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non port: games/vavoom/pkg-descr

Number of commits found: 5

Wednesday, 7 Sep 2022
21:58 Stefan Eßer (se) search for other commits by this committer
Remove WWW entries moved into port Makefiles

Commit b7f05445c00f has added WWW entries to port Makefiles based on
WWW: lines in pkg-descr files.

This commit removes the WWW: lines of moved-over URLs from these
pkg-descr files.

Approved by:		portmgr (tcberner)
commit hash: fb16dfecae4a6efac9f3a78e0b759fb7a3c53de4 commit hash: fb16dfecae4a6efac9f3a78e0b759fb7a3c53de4 commit hash: fb16dfecae4a6efac9f3a78e0b759fb7a3c53de4 commit hash: fb16dfecae4a6efac9f3a78e0b759fb7a3c53de4 fb16dfe
Sunday, 12 Jan 2014
18:50 bar search for other commits by this committer
- Support stage directory
- Use new syntax for LIB_DEPENDS
- Added LICENSE
- Added MAKE_JOBS_UNSAFE=yes
- Strip some binaries
- Replace the broken fixunix.sh script with an equivalent DOS2UNIX_REGEX
- Pet portlint
- Remove ALLEGRO option - graphics/allegrogl is gone and there is
no option to build devel/allegro with opengl extension

Approved by:	flo (mentor)
Original commitRevision:339530 
Wednesday, 6 Jun 2007
03:41 alepulver search for other commits by this committer
- Update to version 1.23.1.
- Rename DEVEL option to EDITING.
- Move MODELS option to separate port "games/vavoom-extras".
- Add note in pkg-message.in about "games/vavoom-extras".
- Reformat and update pkg-descr.
Original commit
Wednesday, 10 Nov 2004
16:00 vs search for other commits by this committer
Update to 1.15.3
Sound and music support is still very poor.

PR:             ports/73432
Submitted by:   maintainer
Original commit
Friday, 23 Jan 2004
15:31 krion search for other commits by this committer
Add vavoom 1.15.1,

Vavoom is a source port based on sources of Doom, Heretic,
Hexen and a little bit from Quake. To play Vavoom you need main
wad file from Doom, Ultimate Doom, Doom II, Heretic, Hexen or
Strife.

Differences from original game:

* Polygonal engine with colored lighting, with software mode,
* OpenGL support;
* Translucency;
* Complete support for freelook (look up & down) in all games;
* A powerful language to describe game logic;
* 100% client/server architecture with in-game joining;
* Quake-style console, with key bindings;
* Indirect support for DeHackEd;
* Crosshair;
* Jumping;

PR:             ports/61765
Submitted by:   Igor Pokrovsky <tiamat@comset.net>
Original commit

Number of commits found: 5