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non port: games/q3cellshading/pkg-descr

Number of commits found: 3

Wednesday, 7 Sep 2022
21:58 Stefan Eßer (se) search for other commits by this committer
Remove WWW entries moved into port Makefiles

Commit b7f05445c00f has added WWW entries to port Makefiles based on
WWW: lines in pkg-descr files.

This commit removes the WWW: lines of moved-over URLs from these
pkg-descr files.

Approved by:		portmgr (tcberner)
commit hash: fb16dfecae4a6efac9f3a78e0b759fb7a3c53de4 commit hash: fb16dfecae4a6efac9f3a78e0b759fb7a3c53de4 commit hash: fb16dfecae4a6efac9f3a78e0b759fb7a3c53de4 commit hash: fb16dfecae4a6efac9f3a78e0b759fb7a3c53de4 fb16dfe
Saturday, 16 Mar 2013
17:34 danfe search for other commits by this committer
- Trim old-school Makefile header
- Fix a typo in OPTIONS_DEFAULT (CLIETN -> CLIENT)
- Reindent and generally cleanup Makefile
- Reformat port description for better readability
Original commitRevision:314379 
Sunday, 13 Aug 2006
23:16 alepulver search for other commits by this committer
The goal of this project is to add Cell Shading capabilities to the Quake III
engine with Real-time performance.

In order to provide such feature we have decided to use Kuwahara filter.
Kuwahara filter is a noise-reduction filter that preserves edges.

It uses four subquadrants to calculate the mean and variance and chooses the
mean value for the region with the smallest variance.

To increase the hand-painted effect we have decided to apply a simple blur
filter to reduce hard-edges on textures and increase the flatness effect.

To produce the cell shading effect we use no graphics card shaders, so our
implementation could run with almost any gfx card. The edge effect is produced
by painting backface polygons with a thick wireframe without textures and
repaint all the scene, but this time, with textures.

We have also implemented a different algorithm (we call it White Texture),
which uses white textures. It looks like this and this, you can set the
console variable r_celshadalgo to 2, and load another map, or run using the
appropiate link that came with the release.

WWW: http://q3cellshading.sourceforge.net/

PR:             ports/101677
Original commit

Number of commits found: 3