non port: games/yadex/distinfo |
Number of commits found: 7 |
Wednesday, 5 Sep 2018
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18:28 danfe
Improve the port and catch it up with modern reality a bit:
- Fix a runtime crash (segfault) due to `MasterDirectory dirbuf' if-block
local variable being used after it went out of scope by making it local
to the LoadPicture() function instead
- Add the HEXEN option which brings better Hexen support to Yadex (duh).
Unfortunately, it depends on the SEARCH patch and conflicts with the
LAPTOP_KEYS patch (which is the reason why I didn't introduce it years
ago: we did not have IMPLIES/PREVENTS back then, but we do now)
- Building with 3D Render option requires USE_CXXSTD=c++98 due to infamous
"in-class initializer for static data member of type 'const double'
requires 'constexpr' specifier" error in `src/r_render.cc'. Actually,
we could get away with c++03, but GCC 4.2, which is still used on e.g.
powerpc and sparc64, does not support it. Enable it unconditionally so
the port is always built against the same C++ standard regardless of the
selected options
- Reword option descriptions to avoid using verbs, per our conventions
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Sunday, 3 Jul 2011
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14:25 ohauer
-remove MD5
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Sunday, 22 Jan 2006
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11:40 edwin
SHA256ify (manually checked and updated)
Approved by: krion@
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Monday, 21 Mar 2005
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13:19 danfe
- Update to 1.7.0
- Unbreak on 64-bit archs [1]
- Install documentation
- Throw in a bunch of useful patches
- Utilize OPTIONS
- Augment mirror list
Approved by: maintainer timeout
PR: ports/77810 [1]
Submitted by: anholt [1]
Tested on: panther, beast, sledge [1]
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Wednesday, 31 Mar 2004
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03:12 trevor
SIZEify (maintainer timeout)
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Saturday, 7 Jul 2001
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06:54 dwcjr
Update to 1.5.2
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Monday, 18 Jun 2001
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17:05 dwcjr
Add yadex, a wad editor for popular games including doom 1 & 2, hexen and others
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Number of commits found: 7 |