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non port: games/quake2lnx/distinfo
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Number of commits found: 11

Sun, 3 Jul 2011
[ 14:25 ohauer search for other commits by this committer ] Original commit  (Only the first 10 of 919 ports in this commit are shown above. View all ports for this commit)
-remove MD5
Mon, 14 Aug 2006
[ 20:38 alepulver search for other commits by this committer ] Original commit 
- Bump PORTREVISION.
- Remove ROGUE and XATRIX options (moved to "games/quake2-rogue" and
  "games/quake2-xatrix").
- Rename "sdlquake2" to "quake2-sdl" to avoid conflicting with
  "games/sdlquake2".
- Depend on "games/quake2-extras" for the RETEXTURE option instead of
  installing them directly (most Q2 engines in ports support them).
- Install maxpak.pak in ${LIBDIR} (private directory) and not in ${Q2DIR}
  (global directory). Other engines have their own pak/pk3 files.
- Fix reversed mouse when doing very slow movements (like when aiming at a long
  distance). It's the same fix as sent to "games/warsow".
- Follow the rules in "games/quake2-data/Makefile.include": fix handling of
  search paths (DATADIR/LIBDIR weren't used when playing a modification, also
  use the right order).

PR:             ports/101010
Submitted by:   alepulver
Approved by:    maintainer (timeout)
Fri, 18 Nov 2005
[ 10:02 danfe search for other commits by this committer ] Original commit 
Start curing the damage done in previous massive commit:

- Reindent OPTIONS for easy reading
- Add SHA256 hashes while here
Thu, 17 Nov 2005
[ 11:15 edwin search for other commits by this committer ] Original commit 
rescue distinfo after a fatal makesum call.
[ 10:51 edwin search for other commits by this committer ] Original commit  (Only the first 10 of 26 ports in this commit are shown above. View all ports for this commit)
[UPDATE] games/quake2lnx: integrate with "quake2-data"

        Changes:
        * Integrate with "quake2-data".
        * Add OPTIONS (21).
        * Clean-up (sort knobs alphabetically, etc.).
        * Automatically extract Rogue and Xatrix mission packs.
        * Remove ARCH from library names (gamei386.so -> game.so).
          Also increases portability (the library name was manually
          defined between #ifdefs checking the architecture, and a
          #error at the end).
        * Change patch names (using "_" instead of "::"), and also some patches.

PR:             ports/87181
Submitted by:   Alejandro Pulver <alejandro@varnet.biz>
Approved by:    maintainer timeout
Mon, 21 Mar 2005
[ 12:22 danfe search for other commits by this committer ] Original commit 
Add WITH_CTF_MAPS knob.
Tue, 15 Mar 2005
[ 19:32 danfe search for other commits by this committer ] Original commit  (Only the first 10 of 21 ports in this commit are shown above. View all ports for this commit)
Long-awaited icculus.org's Quake2 project update:

- Most recent version, 0.16.2
- Security patch [1]
- New knobs: WITH_RETEXTURE, WITH_REDBLUE, WITH_XATRIX, WITH_ROGUE,
  WITH_MANUAL

Changes/bugfixes:

- Improved GLX/DGA mouse support
- Load more pakfiles
- Load bigger PCX images
- Railgun easter egg bug fixed
- Preliminary AMD64 support
- Red-blue 3D glasses support
- Retexturing support
- Improved joystick support
- 16:10 widescreen resolutions support
- ... and more!

[1] VuXML ID:   2c25e762-6bb9-11d9-93db-000a95bc6fae
Sat, 8 May 2004
[ 19:01 vs search for other commits by this committer ] Original commit 
Move distfiles into own subdir to avoid clash with games/fuhquake.

PR:             ports/63872
Submitted by:   trevor@
Sat, 6 Mar 2004
[ 01:53 kris search for other commits by this committer ] Original commit 
Correct distfile SIZE (no md5 change)

Reviewed by:    maintainer
Sun, 29 Feb 2004
[ 20:50 krion search for other commits by this committer ] Original commit  (Only the first 10 of 20 ports in this commit are shown above. View all ports for this commit)
- SIZEify

PR:             ports/63548
Submitted by:   maintainer
Wed, 18 Jun 2003
[ 09:21 fjoe search for other commits by this committer ] Original commit  (Only the first 10 of 20 ports in this commit are shown above. View all ports for this commit)
New port: games/quake2lnx

Quake2-LNX project aims to further develop and bug fix original Quake II
code released by id Software in 1998, as well as support multiple
architectures. It also includes additional rendering drivers, eyecandy stuff
from Quake2Max project, and experimental IPv6 support.

Submitted by:   Alexey Dokuchaev <danfe (at) regency.nsu.ru>

Number of commits found: 11