non port: games/quake2max/pkg-plist |
Number of commits found: 3 |
Sunday, 18 Jan 2015
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21:23 amdmi3
- Drop @dirrm* from and add empty directories to plists
Approved by: portmgr blanket
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Sunday, 28 Apr 2013
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03:18 danfe
- Convert to modern OPTIONS framework (courtesy of jgh@)
- Trim the header, drop shlib ABI versions, misc. cleanups
- Cleanup port description, remove defunct web address
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Friday, 28 Jul 2006
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22:05 alepulver
OpenGL only Quake II engine modification with the following features:
- Requires id Software's Quake II: Patched to v3.20.
- OpenGL Only: No software mode; No 3dfx.
- 32-bit color skin/texture support: .jpg; .tga; .png.
- Texture Compression: For large textures/skins.
- Particle Engine: Fast intuitive system; dynamically lit; custom special
effects.
- RScript Shaders: Spheremapping; detail textures; animated skins; vertex
deformation, other custom functions.
- Enhanced Menus: Mouse support in menus; menus scaled to fixed resolution;
reorganized menus.
- Client side 3-D Chase Camera: Accurate aiming system; adjustable viewing
distance; adjustable viewing angle.
- Miscellaneous Special Effects: Improved model lighting system; improved
dynamic shadows system; overbright maps, entities and particles; transparent
surface vertex lighting.
- Miscellaneous Game play Enhancements: Decals for blood, bullet marks, and
impact explosions; mouse FOV autosensitivity; "*.pak" pak loading; CVARlist
filter parameter.
- Backwards Compatible: With old mods.
WWW: http://www.quake2max.net/
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Number of commits found: 3 |