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non port: graphics/cal3d-devel/files/patch-src_cal3d_loader.h
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Number of commits found: 2

Mon, 26 Dec 2005
[ 14:44 ehaupt search for other commits by this committer ] Original commit 
- Fix build on 4.x
- Bump PORTREVISION
- Remove 4 patches (me)

PR:             90901
Submitted by:   Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
Sun, 13 Nov 2005
[ 03:02 mnag search for other commits by this committer ] Original commit 
New port graphics/cal3d-devel

Cal3D is a skeletal based 3D character animation library written in C++
in a way that is both platform-independent and graphics API-independent.
It was originally designed to be used in a 3D client for Worldforge, but
evolved into a stand-alone product which can be used in many different
kinds of projects.

Cal3D's essentials can be boiled down to 2 parts: the C++ library and
the exporter. The exporter is what you would use to take your characters
(built in a 3D modeling package) and create the Cal3D-format files that
the library knows how to load. The exporters are actually plug-ins for
3D modeling packages. This allows 3D artists to use the modeling tools
that they're already comfortable with.
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Number of commits found: 2