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non port: games/quake2-data/Makefile.include

Number of commits found: 11

Friday, 1 Apr 2016
14:00 mat search for other commits by this committer
Remove ${PORTSDIR}/ from dependencies, categories d, e, f, and g.

With hat:	portmgr
Sponsored by:	Absolight
Original commitRevision:412346 
Saturday, 24 Jan 2015
15:07 antoine search for other commits by this committer
Switch some dependencies from a directory name or a file generated by
pkg-install
to a package name,  as the former can't be attributed to a package
Original commitRevision:377795 
Tuesday, 8 Jul 2014
08:51 danfe search for other commits by this committer
Reduce the differences between `quake*-data' ports:
- Consistently use vertical bar (pipe) in :S substitutions
- Do not abuse .error statement, set IGNORE knob instead
- Drop some unnecessary quotation marks in comparisons
- Add a comment on why we cannot depend on particular .pak file
- Simplify extraction of the `linuxq3apoint-1.32b-3.x86.run'
Original commitRevision:361201 
07:07 danfe search for other commits by this committer
- Cleanup, modernize MASTER_SITES and optimize away MASTER_SITE_SUBDIR
- Switch to using vertical bars as regex separators, since they do not
  require escaping of the slash (when used as path separator)
- Move OPTIONS block where it belongs (closer to <bsd.port.options.mk>)
- Turn .error into IGNORE statement; reclaim maintainership back
Original commitRevision:361191 
Sunday, 12 May 2013
08:39 danfe search for other commits by this committer
Toughen the check and unbreak INDEX.
Original commitRevision:317936 
08:06 danfe search for other commits by this committer
If port is setting PKGNAMEPREFIX=${FOOPKGNAMEPREFIX}, but .include's this
file before <bsd.port.options.mk>, options handling gets broken because
options will be loaded from OPTIONSFILE which is based on UNIQUENAME and
thus PKGNAMEPREFIX, which is empty at that point.  Prevent this: ensure
that FOOPKGNAMEPREFIX is defined in advance for ports that use it to set
their PKGNAMEPREFIX and having OPTIONS.
Original commitRevision:317934 
06:35 danfe search for other commits by this committer
- Slightly improve usage description (comment) in quake2-data/Makefile.include
- Synchronize other games' -data/Makefile.include files (consistently use
  LOCALBASE, drop obvious comments, adjust formatting, etc.)
Original commitRevision:317933 
Saturday, 16 Mar 2013
13:33 danfe search for other commits by this committer
- Trim Makefile header per new style guidelines
- Convert to contemporary OPTIONS framework
- Cleanup Makefiles, fix a typo, reword pkg-descr
- Add a hint where to look for data port logic description to quake3-data
  port and terminate an URL with slash while here
Original commitRevision:314353 
Friday, 28 Jul 2006
21:39 alepulver search for other commits by this committer
- Bump PORTREVISION.
- Build an install the original game.so file to avoid each engine having to
  build its own version (unless it provides additional features or is
  incompatible).
- Add MANUAL option (to install the game manual).
- Add some notes about Quake II ports in Makefile.include.
- Remove CTF option (split to "games/quake2-ctf").
- Remove mention of Rogue/Xatrix mission packs in files/pkg-message.in (split
  to "games/quake2/rogue" and "games/quake2-xatrix").
Original commit
Wednesday, 28 Dec 2005
21:15 edwin search for other commits by this committer
[MAINTAINER UPDATE] games/quake2-data: redesign, patch dependant ports

        - Changed quake2-data/Makefile.include to be more similar
          to bsd.*.mk files, also it doesn't override port's
          variables.
        - Change dependant ports.

PR:             ports/90147
Subnmitted by:  Alejandro Pulver <alejandro@varnet.biz>
Original commit
Sunday, 16 Oct 2005
22:31 edwin search for other commits by this committer
[NEW PORT] games/quake2-data - Quake II data files

        Quake II data files.

        This port installs the data files needed to run Quake II.
        It installs the updates and Capture The Flag mod data.

        You still need to have a legitimate copy of the game in
        order to obtain the .pak files. Otherwise you can use the
        shareware version of the game data.

PR:             8 7179
Submitted by:   Alejandro Pulver <alejandro@varnet.biz>
Original commit

Number of commits found: 11