FreshPorts -- The Place For Ports If you buy from Amazon USA, please support us by using this link.
Follow us
Blog
Twitter

We also have a status page: https://freshports.wordpress.com/

non port: games/tenebrae/files/patch-gl__common.c
SVNWeb

Number of commits found: 2

Sat, 17 Jun 2006
[ 21:32 alepulver ] Original commit 
1.7 games/tenebrae/Makefile
1.2 games/tenebrae/files/patch-cd__linux.c
1.1 games/tenebrae/files/patch-cd_linux.c
1.2 games/tenebrae/files/patch-common.c
1.2 games/tenebrae/files/patch-common.h
1.2 games/tenebrae/files/patch-gl__common.c
1.2 games/tenebrae/files/patch-gl__vidlinuxglx.c
1.1 games/tenebrae/files/patch-gl_common.c
1.1 games/tenebrae/files/patch-gl_vidlinuxglx.c
1.2 games/tenebrae/files/patch-glquake.h

(Only the first 10 of 24 ports in this commit are shown above. View all ports for this commit)
- Fix mouse problems.
- Fix sound problems.
- Fix building on !i386.
- Fix writting personal configuration, and do it in ~/.tenebrae, to avoid
  conflicts with other engines since they usually have different variables.
- Use USE_DOS2UNIX.
- Remove unneeded information from pkg-message (it depends on quake-data so it
  will be installed automatically, also quake-data installs the demo so
  tenebrae is playable after installation).
- Use release target instead of the debug one.
- Clean-up.

PR:             ports/98783
Approved by:    maintainer (timeout)
Wed, 17 Mar 2004
[ 09:30 krion ] Original commit 
1.664 games/Makefile
1.1 games/tenebrae/Makefile
1.1 games/tenebrae/distinfo
1.1 games/tenebrae/files/patch-cd__linux.c
1.1 games/tenebrae/files/patch-common.c
1.1 games/tenebrae/files/patch-common.h
1.1 games/tenebrae/files/patch-gl__common.c
1.1 games/tenebrae/files/patch-gl__vidlinuxglx.c
1.1 games/tenebrae/files/patch-linux_Makefile.i386linux
1.1 games/tenebrae/files/patch-net.h

(Only the first 10 of 16 ports in this commit are shown above. View all ports for this commit)
Add tenebrae 1.04,

Tenebrae is not quake1 anymore, it uses more advanced graphics
algorithms so it requires a much faster system to run. These
are the bare minimum reqs to run Tenebrae:

PIII 600
64 Mb RAM (More if you want to use some mods.)
Geforce1
Quake1 data (registered or shareware)
Water vissed maps

Recommended is a faster processor and a geforce4 / radeon 8500
class 3d card. Tenebrae_Readme.txt contains full list of
supported video cards.

PR:             ports/64320
Submitted by:   Igor Pokrovsky <tiamat@comset.net>

Number of commits found: 2

Login
User Login
Create account

Servers and bandwidth provided by
New York Internet, SuperNews, and RootBSD

This site
What is FreshPorts?
About the authors
Issues
FAQ
How big is it?
The latest upgrade!
Privacy
Forums
Blog
Contact

Search
Enter Keywords:
 
more...

Latest Vulnerabilities
asterisk13Dec 13
asterisk13*Dec 13
asterisk13*Dec 13
asterisk13*Dec 13
libxml2Dec 13
curl*Dec 11
linux-c7-curl*Dec 11
wiresharkDec 10
procmail*Dec 08
opensslDec 07
firefoxDec 05
firefox-esrDec 05
linux-firefoxDec 05
linux-seamonkeyDec 05
seamonkeyDec 05

16 vulnerabilities affecting 78 ports have been reported in the past 14 days

* - modified, not new

All vulnerabilities

Last updated:
2017-12-13 20:45:50


Ports
Home
Categories
Deleted ports
Sanity Test Failures
Newsfeeds

Statistics
Graphs
NEW Graphs (Javascript)
Traffic

Calculated hourly:
Port count 32123
Broken 121
Deprecated 39
Ignore 357
Forbidden 0
Restricted 173
No CDROM 77
Vulnerable 44
Expired 10
Set to expire 31
Interactive 0
new 24 hours 7
new 48 hours14
new 7 days79
new fortnight9556
new month48558

Servers and bandwidth provided by
New York Internet, SuperNews, and RootBSD
Valid HTML, CSS, and RSS.
Copyright © 2000-2017 Dan Langille. All rights reserved.