non port: games/quake2max/files/patch-Makefile |
Number of commits found: 5 |
Wednesday, 23 Sep 2020
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17:16 danfe
Force -fcommon build to appease modern compilers (should've been part of
r548182); while at it, drop -O2 and unsupported optimization option from
the CFLAGS.
Reported by: pkg-fallout
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Sunday, 20 Apr 2014
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14:44 danfe
- Fix the build by dropping now unsupported compiler options
- While here: stagify, convert MASTER_SITE_SUBDIR and USE_BZIP2
Reported by: pkg-fallout
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Monday, 13 May 2013
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12:51 danfe
- Provide working mirror in MASTER_SITES
- Mute additional extraction and patching commands output (as we always do)
- Fix nasty crash due to `-funroll-loops' being passed to the compiler
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Monday, 7 Aug 2006
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19:35 alepulver
- Fix building on FreeBSD 4.x.
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Friday, 28 Jul 2006
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22:05 alepulver
OpenGL only Quake II engine modification with the following features:
- Requires id Software's Quake II: Patched to v3.20.
- OpenGL Only: No software mode; No 3dfx.
- 32-bit color skin/texture support: .jpg; .tga; .png.
- Texture Compression: For large textures/skins.
- Particle Engine: Fast intuitive system; dynamically lit; custom special
effects.
- RScript Shaders: Spheremapping; detail textures; animated skins; vertex
deformation, other custom functions.
- Enhanced Menus: Mouse support in menus; menus scaled to fixed resolution;
reorganized menus.
- Client side 3-D Chase Camera: Accurate aiming system; adjustable viewing
distance; adjustable viewing angle.
- Miscellaneous Special Effects: Improved model lighting system; improved
dynamic shadows system; overbright maps, entities and particles; transparent
surface vertex lighting.
- Miscellaneous Game play Enhancements: Decals for blood, bullet marks, and
impact explosions; mouse FOV autosensitivity; "*.pak" pak loading; CVARlist
filter parameter.
- Backwards Compatible: With old mods.
WWW: http://www.quake2max.net/
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Number of commits found: 5 |