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non port: games/monkeybubble/pkg-plist

Number of commits found: 13

Sunday, 30 Nov 2014
17:51 amdmi3 search for other commits by this committer
- Clarify LICENSE
- Add LICENSE_FILE
- Drop @dirrm* from plist
Original commitRevision:373670 
Tuesday, 22 Oct 2013
13:53 amdmi3 search for other commits by this committer
- Remove manual creation and removal of share/applications, as it's now in the
mtree (games category)

Approved by:	portmgr (bdrewery)
Original commitRevision:331269 
Wednesday, 24 Oct 2007
23:37 marcus search for other commits by this committer
Presenting GNOME 2.20.1 and all related works for FreeBSD.  The official
GNOME 2.20 release notes can be found at
http://www.gnome.org/start/2.20/notes/en/ .  Beyond that, this update
includes the new GIMP 2.4 (courtesy of ahze).

The GNOME 2.20 update also includes a huge change in the FreeBSD GNOME
hierarchy.  We are now using the more standard DATADIR of ${PREFIX}/share
rather than ${PREFIX}/share/gnome. The result is that fewer patches and
hacks are needed to port GNOME components to FreeBSD.  This will mean some
user changes may be required, so be sure to read /usr/ports/UPDATING for
more details.

This release and the things we accomplished in it would not have been
possible without mezz's crazy idea to collapse DATADIR, and his persistence
to make it happen successfully.  Ahze and pav also deserve thanks for
their work on porting modules and testing the whole ball of wax on
pointyhat (respectively).

The FreeBSD GNOME team would also like to thank our various testers and
contributors:

Yasuda Keisuke
Frank Jahnke
Pawel Worach
Brian Gruber
Franz Klammer
Yuri Pankov
Nick Barkas
Cristian KLEIN
Tony Maher
Scot Hetzel
Martin Matuska (mm)
Benoit Dejean
Martin Wilke (miwi)
(And anyone else I may have missed)

PRs fixed in this release:

111272, 113470, 115995, 116338
Original commit
Sunday, 27 May 2007
10:00 miwi search for other commits by this committer
- Update to 0.4.0

PR:             113004
Submitted by:   KATO Tsuguru <tkato432@yahoo.com>
Original commit
Saturday, 29 Apr 2006
23:03 ahze search for other commits by this committer
- Update gstreamer to 0.10
- Move all old gstreamer 0.8 ports to gstreamer*80 [1]
- Chase all ports with new gstreamer or gstreaemer moves

Repocopied by:  marcus [1]
Original commit
Wednesday, 25 Aug 2004
03:01 adamw search for other commits by this committer
Update to 0.3.2.

Note: there is a sneaking suspicion abounding that this program
will not work with libc_r. If you are forcing libc_r for something
like the NVidia kernel module, update that port and switch over
to libpthread.

Note also: a noticible pause when starting a new game seems to be
normal. This pause is also associated with a gigantic memory spike,
but it'll subside once the game starts.
Original commit
Tuesday, 6 Jul 2004
17:35 adamw search for other commits by this committer
Use the new gconf schema stuff.
Original commit
Monday, 19 Jan 2004
15:01 adamw search for other commits by this committer
Update to 0.1.9. Now without 8 billion pixbuf errors!
Original commit
Saturday, 17 Jan 2004
20:37 adamw search for other commits by this committer
Update to 0.1.8.

Thanks for edwin for informing me of the new version, and super duper thanks
to marcus for tracking down and fixing a memory bug.
Original commit
Saturday, 3 Jan 2004
20:38 adamw search for other commits by this committer
Fix a bug that prevented GConf schemas from being properly registered.

Submitted by:   marcus
Obtained from:  MarcusCom repo
Original commit
Wednesday, 31 Dec 2003
22:13 pav search for other commits by this committer
- Update to 0.1.7

Approved by:    adamw (maintainer)
Original commit
Friday, 10 Oct 2003
02:23 adamw search for other commits by this committer
Prevent bin/gsttest from getting built and being installed. It didn't
really have a purpose, so I'm not bumping PORTREVISION to propogate
its removal.
Original commit
Tuesday, 7 Oct 2003
04:22 adamw search for other commits by this committer
Add monkeybubble, a GTK2 puzzle bobble clone.

GTK2 Puzzle Bobble clone. With monkeys. Frozen Bubble, but
with monkeys. It's like a game, except SO MUCH MORE, because
it has monkeys.

Note that the game seems to want a couple hundred megs of
memory to start, but once the UI comes up, it only consumes
about 25MB. We're working on it, but the game plays fine.

Tested by:      anholt, marcus, and others
Original commit

Number of commits found: 13