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non port: graphics/cal3d-devel/distinfo
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Number of commits found: 3

Sun, 3 Jul 2011
[ 14:12 ohauer search for other commits by this committer ] Original commit  (Only the first 10 of 593 ports in this commit are shown above. View all ports for this commit)
-remove MD5
Wed, 23 Aug 2006
[ 15:57 acm search for other commits by this committer ] Original commit 
- Update to 20060720 for graphics/cal3d-devel
- Host graphics/cal3d-devel tarball locally
- Add DIST_SUBDIR for graphics/cal3d and graphics/cal3d-devel

Approved by:    garga (mentor)
Sun, 13 Nov 2005
[ 03:02 mnag search for other commits by this committer ] Original commit 
New port graphics/cal3d-devel

Cal3D is a skeletal based 3D character animation library written in C++
in a way that is both platform-independent and graphics API-independent.
It was originally designed to be used in a 3D client for Worldforge, but
evolved into a stand-alone product which can be used in many different
kinds of projects.

Cal3D's essentials can be boiled down to 2 parts: the C++ library and
the exporter. The exporter is what you would use to take your characters
(built in a 3D modeling package) and create the Cal3D-format files that
the library knows how to load. The exporters are actually plug-ins for
3D modeling packages. This allows 3D artists to use the modeling tools
that they're already comfortable with.
(Only the first 15 lines of the commit message are shown above View all of this commit message)

Number of commits found: 3