notbugAs an Amazon Associate I earn from qualifying purchases.
Want a good read? Try FreeBSD Mastery: Jails (IT Mastery Book 15)
All times are UTC
Ukraine
non port: games/quake-data/Makefile
SVNWeb

Number of commits found: 24

Wed, 7 Sep 2022
[ 21:10 Stefan Eßer (se) search for other commits by this committer ]    commit hash:b7f05445c00f2625aa19b4154ebcbce5ed2daa52  commit hash:b7f05445c00f2625aa19b4154ebcbce5ed2daa52  commit hash:b7f05445c00f2625aa19b4154ebcbce5ed2daa52  b7f0544  (Only the first 10 of 27931 ports in this commit are shown above. View all ports for this commit)
Add WWW entries to port Makefiles

It has been common practice to have one or more URLs at the end of the
ports' pkg-descr files, one per line and prefixed with "WWW:". These
URLs should point at a project website or other relevant resources.

Access to these URLs required processing of the pkg-descr files, and
they have often become stale over time. If more than one such URL was
present in a pkg-descr file, only the first one was tarnsfered into
the port INDEX, but for many ports only the last line did contain the
port specific URL to further information.

There have been several proposals to make a project URL available as
a macro in the ports' Makefiles, over time.
(Only the first 15 lines of the commit message are shown above View all of this commit message)
Wed, 20 Jul 2022
[ 14:21 Tobias C. Berner (tcberner) search for other commits by this committer ]    commit hash:d56127bdfc7d6fca27855e27a66e61ce99cce27c  commit hash:d56127bdfc7d6fca27855e27a66e61ce99cce27c  commit hash:d56127bdfc7d6fca27855e27a66e61ce99cce27c  d56127b  (Only the first 10 of 744 ports in this commit are shown above. View all ports for this commit)
games: remove 'Created by' lines

A big Thank You to the original contributors of these ports:

  *  <benlutz@datacomm.ch>
  *  <janos.mohacsi@bsd.hu>
  *  Aaron Baugher
  *  Aaron Dalton <aaron@FreeBSD.org>
  *  Aaron Dalton <aaron@daltons.ca>
  *  Aaron VonderHaar <avh4@usa.net>
  *  Aaron Zauner <az_mail@gmx.at>
  *  Adam Kranzel (adam@alameda.edu)
  *  Adam Weinberger <adamw@FreeBSD.org>
  *  Ade Lovett <ade@FreeBSD.org>
  *  Akinori MUSHA aka knu <knu@idaemons.org>
(Only the first 15 lines of the commit message are shown above View all of this commit message)
Tue, 6 Apr 2021
[ 14:31 Mathieu Arnold (mat) search for other commits by this committer ]    commit hash:305f148f482daf30dcf728039d03d019f88344eb  commit hash:305f148f482daf30dcf728039d03d019f88344eb  commit hash:305f148f482daf30dcf728039d03d019f88344eb  305f148  (Only the first 10 of 29333 ports in this commit are shown above. View all ports for this commit)
Remove # $FreeBSD$ from Makefiles.
Sun, 21 Apr 2019
[ 19:09 sunpoet search for other commits by this committer ] Original commit   Revision:499580
Update MASTER_SITES
Wed, 18 Jan 2017
[ 13:20 tijl search for other commits by this committer ] Original commit   Revision:431796 (Only the first 10 of 120 ports in this commit are shown above. View all ports for this commit)
The output of tools like awk, date, sort, tr,... depends on the current
locale set by the user.  Add LANG=C and LC_ALL=C at the beginning of
bsd.port.mk and export them so all commands are executed with the C locale.
LC_ALL=C overrides all other LC_* variables.  LANG is used by setlocale(3)
as default value for LC_* variables, so normally it isn't used when LC_ALL
is set, but there's code out there that looks at LANG directly so it's safer
to set it as well.  The only commands not captured by this are !=
assignments before any inclusion of bsd.port.*mk.

Introduce USE_LOCALE=<locale> that adds LANG=<locale> and LC_ALL=<locale> to
CONFIGURE_ENV and MAKE_ENV so upstream build systems can be executed with a
different locale (e.g. USE_LOCALE=en_US.UTF-8).

PR:		215882
Exp-run by:	antoine
Approved by:	portmgr (antoine)
Thu, 14 May 2015
[ 10:15 mat search for other commits by this committer ] Original commit   Revision:386312 (Only the first 10 of 1814 ports in this commit are shown above. View all ports for this commit)
MASTER_SITES cleanup.

- Replace ${MASTER_SITE_FOO} with FOO.
- Merge MASTER_SITE_SUBDIR into MASTER_SITES when possible. (This means 99.9%
  of the time.)
- Remove occurrences of MASTER_SITE_LOCAL when no subdirectory was present and
  no hint of what it should be was present.
- Fix some logic.
- And generally, make things more simple and easy to understand.

While there, add magic values to the FESTIVAL, GENTOO, GIMP, GNUPG, QT and
SAMBA macros.

Also, replace some EXTRACT_SUFX occurences with USES=tar:*.

Checked by:	make fetch-urlall-list
With hat:	portmgr
Sponsored by:	Absolight
Fri, 31 Oct 2014
[ 16:11 amdmi3 search for other commits by this committer ] Original commit   Revision:371872 (Only the first 10 of 159 ports in this commit are shown above. View all ports for this commit)
- Release ports maintained by games@

games@ team is quite small and inactive, so ports currently assigned
to it cannot be assumed as properly maintained. To not cause confusion
by making it look otherwise, and also to allow and promote adoption
by individual maintainers, release these ports back to the pool. Note
that this does not change the fact that games@ team still takes care
of these ports to excent of its capabilities.

Suggested by:	marino
Sun, 1 Jun 2014
[ 13:54 marino search for other commits by this committer ] Original commit   Revision:356121
games/quake-data: Use equalivalent TAR instead of EXTRACT_CMD
Sun, 30 Mar 2014
[ 12:32 danfe search for other commits by this committer ] Original commit   Revision:349614
Overhaul Quake data port a bit:
- Remove references to `archivers/unzip', it is not needed
- Augment QW_SKINS_DESC and FULLGAME information banner
- Set COMMENT in accordance with selected OPTIONS
- Move skin extraction to `post-extract' target where is belongs
- Since these files are not generated, only unpacked, install(1) them with
  `-p' switch to preserve their modification times; ditto for cp(1)
- Transfer maintainership to newly established games@ team
Mon, 17 Mar 2014
[ 09:22 danfe search for other commits by this committer ] Original commit   Revision:348452
Cleanup Quake1-related ports and stagify appropriately.
Sun, 24 Nov 2013
[ 01:29 danilo search for other commits by this committer ] Original commit   Revision:334704
- Add stage support
Fri, 20 Sep 2013
[ 17:36 bapt search for other commits by this committer ] Original commit   Revision:327730 (Only the first 10 of 1149 ports in this commit are shown above. View all ports for this commit)
Add NO_STAGE all over the place in preparation for the staging support (cat:
games)
Sun, 17 Mar 2013
[ 11:58 danfe search for other commits by this committer ] Original commit   Revision:314423
- Rename FULL option to more specific FULLGAME
- Mention that Makefile.include must be included before bsd.port.options.mk
- ${DISTDIR}/${DIST_SUBDIR} -> ${_DISTDIR} to make things shorter
- Minor corrections in pkg-descr and pkg-plist
Sat, 16 Mar 2013
[ 13:46 danfe search for other commits by this committer ] Original commit   Revision:314355
- Convert to contemporary OPTIONS framework
- Cleanup Makefiles, improve port description
- Relinquish maintainership
Tue, 5 Feb 2013
[ 12:01 bapt search for other commits by this committer ] Original commit   Revision:311708
Fix build on FreeBSD 9+
Mon, 14 Mar 2011
[ 16:47 danfe search for other commits by this committer ] Original commit  (Only the first 10 of 26 ports in this commit are shown above. View all ports for this commit)
Bring unmaintained Quake ports under my wing.
Sun, 27 Feb 2011
[ 04:54 tabthorpe search for other commits by this committer ] Original commit  (Only the first 10 of 147 ports in this commit are shown above. View all ports for this commit)
- Reassign ports to heap

Submitted by:   alepulver
Mon, 24 Apr 2006
[ 21:10 alepulver search for other commits by this committer ] Original commit 
- Fix OPTIONS handling.
- Remove '@' from installation commands.
- Format tabs.
- Bump PORTREVISION.

Approved by:    garga (mentor)
Sun, 9 Apr 2006
[ 13:08 alepulver search for other commits by this committer ] Original commit  (Only the first 10 of 80 ports in this commit are shown above. View all ports for this commit)
Change the maintainership address to the @FreeBSD.org one.

Approved by:    garga (mentor)
Thu, 6 Apr 2006
[ 00:21 edwin search for other commits by this committer ] Original commit  (Only the first 10 of 14 ports in this commit are shown above. View all ports for this commit)
[PATCH] bsd.sites.mk and relevant ports: add MASTER_SITE_IDSOFTWARE

        This patch adds the MASTER_SITE_IDSOFTWARE list of mirrors to
bsd.sites.mk and adds it to the following ports:

        games/doom
        games/linux-quake3
        games/linux-quake4
        games/qcc
        games/quake-data
        games/quake-source
        games/quake2-data
        games/quake2-source
        games/quake2forge
        games/quake2lnx
        games/quake3
        games/quake3-data
        games/rtcw

PR:             ports/93546
Submitted by:   Alejandro Pulver <alejandro@varnet.biz>
Mon, 12 Dec 2005
[ 09:25 garga search for other commits by this committer ] Original commit 
- Changed quake-data/Makefile.include to be more similar to bsd.*.mk files,
  also it doesn't override port's variables.
- Change dependant ports.

PR:             ports/90145
Submitted by:   maintainer
Mon, 31 Oct 2005
[ 17:18 garga search for other commits by this committer ] Original commit 
- Add MASTER_SITES mirror

PR:             ports/88208
Submitted by:   maintainer
Mon, 17 Oct 2005
[ 11:46 edwin search for other commits by this committer ] Original commit 
add builddependency on unzip
Noticed by: YAPHR
Sun, 16 Oct 2005
[ 05:36 edwin search for other commits by this committer ] Original commit 
[NEW PORT] games/quake-data - Quake data files

        Quake data files.

        This port installs the data files needed to run Quake.

        You still need to have a legitimate copy of the game in order to obtain
        the full game, otherwise you can use the shareware version.

        This port can also install the QuakeWorld data files, skins and sources.

PR:             ports/86166
Submitted by:   Alejandro Pulver <alejandro@varnet.biz>

Number of commits found: 24