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non port: games/quake2max/distinfo
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Number of commits found: 3

Sun, 3 Jul 2011
[ 14:25 ohauer search for other commits by this committer ] Original commit  (Only the first 10 of 919 ports in this commit are shown above. View all ports for this commit)
-remove MD5
Sat, 30 Dec 2006
[ 21:31 alepulver search for other commits by this committer ] Original commit 
- Update to version 0.45.
- Remove PORTSCOUT for avoiding version 0.45.
- Reduce too high default mouse sensivity in game.
- Change USE_GCC from 3.2+ to 3.4+ because it is supported in more archs.
Fri, 28 Jul 2006
[ 22:05 alepulver search for other commits by this committer ] Original commit 
OpenGL only Quake II engine modification with the following features:

- Requires id Software's Quake II: Patched to v3.20.
- OpenGL Only: No software mode; No 3dfx.
- 32-bit color skin/texture support: .jpg; .tga; .png.
- Texture Compression: For large textures/skins.
- Particle Engine: Fast intuitive system; dynamically lit; custom special
  effects.
- RScript Shaders: Spheremapping; detail textures; animated skins; vertex
  deformation, other custom functions.
- Enhanced Menus: Mouse support in menus; menus scaled to fixed resolution;
  reorganized menus.
- Client side 3-D Chase Camera: Accurate aiming system; adjustable viewing
  distance; adjustable viewing angle.
- Miscellaneous Special Effects: Improved model lighting system; improved
  dynamic shadows system; overbright maps, entities and particles; transparent
  surface vertex lighting.
- Miscellaneous Game play Enhancements: Decals for blood, bullet marks, and
  impact explosions; mouse FOV autosensitivity; "*.pak" pak loading; CVARlist
  filter parameter.
- Backwards Compatible: With old mods.

WWW: http://www.quake2max.net/

Number of commits found: 3