non port: games/quake2-data/Makefile.include |
Number of commits found: 11 |
Friday, 1 Apr 2016
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14:00 mat
Remove ${PORTSDIR}/ from dependencies, categories d, e, f, and g.
With hat: portmgr
Sponsored by: Absolight
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Saturday, 24 Jan 2015
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15:07 antoine
Switch some dependencies from a directory name or a file generated by
pkg-install
to a package name, as the former can't be attributed to a package
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Tuesday, 8 Jul 2014
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08:51 danfe
Reduce the differences between `quake*-data' ports:
- Consistently use vertical bar (pipe) in :S substitutions
- Do not abuse .error statement, set IGNORE knob instead
- Drop some unnecessary quotation marks in comparisons
- Add a comment on why we cannot depend on particular .pak file
- Simplify extraction of the `linuxq3apoint-1.32b-3.x86.run'
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07:07 danfe
- Cleanup, modernize MASTER_SITES and optimize away MASTER_SITE_SUBDIR
- Switch to using vertical bars as regex separators, since they do not
require escaping of the slash (when used as path separator)
- Move OPTIONS block where it belongs (closer to <bsd.port.options.mk>)
- Turn .error into IGNORE statement; reclaim maintainership back
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Sunday, 12 May 2013
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08:39 danfe
Toughen the check and unbreak INDEX.
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08:06 danfe
If port is setting PKGNAMEPREFIX=${FOOPKGNAMEPREFIX}, but .include's this
file before <bsd.port.options.mk>, options handling gets broken because
options will be loaded from OPTIONSFILE which is based on UNIQUENAME and
thus PKGNAMEPREFIX, which is empty at that point. Prevent this: ensure
that FOOPKGNAMEPREFIX is defined in advance for ports that use it to set
their PKGNAMEPREFIX and having OPTIONS.
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06:35 danfe
- Slightly improve usage description (comment) in quake2-data/Makefile.include
- Synchronize other games' -data/Makefile.include files (consistently use
LOCALBASE, drop obvious comments, adjust formatting, etc.)
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Saturday, 16 Mar 2013
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13:33 danfe
- Trim Makefile header per new style guidelines
- Convert to contemporary OPTIONS framework
- Cleanup Makefiles, fix a typo, reword pkg-descr
- Add a hint where to look for data port logic description to quake3-data
port and terminate an URL with slash while here
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Friday, 28 Jul 2006
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21:39 alepulver
- Bump PORTREVISION.
- Build an install the original game.so file to avoid each engine having to
build its own version (unless it provides additional features or is
incompatible).
- Add MANUAL option (to install the game manual).
- Add some notes about Quake II ports in Makefile.include.
- Remove CTF option (split to "games/quake2-ctf").
- Remove mention of Rogue/Xatrix mission packs in files/pkg-message.in (split
to "games/quake2/rogue" and "games/quake2-xatrix").
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Wednesday, 28 Dec 2005
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21:15 edwin
[MAINTAINER UPDATE] games/quake2-data: redesign, patch dependant ports
- Changed quake2-data/Makefile.include to be more similar
to bsd.*.mk files, also it doesn't override port's
variables.
- Change dependant ports.
PR: ports/90147
Subnmitted by: Alejandro Pulver <alejandro@varnet.biz>
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Sunday, 16 Oct 2005
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22:31 edwin
[NEW PORT] games/quake2-data - Quake II data files
Quake II data files.
This port installs the data files needed to run Quake II.
It installs the updates and Capture The Flag mod data.
You still need to have a legitimate copy of the game in
order to obtain the .pak files. Otherwise you can use the
shareware version of the game data.
PR: 8 7179
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
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Number of commits found: 11 |