non port: games/quake2lnx/distinfo |
SVNWeb
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Number of commits found: 11 |
Sun, 3 Jul 2011
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[ 14:25 ohauer ] (Only the first 10 of 919 ports in this commit are shown above. )
-remove MD5
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Mon, 14 Aug 2006
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[ 20:38 alepulver ]
- Bump PORTREVISION.
- Remove ROGUE and XATRIX options (moved to "games/quake2-rogue" and
"games/quake2-xatrix").
- Rename "sdlquake2" to "quake2-sdl" to avoid conflicting with
"games/sdlquake2".
- Depend on "games/quake2-extras" for the RETEXTURE option instead of
installing them directly (most Q2 engines in ports support them).
- Install maxpak.pak in ${LIBDIR} (private directory) and not in ${Q2DIR}
(global directory). Other engines have their own pak/pk3 files.
- Fix reversed mouse when doing very slow movements (like when aiming at a long
distance). It's the same fix as sent to "games/warsow".
- Follow the rules in "games/quake2-data/Makefile.include": fix handling of
search paths (DATADIR/LIBDIR weren't used when playing a modification, also
use the right order).
PR: ports/101010
Submitted by: alepulver
Approved by: maintainer (timeout)
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Fri, 18 Nov 2005
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[ 10:02 danfe ]
Start curing the damage done in previous massive commit:
- Reindent OPTIONS for easy reading
- Add SHA256 hashes while here
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Thu, 17 Nov 2005
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[ 11:15 edwin ]
rescue distinfo after a fatal makesum call.
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[ 10:51 edwin ] (Only the first 10 of 26 ports in this commit are shown above. )
[UPDATE] games/quake2lnx: integrate with "quake2-data"
Changes:
* Integrate with "quake2-data".
* Add OPTIONS (21).
* Clean-up (sort knobs alphabetically, etc.).
* Automatically extract Rogue and Xatrix mission packs.
* Remove ARCH from library names (gamei386.so -> game.so).
Also increases portability (the library name was manually
defined between #ifdefs checking the architecture, and a
#error at the end).
* Change patch names (using "_" instead of "::"), and also some patches.
PR: ports/87181
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Approved by: maintainer timeout
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Mon, 21 Mar 2005
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[ 12:22 danfe ]
Add WITH_CTF_MAPS knob.
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Tue, 15 Mar 2005
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[ 19:32 danfe ] (Only the first 10 of 21 ports in this commit are shown above. )
Long-awaited icculus.org's Quake2 project update:
- Most recent version, 0.16.2
- Security patch [1]
- New knobs: WITH_RETEXTURE, WITH_REDBLUE, WITH_XATRIX, WITH_ROGUE,
WITH_MANUAL
Changes/bugfixes:
- Improved GLX/DGA mouse support
- Load more pakfiles
- Load bigger PCX images
- Railgun easter egg bug fixed
- Preliminary AMD64 support
- Red-blue 3D glasses support
- Retexturing support
- Improved joystick support
- 16:10 widescreen resolutions support
- ... and more!
[1] VuXML ID: 2c25e762-6bb9-11d9-93db-000a95bc6fae
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Sat, 8 May 2004
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[ 19:01 vs ]
Move distfiles into own subdir to avoid clash with games/fuhquake.
PR: ports/63872
Submitted by: trevor@
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Sat, 6 Mar 2004
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[ 01:53 kris ]
Correct distfile SIZE (no md5 change)
Reviewed by: maintainer
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Sun, 29 Feb 2004
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[ 20:50 krion ] (Only the first 10 of 20 ports in this commit are shown above. )
- SIZEify
PR: ports/63548
Submitted by: maintainer
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Wed, 18 Jun 2003
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[ 09:21 fjoe ] (Only the first 10 of 20 ports in this commit are shown above. )
New port: games/quake2lnx
Quake2-LNX project aims to further develop and bug fix original Quake II
code released by id Software in 1998, as well as support multiple
architectures. It also includes additional rendering drivers, eyecandy stuff
from Quake2Max project, and experimental IPv6 support.
Submitted by: Alexey Dokuchaev <danfe (at) regency.nsu.ru>
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Number of commits found: 11 |