non port: games/quake-data/Makefile |
SVNWeb
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Number of commits found: 24 |
Wed, 7 Sep 2022
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[ 21:10 Stefan Eßer (se) ] b7f0544 (Only the first 10 of 27931 ports in this commit are shown above. )
Add WWW entries to port Makefiles
It has been common practice to have one or more URLs at the end of the
ports' pkg-descr files, one per line and prefixed with "WWW:". These
URLs should point at a project website or other relevant resources.
Access to these URLs required processing of the pkg-descr files, and
they have often become stale over time. If more than one such URL was
present in a pkg-descr file, only the first one was tarnsfered into
the port INDEX, but for many ports only the last line did contain the
port specific URL to further information.
There have been several proposals to make a project URL available as
a macro in the ports' Makefiles, over time.
(Only the first 15 lines of the commit message are shown above )
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Wed, 20 Jul 2022
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[ 14:21 Tobias C. Berner (tcberner) ] d56127b (Only the first 10 of 744 ports in this commit are shown above. )
games: remove 'Created by' lines
A big Thank You to the original contributors of these ports:
* <benlutz@datacomm.ch>
* <janos.mohacsi@bsd.hu>
* Aaron Baugher
* Aaron Dalton <aaron@FreeBSD.org>
* Aaron Dalton <aaron@daltons.ca>
* Aaron VonderHaar <avh4@usa.net>
* Aaron Zauner <az_mail@gmx.at>
* Adam Kranzel (adam@alameda.edu)
* Adam Weinberger <adamw@FreeBSD.org>
* Ade Lovett <ade@FreeBSD.org>
* Akinori MUSHA aka knu <knu@idaemons.org> (Only the first 15 lines of the commit message are shown above )
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Tue, 6 Apr 2021
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[ 14:31 Mathieu Arnold (mat) ] 305f148 (Only the first 10 of 29333 ports in this commit are shown above. )
Remove # $FreeBSD$ from Makefiles.
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Sun, 21 Apr 2019
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[ 19:09 sunpoet ]
Update MASTER_SITES
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Wed, 18 Jan 2017
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[ 13:20 tijl ] (Only the first 10 of 120 ports in this commit are shown above. )
The output of tools like awk, date, sort, tr,... depends on the current
locale set by the user. Add LANG=C and LC_ALL=C at the beginning of
bsd.port.mk and export them so all commands are executed with the C locale.
LC_ALL=C overrides all other LC_* variables. LANG is used by setlocale(3)
as default value for LC_* variables, so normally it isn't used when LC_ALL
is set, but there's code out there that looks at LANG directly so it's safer
to set it as well. The only commands not captured by this are !=
assignments before any inclusion of bsd.port.*mk.
Introduce USE_LOCALE=<locale> that adds LANG=<locale> and LC_ALL=<locale> to
CONFIGURE_ENV and MAKE_ENV so upstream build systems can be executed with a
different locale (e.g. USE_LOCALE=en_US.UTF-8).
PR: 215882
Exp-run by: antoine
Approved by: portmgr (antoine)
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Thu, 14 May 2015
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[ 10:15 mat ] (Only the first 10 of 1814 ports in this commit are shown above. )
MASTER_SITES cleanup.
- Replace ${MASTER_SITE_FOO} with FOO.
- Merge MASTER_SITE_SUBDIR into MASTER_SITES when possible. (This means 99.9%
of the time.)
- Remove occurrences of MASTER_SITE_LOCAL when no subdirectory was present and
no hint of what it should be was present.
- Fix some logic.
- And generally, make things more simple and easy to understand.
While there, add magic values to the FESTIVAL, GENTOO, GIMP, GNUPG, QT and
SAMBA macros.
Also, replace some EXTRACT_SUFX occurences with USES=tar:*.
Checked by: make fetch-urlall-list
With hat: portmgr
Sponsored by: Absolight
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Fri, 31 Oct 2014
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[ 16:11 amdmi3 ] (Only the first 10 of 159 ports in this commit are shown above. )
- Release ports maintained by games@
games@ team is quite small and inactive, so ports currently assigned
to it cannot be assumed as properly maintained. To not cause confusion
by making it look otherwise, and also to allow and promote adoption
by individual maintainers, release these ports back to the pool. Note
that this does not change the fact that games@ team still takes care
of these ports to excent of its capabilities.
Suggested by: marino
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Sun, 1 Jun 2014
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[ 13:54 marino ]
games/quake-data: Use equalivalent TAR instead of EXTRACT_CMD
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Sun, 30 Mar 2014
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[ 12:32 danfe ]
Overhaul Quake data port a bit:
- Remove references to `archivers/unzip', it is not needed
- Augment QW_SKINS_DESC and FULLGAME information banner
- Set COMMENT in accordance with selected OPTIONS
- Move skin extraction to `post-extract' target where is belongs
- Since these files are not generated, only unpacked, install(1) them with
`-p' switch to preserve their modification times; ditto for cp(1)
- Transfer maintainership to newly established games@ team
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Mon, 17 Mar 2014
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[ 09:22 danfe ]
Cleanup Quake1-related ports and stagify appropriately.
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Sun, 24 Nov 2013
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[ 01:29 danilo ]
- Add stage support
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Fri, 20 Sep 2013
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[ 17:36 bapt ] (Only the first 10 of 1149 ports in this commit are shown above. )
Add NO_STAGE all over the place in preparation for the staging support (cat:
games)
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Sun, 17 Mar 2013
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[ 11:58 danfe ]
- Rename FULL option to more specific FULLGAME
- Mention that Makefile.include must be included before bsd.port.options.mk
- ${DISTDIR}/${DIST_SUBDIR} -> ${_DISTDIR} to make things shorter
- Minor corrections in pkg-descr and pkg-plist
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Sat, 16 Mar 2013
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[ 13:46 danfe ]
- Convert to contemporary OPTIONS framework
- Cleanup Makefiles, improve port description
- Relinquish maintainership
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Tue, 5 Feb 2013
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[ 12:01 bapt ]
Fix build on FreeBSD 9+
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Mon, 14 Mar 2011
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[ 16:47 danfe ] (Only the first 10 of 26 ports in this commit are shown above. )
Bring unmaintained Quake ports under my wing.
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Sun, 27 Feb 2011
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[ 04:54 tabthorpe ] (Only the first 10 of 147 ports in this commit are shown above. )
- Reassign ports to heap
Submitted by: alepulver
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Mon, 24 Apr 2006
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[ 21:10 alepulver ]
- Fix OPTIONS handling.
- Remove '@' from installation commands.
- Format tabs.
- Bump PORTREVISION.
Approved by: garga (mentor)
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Sun, 9 Apr 2006
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[ 13:08 alepulver ] (Only the first 10 of 80 ports in this commit are shown above. )
Change the maintainership address to the @FreeBSD.org one.
Approved by: garga (mentor)
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Thu, 6 Apr 2006
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[ 00:21 edwin ] (Only the first 10 of 14 ports in this commit are shown above. )
[PATCH] bsd.sites.mk and relevant ports: add MASTER_SITE_IDSOFTWARE
This patch adds the MASTER_SITE_IDSOFTWARE list of mirrors to
bsd.sites.mk and adds it to the following ports:
games/doom
games/linux-quake3
games/linux-quake4
games/qcc
games/quake-data
games/quake-source
games/quake2-data
games/quake2-source
games/quake2forge
games/quake2lnx
games/quake3
games/quake3-data
games/rtcw
PR: ports/93546
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
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Mon, 12 Dec 2005
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[ 09:25 garga ]
- Changed quake-data/Makefile.include to be more similar to bsd.*.mk files,
also it doesn't override port's variables.
- Change dependant ports.
PR: ports/90145
Submitted by: maintainer
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Mon, 31 Oct 2005
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[ 17:18 garga ]
- Add MASTER_SITES mirror
PR: ports/88208
Submitted by: maintainer
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Mon, 17 Oct 2005
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[ 11:46 edwin ]
add builddependency on unzip
Noticed by: YAPHR
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Sun, 16 Oct 2005
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[ 05:36 edwin ]
[NEW PORT] games/quake-data - Quake data files
Quake data files.
This port installs the data files needed to run Quake.
You still need to have a legitimate copy of the game in order to obtain
the full game, otherwise you can use the shareware version.
This port can also install the QuakeWorld data files, skins and sources.
PR: ports/86166
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
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Number of commits found: 24 |