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Why was the website so slow for so long?

The cause of the slowdown was a change to the ZFS dataset. In conjunction with the database server, very little caching was being done. This combination resulted in increased disk I/O as the system churned through the database. Details in the blog post which outlines the various things which changed. Many graphs.

non port: games/nxengine/files/patch-src_graphics_screenshot.cpp

Number of commits found: 2

Mon, 15 Apr 2019
[ 00:16 lifanov ] Original commit   Revision:498991
498991 games/nxengine/Makefile
498991 games/nxengine/distinfo
498991 games/nxengine/files/patch-libc++7
498991 games/nxengine/files/patch-src_graphics_screenshot.cpp
498991 games/nxengine/pkg-plist
update games/nxengine to 2.6.4

PR:		237136
Submitted by:	Piotr Kubaj
Thu, 29 Mar 2018
[ 23:49 lifanov ] Original commit   Revision:465940
465940 games/nxengine/Makefile
465940 games/nxengine/distinfo
465940 games/nxengine/files/patch-sound_org.cpp
465940 games/nxengine/files/patch-sound_pxt.cpp
465940 games/nxengine/files/patch-src_graphics_screenshot.cpp
465940 games/nxengine/pkg-descr
465940 games/nxengine/pkg-plist
replace games/nxengine with NXEngine-evo fork

 Port to SDL2 ( thanks to )
 More resolutions and widescreen support up to FullHD (thanks to )
 Fullscreen for any resolution
 Gamepad with force-feedback support.
 Localization support.
 Mimiga mask ending pictures (re-drawn by me)
 Modern main menu
 Support for "New" and "Remastered" tracks from CS+
 Header-dependency hell cleaned up. No more autogenerated headers
 Cleaned up nx.h
 Lists/maps from haiku replaced with std::vector/map
 smalfont -> smallfont
 removed built-in data extractor
 removed replays, as they were buggy/not implemented anyway
 fixed tons of warnings and undefined behaviour

PR:		227084
Submitted by:	Piotr Kubaj

Number of commits found: 2

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