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non port: games/tyrquake/files/patch-Makefile
SVNWeb

Number of commits found: 4

Thu, 19 Feb 2009
[ 20:26 alepulver ] Original commit 
1.4 games/tyrquake/files/patch-Makefile
- Do not link with dga library.
[ 17:32 alepulver ] Original commit 
1.12 games/tyrquake/Makefile
1.3 games/tyrquake/files/patch-Makefile
1.1 games/tyrquake/files/patch-common::gl_vidlinuxglx.c
1.1 games/tyrquake/files/patch-common::in_x11.c
1.1 games/tyrquake/files/patch-common::vid_x.c
- Remove DGA as it causes problems with Xorg 7.x.
- Bump PORTREVISION.
- Submitter takes maintainership.

PR:             ports/130936
Submitted by:   Roland Smith <rsmith@xs4all.nl>
Mon, 25 Sep 2006
[ 01:11 alepulver ] Original commit 
1.4 games/tyrquake/Makefile
1.3 games/tyrquake/distinfo
1.2 games/tyrquake/files/patch-Makefile
1.2 games/tyrquake/files/patch-NQ__common.c
1.2 games/tyrquake/files/patch-QW__client__cl_main.c
1.2 games/tyrquake/files/patch-QW__client__sys_linux.c
1.2 games/tyrquake/files/patch-QW__common__common.c
1.2 games/tyrquake/files/patch-QW__server__sys_unix.c
1.2 games/tyrquake/files/patch-common__cd_linux.c
1.2 games/tyrquake/files/patch-common__gl_vidlinuxglx.c

(Only the first 10 of 13 ports in this commit are shown above. View all ports for this commit)
- Update to version 0.55.
- Fix typing error in pkg-message.
- Remove patches because they were integrated in the new version.
Sun, 21 May 2006
[ 21:32 alepulver ] Original commit 
1.977 games/Makefile
1.1 games/tyrquake/Makefile
1.1 games/tyrquake/distinfo
1.1 games/tyrquake/files/patch-Makefile
1.1 games/tyrquake/files/patch-NQ__common.c
1.1 games/tyrquake/files/patch-NQ__model.c
1.1 games/tyrquake/files/patch-QW__client__cl_main.c
1.1 games/tyrquake/files/patch-QW__client__sys_linux.c
1.1 games/tyrquake/files/patch-QW__common__common.c
1.1 games/tyrquake/files/patch-QW__server__sys_unix.c

(Only the first 10 of 16 ports in this commit are shown above. View all ports for this commit)
This is meant to be a very conservative branch of the Quake source code. I
intend to support Quake and Quakeworld in both software and GL versions, as
well as Quakeworld Server; all on both MS Windows and Linux. I don't intend on
adding lots of rendering enhancements, but rather fixing little bugs that I've
come across over the years. I'll be adding small enhancements, but I don't
want to completely overhaul the engine.

WWW: http://disenchant.net/engine.html

Approved by:    garga (mentor)

Number of commits found: 4

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