non port: games/urbanterror-data/Makefile |
SVNWeb
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Number of commits found: 29 |
Wed, 7 Sep 2022
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[ 21:10 Stefan Eßer (se) ] b7f0544 (Only the first 10 of 27931 ports in this commit are shown above. )
Add WWW entries to port Makefiles
It has been common practice to have one or more URLs at the end of the
ports' pkg-descr files, one per line and prefixed with "WWW:". These
URLs should point at a project website or other relevant resources.
Access to these URLs required processing of the pkg-descr files, and
they have often become stale over time. If more than one such URL was
present in a pkg-descr file, only the first one was tarnsfered into
the port INDEX, but for many ports only the last line did contain the
port specific URL to further information.
There have been several proposals to make a project URL available as
a macro in the ports' Makefiles, over time.
(Only the first 15 lines of the commit message are shown above )
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Wed, 20 Jul 2022
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[ 14:21 Tobias C. Berner (tcberner) ] d56127b (Only the first 10 of 744 ports in this commit are shown above. )
games: remove 'Created by' lines
A big Thank You to the original contributors of these ports:
* <benlutz@datacomm.ch>
* <janos.mohacsi@bsd.hu>
* Aaron Baugher
* Aaron Dalton <aaron@FreeBSD.org>
* Aaron Dalton <aaron@daltons.ca>
* Aaron VonderHaar <avh4@usa.net>
* Aaron Zauner <az_mail@gmx.at>
* Adam Kranzel (adam@alameda.edu)
* Adam Weinberger <adamw@FreeBSD.org>
* Ade Lovett <ade@FreeBSD.org>
* Akinori MUSHA aka knu <knu@idaemons.org> (Only the first 15 lines of the commit message are shown above )
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Thu, 6 May 2021
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[ 11:47 Mathieu Arnold (mat) ] 3505159 (Only the first 10 of 144 ports in this commit are shown above. )
Deorbit RESTRICTED && NO_CDROM, part two.
Move ports to the licenses framework.
RESTRICTED → auto-accept (unless expressly stated otherwise)
NO_CDROM → dist-mirror pkg-mirror auto-accept
Differential Revision: https://reviews.freebsd.org/D30010
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Tue, 6 Apr 2021
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[ 14:31 Mathieu Arnold (mat) ] 305f148 (Only the first 10 of 29333 ports in this commit are shown above. )
Remove # $FreeBSD$ from Makefiles.
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Fri, 8 Nov 2019
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[ 03:54 linimon ] (Only the first 10 of 24 ports in this commit are shown above. )
Unmark these ports broken on aarch64.
Submitted by: emaste (TRYBROKEN run)
Approved by: portmgr (tier-2 blanket)
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Fri, 8 Dec 2017
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[ 01:46 linimon ] (Only the first 10 of 27 ports in this commit are shown above. )
Mark these ports as buildable on armv6 after a trybroken run. (Also
tested with trybroken on armv7.)
The 'runaway process' ones are most likely just statistical.
Approved by: portmgr (tier-2 blanket)
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Sat, 23 Sep 2017
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[ 21:11 adamw ] (Only the first 10 of 20 ports in this commit are shown above. )
Reset maintainership on Dominic Fandrey's ports.
With hat: portmgr
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Fri, 15 Sep 2017
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[ 18:28 adamw ] (Only the first 10 of 15 ports in this commit are shown above. )
Reset kami's ports to his personal email address.
With hat: portmgr
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Sat, 31 Dec 2016
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[ 21:07 sunpoet ] (Only the first 10 of 16 ports in this commit are shown above. )
Update MAINTAINER: use @FreeBSD.org
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Sat, 19 Nov 2016
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[ 12:34 linimon ]
Mark as broken on all emulated builds: runaway process.
Approved by: portmgr (tier-2 blanket)
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Mon, 25 Apr 2016
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[ 22:43 kami ] (Only the first 10 of 37 ports in this commit are shown above. )
Update and clean up the ioquake3 family of ports.
The following maintenance operations were performed:
- Recreate all patches with `make makepatch`
- Add LICENSE
- Update MAINTAINER to kami@freebsd.org
- games/ioquake3
- Replace a lot of `.if ${PORT_OPTIONS:MFOO}` with `bsd.options.mk` fu
- Add support for slaves using different SDL versions
- games/ioquake3-devel
- Update to GIT revision 2808
- Use SDL2
- games/iourbanterror
- Change treatment of patches so `make makepatch` doesn't screw the patches in
${MASTERDIR}/files over
- Update 4.2.018 to 4.2.023
- games/urbanterror-data
- Update 4.2.018 to 4.2.023
- Fix install without DOCS
Reviewed by: cs
Approved by: cs
Differential Revision: https://reviews.freebsd.org/D5816
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Sun, 1 Jun 2014
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[ 15:28 marino ] (Only the first 10 of 21 ports in this commit are shown above. )
games: ioquak3* iourbanterror* openarena*: Update and stage support
The patch applied without incident. Tested on DragonFly poudriere,
everything built fine. It include an i386 fix, which is why the
previous commit was reverted.
The only modification was to change EXTRACT_CMD to TAR in a couple
of places.
PR: ports/187859
submitted by; maintainer (Dominic Fandrey)
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Thu, 22 May 2014
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[ 09:51 ak ]
- Use /usr/bin/unzip for zip files extraction (part 1)
PR: ports/188419
Exp-run: bdrewery
Approved by: portmgr (bapt)
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Mon, 10 Mar 2014
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[ 14:49 bapt ] (Only the first 10 of 191 ports in this commit are shown above. )
Convert g* to USES=zip
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Mon, 17 Feb 2014
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[ 16:34 feld ]
NO_CDROM should contain same message as in LEGAL
Submitted by: eadler
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[ 16:08 feld ]
Cosmetic fixes, update the pkg-descr WWW
antoine pointed out that this needs NO_CDROM.
"Urban Terror is distributed free over the Internet and is covered by
the Quake 3 SDK licence agreement. The mod files may not be sold or
distributed on physical media unless with permission from id Software."
Submitted by: antoine
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[ 14:33 feld ]
NO_PACKAGE is not necessary; we can support packages this large
STAGE support
PR: ports/186822
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Mon, 10 Feb 2014
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[ 13:54 ehaupt ] (Only the first 10 of 581 ports in this commit are shown above. )
According to the Porter's Handbook (5.12.2.3.) default options must be added to
OPTIONS_DEFINE. This policy has been implemented only recently that's why we
have many ports violating this policy.
This patch adds the default options specified in the Porter's Handbook to
OPTIONS_DEFINE where they are being used. Ports maintained by
gnome@FreeBSD.org, kde@FreeBSD.org and x11@FreeBSD.org have been excluded.
Approved by: portmgr (bapt)
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Fri, 20 Sep 2013
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[ 17:36 bapt ] (Only the first 10 of 1149 ports in this commit are shown above. )
Add NO_STAGE all over the place in preparation for the staging support (cat:
games)
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Fri, 6 Sep 2013
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[ 23:27 rakuco ]
Update mirrors in MASTER_SITES.
PR: ports/181796
Submitted by: Dominic Fandrey <kamikaze@bsdforen.de> (maintainer)
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Sat, 31 Aug 2013
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[ 14:45 marino ] (Only the first 10 of 24 ports in this commit are shown above. )
games/ioquake3 and slaves: Fix options
Every touched port was build-tested and passed.
PR: ports/180675
Submitted by: Dominic Fandrey (maintainer)
Tested on: FreeBSD 9.1/amd64 with poudriere
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Fri, 18 May 2012
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[ 20:21 rm ] (Only the first 10 of 26 ports in this commit are shown above. )
- split out -server part from ioquake3-based ports:
- games/ioquake3-devel-server added
- games/ioquake3-server added
- games/iourbanterror-server
- games/openarena-server added
- update games/ioquake3-devel to svn revision 2244
- update games/openarena to 0.8.8
- update games/openarena-data to 0.8.8
Doing this in single commit since all this ports are
tightly interconnected.
PR: ports/165842
Submitted by: Dominic Fandrey <kamikaze at bsdforen dot de> (maintainer)
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Tue, 22 Mar 2011
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[ 18:53 pav ]
- Restore NO_PACKAGE
Reported by: pointyhat
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Sun, 20 Mar 2011
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[ 21:43 dhn ] (Only the first 10 of 16 ports in this commit are shown above. )
games/quake3-data
- Make Q3DIR in Makefile.include PREFIX safe, broke urbanterror-data port test
games/ioquake3-devel
- Update to SVN r1936, includes bug fixes and security enhancements
games/urbanterror-data
- Update from 4.1 to 4.1.1
- Unfortunately currently only 1 working mirror
- Avoid "Q3DIR!=make -V"
games/iourbanterror
- Add SVN release information to PORTVERSION
- Use r1936 engine sources
games/openarena
- Update to SVN r1910 based engine sources
games/openarena-oax
- Update from B47 to B48 release
PR: ports/155716
Submitted by: Dominic Fandrey <kamikaze@bsdforen.de> (maintainer)
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Tue, 22 Jun 2010
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[ 00:16 alepulver ]
- Pass maintainership to Dominic Fandrey (agreed by private e-mail).
Feature safe: yes
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Tue, 19 Aug 2008
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[ 22:14 alepulver ]
- Change size in NO_PACKAGE description to 715MB.
Reported by: Gergely Czuczy <gergely.czuczy@harmless.hu>
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Fri, 4 Jan 2008
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[ 17:19 alepulver ]
- Update to version 4.1.
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Sat, 29 Sep 2007
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[ 01:56 alepulver ]
- Do not depend on games/quake3-data, but install in the same directory and
use @dirrmtry.
Suggested by: ale
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Fri, 14 Sep 2007
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[ 03:11 alepulver ]
Urban Terror is a realism based total conversion mod for Quake III Arena which
no longer requires this game to be played. It only uses its engine, which is
open sourced through the GPL and may be distributed freely. Urban Terror plays
in about the same setting as Counter Strike, but is less focused on realism
and plays much faster, which among other things, is caused by the ability to
strafe jump, which combined with wall jumping can lead to very quick movement
and nice jumps. Urban Terror has 7 game modes, 25 maps and 15 weapons.
This port only contains the data, and can be played with ioUrbanTerror
(games/iourbanterror) or any other Quake 3 Arena compatible engine.
WWW: http://www.urbanterror.net/
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Number of commits found: 29 |