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non port: graphics/cal3d-devel/pkg-plist

Number of commits found: 6

Monday, 20 Oct 2014
17:04 bapt search for other commits by this committer
Cleanup plist
Original commitRevision:371283 
Monday, 7 Jul 2014
22:37 amdmi3 search for other commits by this committer
- Switch to USES=libtool, drop .la files
- Convert USE_BZIP2 to USES

Approved by:	portmgr blanket
Original commitRevision:361140 
Thursday, 6 Mar 2014
14:17 miwi search for other commits by this committer
- Stage support
Original commitRevision:347226 
Wednesday, 23 Aug 2006
15:57 acm search for other commits by this committer
- Update to 20060720 for graphics/cal3d-devel
- Host graphics/cal3d-devel tarball locally
- Add DIST_SUBDIR for graphics/cal3d and graphics/cal3d-devel

Approved by:    garga (mentor)
Original commit
Thursday, 23 Feb 2006
10:40 ade search for other commits by this committer
Conversion to a single libtool environment.

Approved by:    portmgr (kris)
Original commit
Sunday, 13 Nov 2005
03:02 mnag search for other commits by this committer
New port graphics/cal3d-devel

Cal3D is a skeletal based 3D character animation library written in C++
in a way that is both platform-independent and graphics API-independent.
It was originally designed to be used in a 3D client for Worldforge, but
evolved into a stand-alone product which can be used in many different
kinds of projects.

Cal3D's essentials can be boiled down to 2 parts: the C++ library and
the exporter. The exporter is what you would use to take your characters
(built in a 3D modeling package) and create the Cal3D-format files that
the library knows how to load. The exporters are actually plug-ins for
3D modeling packages. This allows 3D artists to use the modeling tools
that they're already comfortable with.
(Only the first 15 lines of the commit message are shown above View all of this commit message)
Original commit

Number of commits found: 6