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non port: games/mvdsv/files/patch-tools_qwdtools_source_Makefile.BSD
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Number of commits found: 4

Fri, 16 Apr 2021
[ 04:08 danfe (Alexey Dokuchaev) ]    commit hash:b81865a580a4550ab187e4757dd03bd03e47c58a  b81865a 
Attempt to unbreak MVDSV and QWDtools on recent -CURRENT.

Reported by:	pkg-fallout
Thu, 19 Mar 2020
[ 07:53 danfe ] Original commit   Revision:528698
- Belatedly update MVDSV and QWDtools to version 0.32
- Explicitly deduce endianness instead of patching sources
- Do not build bundled PCRE code, use the one from ports
- ASM option is 32-bit only and implies OPTIMIZED_CFLAGS
- Unfortunately, upstream had removed BSD Kqueue support
- Actualize WWW line in the port descriptions while here
Thu, 21 Jan 2016
[ 15:47 danfe ] Original commit   Revision:406864
Don't build with `-ffast-math -funroll-loops' flags by default: contemporary
compilers should be smart enough to generate good code of of the box without
potentially unsafe fast-math, and remove standard `-O2 -fno-strict-aliasing'
options from the "optimized flags".
[ 10:05 danfe ] Original commit   Revision:406840
- Update `games/mvdsv' port to version 0.30
- Do not set DISTNAME, let the framework pick it for us
- Stop "configuring" the build, the most substantial part of which was to
  determine system endianness (by compiling and running simple program);
  this is not just bogus, but does not work with anticipated cross-builds
- Unbreak the build of `games/qwdtools' slave port

Number of commits found: 4