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Why was the website so slow for so long?

The cause of the slowdown was a change to the ZFS dataset. In conjunction with the database server, very little caching was being done. This combination resulted in increased disk I/O as the system churned through the database. Details in the blog post which outlines the various things which changed. Many graphs.

non port: games/openra/pkg-descr

Number of commits found XX: 3

Sun, 20 Sep 2015
[ 20:54 olgeni ] Original commit   Revision:397461
397461 games/KnightCap/pkg-descr
397461 games/brickshooter/pkg-descr
397461 games/crafty/pkg-descr
397461 games/darkplaces/pkg-descr
397461 games/jvgs/pkg-descr
397461 games/linux-etqw-demo-server/pkg-descr
397461 games/linux-etqw-server/pkg-descr
397461 games/openglad/pkg-descr
397461 games/openra/pkg-descr
397461 games/sea-defender/pkg-descr

(Only the first 10 of 82 ports in this commit are shown above. View all ports for this commit)
Typos, whitespace and capitalization fixes (G-P).
Sat, 21 Feb 2015
[ 03:22 jbeich ] Original commit   Revision:379478
379478 games/openra/Makefile
379478 games/openra/pkg-descr
379478 games/openra/pkg-plist
Move icons under hicolor (fallback) theme

Strip ending / (slash) when copying hicolor directory to avoid
installing icons under a theme with empty name. This should unbreak
expanding Icon in .desktop file by gtk_icon_theme_lookup_icon().

While here, add missing / to WWW per Porter's Handbook.

Note, the historic behavior of |cp -R foo/ bar| == |cp -R foo/. bar|
was disabled by NetBSD and OpenBSD years ago to match POSIX. Other
cp(1) implementations don't seem to be affected.
Fri, 31 Oct 2014
[ 12:54 marino ] Original commit   Revision:371809
371809 games/Makefile
371809 games/openra
371809 games/openra/Makefile
371809 games/openra/distinfo
371809 games/openra/files
371809 games/openra/files/patch-Makefile
371809 games/openra/files/patch-xamarin-bug23319
371809 games/openra/pkg-descr
371809 games/openra/pkg-plist
Add new port games/openra

PR:		193422
Submitted by:	Jan Beich

A reimplementation of the Command & Conquer: Red Alert game engine
using .NET/Mono, OpenGL, OpenAL and SDL. It includes reimagninations
of Command & Conquer: Red Alert, Command & Conquer: Tiberian Dawn as
well as Dune 2000. These combine the classic gameplay of the originals
with modern improvements such as unit veterancy and the fog of war.

Number of commits found XX: 3

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