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non port: games/xray_re-tools/files/Makefile

Number of commits found: 2

Saturday, 15 Oct 2022
18:08 Alexey Dokuchaev (danfe) search for other commits by this committer
games/xray_re-tools: unbreak the build against new nVidia Texture Tools

In 2020 Ignacio had modified the API with NVTT upstream commit adce1a00
which must have been cleanup, but was more than that.  Particularly, it
shuffled things around DirectDrawSurface class, and thus had broken the
port's build.  While here, remove all bundled 3rd-party code to prevent
accidental use thereof.
commit hash: c5f751f8a9d0d1a0a753f9b95562db4c97eea836 commit hash: c5f751f8a9d0d1a0a753f9b95562db4c97eea836 commit hash: c5f751f8a9d0d1a0a753f9b95562db4c97eea836 commit hash: c5f751f8a9d0d1a0a753f9b95562db4c97eea836 c5f751f
Friday, 22 Feb 2019
14:46 danfe search for other commits by this committer
Portable (POSIX) subset of the X-Ray unofficial toolset used for modding the
S.T.A.L.K.E.R. game series by GSC Game World.  Currently includes standalone
converter utility which is useful for casual gamers to unpack game resources.

I've ported it back in 2012 but never committed for some reason.

WWW: https://github.com/abramcumner/xray_re-tools
Original commitRevision:493572 

Number of commits found: 2