non port: games/moonlight-embedded/Makefile |
Number of commits found: 26 |
Sunday, 14 Jan 2024
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20:35 Daniel Engberg (diizzy) Author: Armin Zhu
games/moonlight-embedded: Update to 2.6.2
In addition to maintainers patch fix REINPLACE_CMD for docs/README.pod
Changelog:
https://github.com/moonlight-stream/moonlight-embedded/releases/tag/v2.6.2
PR: 276144
251a845 |
Thursday, 19 Oct 2023
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07:07 Robert Clausecker (fuz) Author: Armin Zhu
games/moonlight-embedded: update to 2.6.1
*Security fixes:
Fixed CVE-2023-42799, CVE-2023-42800, and CVE-2023-42801
From:
https://github.com/moonlight-stream/moonlight-embedded/releases/tag/v2.6.1
*Optimize the experience of grabing the keyboard.
Now,Exclusive grab keyboard is the default behavior.But maybe it doesn't
work on the Wayland WM.
Use Alt+Ctrl+Shift+Z to grab or ungrab keyboard.
*Optimize the experience of using the gamepad on FreeBSD.
Replace the libevdev drive gamepad with SDL to ensure maximum
compatibility.
The rumble on the gamepad may not work.
*Update man page.
Explanation for changed patch files:
*patch-src_config.c:
*patch-src_config.h:
*patch-src_main.c:
*patch-src_input_sdl.c:
*patch-src_input_sdl.h:
Add -nosdl option and replace the libevdev drive gamepad with SDL.
*patch-src_input_evdev.c:
*patch-src_input_x11.c:
*patch-src_video_x11.c:
Add the way to ungrab the keyboard for x11* platform.
*patch-src_sdl.c:
*patch-src_sdl.h:
*patch-src_input_sdl.c:
Add the way to ungrab the keyboard for SDL platform.
PR: 274452
MFH: 2023Q4
Security: f8c2f741-6be1-11ee-b33a-a04a5edf46d9
ec67170 |
Saturday, 30 Sep 2023
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20:00 Robert Clausecker (fuz) Author: Armin Zhu
games/moonlight-embedded: update to 2.6.0
- Fixed "video decode buffer too small" errors
- Fixed keyboard no response on platform x11*
- Fixed no sound on platform x11*
- Fixed fixed pin code
- Update man page for moonlight
- Fixed too slow network response
In addition, we now ship a number of patches to improve the experience
on FreeBSD:
- fix slow host response times
- add OSS sound support
- handle keyboard more strictly, avoiding unresponsive keyboards
- default to SDL for gamepad handling
- add a grab/ungrab keyboard shortcut for X11
- add a -nosdl option to switch between libsdl and libevdev on X11
- disable HDR, as it is not supported on FreeBSD.
Submitter becomes maintainer.
PR: 274026
f01ecd7 |
Thursday, 27 Apr 2023
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12:01 Daniel Engberg (diizzy)
*/*: Bump all users of multimedia/ffmpeg*
...to make sure all picks up new version(s)
f7accb2 |
Tuesday, 25 Apr 2023
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15:17 Christian Weisgerber (naddy)
audio/opus: bump consumers after update to 1.4
feb1fa3 |
Wednesday, 19 Oct 2022
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20:40 Gleb Popov (arrowd)
games/moonlight-embedded: Update to 2.5.3
Enable compiling a discover feature.
17f6df6 |
Wednesday, 7 Sep 2022
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21:10 Stefan Eßer (se)
Add WWW entries to port Makefiles
It has been common practice to have one or more URLs at the end of the
ports' pkg-descr files, one per line and prefixed with "WWW:". These
URLs should point at a project website or other relevant resources.
Access to these URLs required processing of the pkg-descr files, and
they have often become stale over time. If more than one such URL was
present in a pkg-descr file, only the first one was tarnsfered into
the port INDEX, but for many ports only the last line did contain the
port specific URL to further information.
There have been several proposals to make a project URL available as
a macro in the ports' Makefiles, over time.
This commit implements such a proposal and moves one of the WWW: entries
of each pkg-descr file into the respective port's Makefile. A heuristic
attempts to identify the most relevant URL in case there is more than
one WWW: entry in some pkg-descr file. URLs that are not moved into the
Makefile are prefixed with "See also:" instead of "WWW:" in the pkg-descr
files in order to preserve them.
There are 1256 ports that had no WWW: entries in pkg-descr files. These
ports will not be touched in this commit.
The portlint port has been adjusted to expect a WWW entry in each port
Makefile, and to flag any remaining "WWW:" lines in pkg-descr files as
deprecated.
Approved by: portmgr (tcberner)
b7f0544 |
Thursday, 21 Apr 2022
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11:57 Gleb Popov (arrowd)
games/moonlight-embedded: Update to 2.5.2
Enable udev, evdev and platform selection features.
1a71ca9 |
Wednesday, 7 Apr 2021
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08:09 Mathieu Arnold (mat)
One more small cleanup, forgotten yesterday.
Reported by: lwhsu
cf118cc |
Tuesday, 6 Apr 2021
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14:31 Mathieu Arnold (mat)
Remove # $FreeBSD$ from Makefiles.
305f148 |
Monday, 28 Sep 2020
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05:05 tobik
Reset MAINTAINER
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Thursday, 20 Aug 2020
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07:55 tobik
games/moonlight-embedded: Unbreak with GCC10/Clang11 (-fno-common default)
ld: error: duplicate symbol: inputAdded
>>> defined at config.c
>>> CMakeFiles/moonlight.dir/src/config.c.o:(inputAdded)
>>> defined at main.c
>>> CMakeFiles/moonlight.dir/src/main.c.o:(.bss+0x0)
ld: error: duplicate symbol: mutex
>>> defined at main.c
>>> CMakeFiles/moonlight.dir/src/main.c.o:(mutex)
>>> defined at sdl.c
>>> CMakeFiles/moonlight.dir/src/sdl.c.o:(.bss+0x28)
ld: error: duplicate symbol: sdlCurrentFrame
>>> defined at main.c
>>> CMakeFiles/moonlight.dir/src/main.c.o:(sdlCurrentFrame)
>>> defined at sdl.c
>>> CMakeFiles/moonlight.dir/src/sdl.c.o:(.bss+0x4)
ld: error: duplicate symbol: sdlNextFrame
>>> defined at main.c
>>> CMakeFiles/moonlight.dir/src/main.c.o:(sdlNextFrame)
>>> defined at sdl.c
>>> CMakeFiles/moonlight.dir/src/sdl.c.o:(.bss+0x0)
ld: error: duplicate symbol: mutex
>>> defined at main.c
>>> CMakeFiles/moonlight.dir/src/main.c.o:(mutex)
>>> defined at sdl.c
>>> CMakeFiles/moonlight.dir/src/video/sdl.c.o:(.bss+0x0)
ld: error: duplicate symbol: sdlCurrentFrame
>>> defined at main.c
>>> CMakeFiles/moonlight.dir/src/main.c.o:(sdlCurrentFrame)
>>> defined at sdl.c
>>> CMakeFiles/moonlight.dir/src/video/sdl.c.o:(.bss+0x8)
ld: error: duplicate symbol: sdlNextFrame
>>> defined at main.c
>>> CMakeFiles/moonlight.dir/src/main.c.o:(sdlNextFrame)
>>> defined at sdl.c
>>> CMakeFiles/moonlight.dir/src/video/sdl.c.o:(.bss+0xC)
ld: error: duplicate symbol: mutex
>>> defined at main.c
>>> CMakeFiles/moonlight.dir/src/main.c.o:(mutex)
>>> defined at sdl.c
>>> CMakeFiles/moonlight.dir/src/input/sdl.c.o:(.bss+0xB8)
ld: error: duplicate symbol: sdlCurrentFrame
>>> defined at main.c
>>> CMakeFiles/moonlight.dir/src/main.c.o:(sdlCurrentFrame)
>>> defined at sdl.c
>>> CMakeFiles/moonlight.dir/src/input/sdl.c.o:(.bss+0xC0)
ld: error: duplicate symbol: sdlNextFrame
>>> defined at main.c
>>> CMakeFiles/moonlight.dir/src/main.c.o:(sdlNextFrame)
>>> defined at sdl.c
>>> CMakeFiles/moonlight.dir/src/input/sdl.c.o:(.bss+0xC4)
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Tuesday, 17 Mar 2020
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23:26 tobik
games/moonlight-embedded: Update to 2.4.11
Changes: https://github.com/irtimmer/moonlight-embedded/releases/tag/v2.4.11
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Monday, 5 Aug 2019
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23:06 jbeich
multimedia/ffmpeg: update to 4.2
Changes: https://git.ffmpeg.org/gitweb/ffmpeg.git/blob/n4.2:/Changelog
ABI: https://abi-laboratory.pro/tracker/timeline/ffmpeg/
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Tuesday, 28 May 2019
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03:41 tobik
games/moonlight-embedded: Update to 2.4.10
Changes: https://github.com/irtimmer/moonlight-embedded/releases/tag/v2.4.10
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Thursday, 2 May 2019
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04:26 tobik
games/moonlight-embedded: Update to 2.4.9
Changes: https://github.com/irtimmer/moonlight-embedded/releases/tag/v2.4.9
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Monday, 29 Apr 2019
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19:41 tobik
games/moonlight-embedded: Update to 2.4.8
Changes: https://github.com/irtimmer/moonlight-embedded/releases/tag/v2.4.8
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Tuesday, 29 Jan 2019
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15:53 tobik
games/moonlight-embedded: Add patch to fix runtime with GFE 3.16
Submitted by: Brian Bostwick
|
Tuesday, 6 Nov 2018
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01:50 jbeich
multimedia/ffmpeg: update to 4.1
Changes: https://git.ffmpeg.org/gitweb/ffmpeg.git/blob/n4.1:/Changelog
ABI: https://abi-laboratory.pro/tracker/timeline/ffmpeg/
|
Sunday, 12 Aug 2018
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12:20 tobik
games/moonlight-embedded: Update to 2.4.7
- Use static release tarballs that upstream has provided since 2.4.6
- Rebase patches
Changes: https://github.com/irtimmer/moonlight-embedded/releases/tag/v2.4.7
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Wednesday, 2 May 2018
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15:07 jbeich
multimedia/ffmpeg: update to 4.0
- FFSERVER support was removed upstream
- libressl now uses libtls backend instead of patching openssl one
- Clang i386 no longer uses 16-byte aligned stack
Changes: https://git.ffmpeg.org/gitweb/ffmpeg.git/blob/n4.0:/Changelog
ABI: https://abi-laboratory.pro/tracker/timeline/ffmpeg/
PR: 227726
Exp-run by: antoine
Differential Revision: https://reviews.freebsd.org/D15175
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Saturday, 17 Feb 2018
|
14:14 tobik
games/moonlight-embedded: Update to 2.4.6
- Adds support for GFE >= 3.12
Changes: https://github.com/irtimmer/moonlight-embedded/compare/v2.4.4...v2.4.6
MFH: 2018Q1
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Saturday, 4 Nov 2017
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17:49 tobik
games/moonlight-embedded: Update to 2.4.4
Changes: https://github.com/irtimmer/moonlight-embedded/releases/tag/v2.4.4
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Saturday, 21 Oct 2017
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06:50 jbeich
multimedia/ffmpeg: update to 3.4
Notable changes:
- i386/amd64 now depend on NASM per
https://git.ffmpeg.org/gitweb/ffmpeg.git/commitdiff/4f9297ac3b39
- NETCDF is now MYSOFA but the dependency doesn't exist in ports yet
- SCHROEDINGER is gone per
https://git.ffmpeg.org/gitweb/ffmpeg.git/commitdiff/220b24c7c9
- DRM, LIBRSVG2, LIBXML2 are new options
- ABI isn't completely compatible: some structs have changed
Minor cleanup:
- Don't pass --disable-{in,out}dev when it's already blocked by disabled
dependency
- Drop redundant "Enable" from option descriptions
- Switch CDIO_DESC to use Mk/bsd.options.desc.mk
Changes: https://git.ffmpeg.org/gitweb/ffmpeg.git/blob/n3.4:/Changelog
ABI: https://abi-laboratory.pro/tracker/timeline/ffmpeg/
PR: 223057
Exp-run by: antoine
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Thursday, 17 Aug 2017
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21:49 tobik
games/moonlight-embedded: Update to 2.4.3
Changes: https://github.com/irtimmer/moonlight-embedded/releases/tag/v2.4.3
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Thursday, 3 Aug 2017
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21:44 tobik
New port: games/moonlight-embedded
Moonlight Embedded is an open source implementation of NVIDIA's
GameStream, as used by the NVIDIA Shield.
Moonlight Embedded allows you to stream your full collection of games
from your powerful Windows desktop to your FreeBSD system.
WWW: https://github.com/irtimmer/moonlight-embedded
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Number of commits found: 26 |