non port: games/windstille/Makefile |
Number of commits found: 25 |
Friday, 20 Sep 2013
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17:36 bapt
Add NO_STAGE all over the place in preparation for the staging support (cat:
games)
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Thursday, 12 Sep 2013
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01:27 amdmi3
- Mark as DEPRECATED
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Wednesday, 14 Aug 2013
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22:35 ak
- Remove MAKE_JOBS_SAFE variable
Approved by: portmgr (bdrewery)
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Friday, 12 Jul 2013
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15:01 amdmi3
- Trim Makefile headers
- Drop ABI versions from LIB_DEPENDS
- OptionsNG
- Pet portlint
- Switch to dynamic plist where useful
- Canonicalize patch names
- Fix DOS line endings in patch files
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Friday, 8 Mar 2013
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11:32 bapt
Convert USE_BISON to USES= bison
It brings bison as a build dependency in case it is set the following way:
USES= bison or USES= bison:build
it brings bison as a run dependency in case it is set the following way:
USES= bison:run
it brings bison both as a run and build dependency in case it the set the
following way:
USES= bison:both
While here trim some headers
Convert some USE_GNOME= gnomehack to USES= pathfix
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Thursday, 19 Jul 2012
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20:15 naddy
libogg.so.8: Bump PORTREVISION for ports that depend on libogg,
directly or indirectly (via libvorbis, libtheora).
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Friday, 1 Jun 2012
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05:26 dinoex
- update png to 1.5.10
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Saturday, 18 Feb 2012
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10:18 mva
- Update devel/sdl12 to 1.2.15
- Update audio/sdl_mixer to 1.2.15
- Update graphics/sdl_image to 1.2.12
- Update graphics/sdl_ttf to 2.0.11
- Update graphics/sdl_gfx to 2.0.23
- Update net/sdl_net to 1.2.8
- Bump PORTREVISIONs on ports that depend on one or more packages due to
ABI and shared library version changes
- Update Mk/bsd.sdl.mk accordingly for the new shared library versions
Tested by: exp-run by pav
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Sunday, 6 Jun 2010
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20:44 naddy
Bump PORTREVISION for ports that depend on libogg, directly or indirectly
(via libvorbis, libtheora).
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Tuesday, 27 Apr 2010
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21:58 gahr
- Add glew to the list of supported USE_GL variables
- Patch ports depending on GLEW directly
Approved by: portmgr (pav)
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Sunday, 28 Mar 2010
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06:47 dinoex
- update to 1.4.1
Reviewed by: exp8 run on pointyhat
Supported by: miwi
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Friday, 5 Feb 2010
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11:46 dinoex
- update to jpeg-8
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Saturday, 30 Jan 2010
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09:43 mva
- Update devel/sdl12 to version 1.2.14.
- Update audio/sdl_mixer to version 1.2.11.
- Update graphics/sdl_gfx to version 2.0.20.
- Update graphics/sdl_image to version 1.2.10.
- Bump portrevisions for all ports depending on audio/sdl_mixer and
graphics/sdl_image.
- Update Mk/bsd.sdl.mk accordingly for the new shared lib versions.
PR: ports/142147 ports/142248 ports/142249
Approved by: miwi (mentor implicit)
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Monday, 25 Jan 2010
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19:15 pav
- Introduce USE_OPENAL variable for OpenAL consumers
- Switch to openal-soft as a default OpenAL implementation
PR: ports/142123
Submitted by: mva
Tested by: pointyhat exp-run
Approved by: portmgr (hat)
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Tuesday, 28 Jul 2009
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22:29 amdmi3
- Fix build after lang/squirrel update
Reported by: pointyhat
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11:45 pav
- Update boost to 1.39
- Split boost port to separate components, with boost-all metaport
PR: ports/137054
Submitted by: Alexander Churanov <churanov.port.maintainer@gmail.com>
(maintainer)
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Monday, 6 Jul 2009
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21:26 naddy
Bump PORTREVISION after libogg and libvorbisfile major version increment.
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Wednesday, 17 Jun 2009
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01:59 amdmi3
- Fix build with nondefault PREFIX/LOCALBASE
- Mark MAKE_JOBS_SAFE
Reported by: QATty
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Saturday, 4 Apr 2009
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12:05 oliver
update devel/physfs to 2.0.0
bump PORTREVISION on the affected ports
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Sunday, 22 Jun 2008
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15:02 amdmi3
- Don't install broken symlinks
Approved my: miwi (mentor)
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Thursday, 19 Jun 2008
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17:28 amdmi3
Update my email address in 132 ports.
Approved by: miwi (mentor)
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Thursday, 27 Mar 2008
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13:15 miwi
- Add missing dependency
- Bump PORTREVISION
Submitted by: pavbot
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Thursday, 13 Mar 2008
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14:28 miwi
- Chase devel/sdl12 shlib version bump
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Wednesday, 17 Oct 2007
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10:13 ade
Migration from bison 1.x to 2.x
PR: 117086
Tested by: -exp runs
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Thursday, 2 Aug 2007
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19:39 sat
Add port games/windstille:
In Windstille the player will be placed in a foreign alien world
and has to find its way back into safety. Special focus will be on
getting the foreign world and the players character itself believable.
Exploration will be more needed than plain shoot action, even so
the players-character will be equipped with a multifunctional
war-suit, so he will be far from defenseless. The game will have
slow placed explore and seak sequences as well as more rough section
that will feature fast shoot and jump action. The game world should
be presented in a consistent state, enemies once destroyed should
not respawn automatically. The player is free to go forward and
backward in the world as long as the level design allows it.
WWW: http://windstille.berlios.de
PR: ports/113693 (based on)
Submitted by: Dmitry Marakasov <amdmi3@amdmi3.ru>
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Number of commits found: 25 |