notbugAs an Amazon Associate I earn from qualifying purchases.
Want a good read? Try FreeBSD Mastery: Jails (IT Mastery Book 15)
Want a good monitor light? See my photosAll times are UTC
Ukraine
This referral link gives you 10% off a Fastmail.com account and gives me a discount on my Fastmail account.

Get notified when packages are built

A new feature has been added. FreshPorts already tracks package built by the FreeBSD project. This information is displayed on each port page. You can now get an email when FreshPorts notices a new package is available for something on one of your watch lists. However, you must opt into that. Click on Report Subscriptions on the right, and New Package Notification box, and click on Update.

FInally, under Watch Lists, click on ABI Package Subscriptions to select your ABI (e.g. FreeBSD:14:amd64) & package set (latest/quarterly) combinatio for a given watch list. This is what FreshPorts will look for.

non port: games/quake2lnx/pkg-plist

Number of commits found: 9

Wednesday, 5 Apr 2017
17:58 danfe search for other commits by this committer
Fix a couple of bugs that prevented `games/quake2lnx' from fully working
on amd64 (and likely other 64-bit architectures):

- Prototype for `void *qwglGetProcAddress(char *symbol)' was guarded by
  #ifdef __linux__; this was not a problem on i386, where sizeof(void *)
  /actual return type/ == sizeof(int) /assumed return type of undeclared
  function/.  On amd64, returned pointer would sometimes get truncated,
  leading to a program's crash.  Mend this by turning `#ifdef __linux__'
  condition essentially into `#ifndef _WIN32'
- Software renderer was typedef'ing PIXEL24 as `unsigned long'; fix it
  by using `unsigned int' type instead
- Remove `-s' from OPTIMIZED_CFLAGS: stripping is taken care of during
  installation (subject to WITH_DEBUG); also remove optimization flag
  `-fexpensive-optimizations' as it is not being supported by Clang
- While here, fix `version' console command to report correct operating
  system and architecture names
- Employ options helper target to install documentation; add more useful
  changelogs and drop `quake2.3dfxgl' file (meaningless these days)
Original commitRevision:437802 
Friday, 16 Jan 2015
20:14 amdmi3 search for other commits by this committer
- Drop @dirrm* from and add empty directories to plists

Approved by:	portmgr blanket
Original commitRevision:377198 
Saturday, 27 Apr 2013
07:12 danfe search for other commits by this committer
- Convert to modern OPTIONS framework (courtesy of jgh@)
- Rephrase some of the knob names while here
- Trim the header, drop shlib ABI versions, etc.
Original commitRevision:316651 
Monday, 14 Aug 2006
20:38 alepulver search for other commits by this committer
- Bump PORTREVISION.
- Remove ROGUE and XATRIX options (moved to "games/quake2-rogue" and
  "games/quake2-xatrix").
- Rename "sdlquake2" to "quake2-sdl" to avoid conflicting with
  "games/sdlquake2".
- Depend on "games/quake2-extras" for the RETEXTURE option instead of
  installing them directly (most Q2 engines in ports support them).
- Install maxpak.pak in ${LIBDIR} (private directory) and not in ${Q2DIR}
  (global directory). Other engines have their own pak/pk3 files.
- Fix reversed mouse when doing very slow movements (like when aiming at a long
  distance). It's the same fix as sent to "games/warsow".
- Follow the rules in "games/quake2-data/Makefile.include": fix handling of
  search paths (DATADIR/LIBDIR weren't used when playing a modification, also
  use the right order).

PR:             ports/101010
Submitted by:   alepulver
Approved by:    maintainer (timeout)
Original commit
Tuesday, 21 Mar 2006
16:24 danfe search for other commits by this committer
Further work on my beloved port:

- Rework the way we handle BASEDIR/LIBDIR, keeping ability to set basedir
  from command line.  Only ref_*.so files path left hardcoded
- Tiny fix for dedicated server build (Makefile typo)
- Most importantly, help Quake II always find libGL.so (no more LD_PRELOAD
  magic).  Bump PORTREVISION for that [*]
- Restore my nifty comments in pkg-plist

References:     http://utah-glx.sourceforge.net/faq.html#AEN262 [*]
Original commit
Thursday, 17 Nov 2005
10:51 edwin search for other commits by this committer
[UPDATE] games/quake2lnx: integrate with "quake2-data"

        Changes:
        * Integrate with "quake2-data".
        * Add OPTIONS (21).
        * Clean-up (sort knobs alphabetically, etc.).
        * Automatically extract Rogue and Xatrix mission packs.
        * Remove ARCH from library names (gamei386.so -> game.so).
          Also increases portability (the library name was manually
          defined between #ifdefs checking the architecture, and a
          #error at the end).
        * Change patch names (using "_" instead of "::"), and also some patches.

PR:             ports/87181
Submitted by:   Alejandro Pulver <alejandro@varnet.biz>
Approved by:    maintainer timeout
Original commit
Monday, 21 Mar 2005
12:22 danfe search for other commits by this committer
Add WITH_CTF_MAPS knob.
Original commit
Tuesday, 15 Mar 2005
19:32 danfe search for other commits by this committer
Long-awaited icculus.org's Quake2 project update:

- Most recent version, 0.16.2
- Security patch [1]
- New knobs: WITH_RETEXTURE, WITH_REDBLUE, WITH_XATRIX, WITH_ROGUE,
  WITH_MANUAL

Changes/bugfixes:

- Improved GLX/DGA mouse support
- Load more pakfiles
- Load bigger PCX images
- Railgun easter egg bug fixed
- Preliminary AMD64 support
- Red-blue 3D glasses support
- Retexturing support
- Improved joystick support
- 16:10 widescreen resolutions support
- ... and more!

[1] VuXML ID:   2c25e762-6bb9-11d9-93db-000a95bc6fae
Original commit
Wednesday, 18 Jun 2003
09:21 fjoe search for other commits by this committer
New port: games/quake2lnx

Quake2-LNX project aims to further develop and bug fix original Quake II
code released by id Software in 1998, as well as support multiple
architectures. It also includes additional rendering drivers, eyecandy stuff
from Quake2Max project, and experimental IPv6 support.

Submitted by:   Alexey Dokuchaev <danfe (at) regency.nsu.ru>
Original commit

Number of commits found: 9