non port: graphics/cal3d/distinfo |
SVNWeb
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Number of commits found: 7 |
Mon, 2 Nov 2015
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[ 13:43 marino ]
Contract graphics/cal3d-devel into graphics/cal3d
The development of cal3d stopped in July 2006, about a week or two
after the last release (0.11.0). It makes no sense to have both cal3d
and cal3d-devel, so let's copy over the -devel port over to the stable
one and remove the -devel port. There's no reason to set a deprecation
period in this case.
While here:
* remove conflicts
* Update the WWW to the new home page
I've given graphics/cal3d a "fake" version of 0.11.1 to convey that it
is an update to the previous version of 0.11.0 rather than to completely
change the version scheme.
PR: 203135
Approved by: maintainer timeout
Discussed: portmgr (bapt)
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Sun, 3 Jul 2011
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[ 14:12 ohauer ] (Only the first 10 of 593 ports in this commit are shown above. )
-remove MD5
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Wed, 23 Aug 2006
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[ 15:57 acm ]
- Update to 20060720 for graphics/cal3d-devel
- Host graphics/cal3d-devel tarball locally
- Add DIST_SUBDIR for graphics/cal3d and graphics/cal3d-devel
Approved by: garga (mentor)
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Wed, 16 Aug 2006
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[ 17:49 acm ]
- Update to 0.11.0
- Friendly take over maintanership
PR: 102131
Submitted by: me
Approved by: stefan, garga (mentor)
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Sun, 22 Jan 2006
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[ 12:35 edwin ] (Only the first 10 of 205 ports in this commit are shown above. )
SHA256ify
Approved by: krion@
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Thu, 22 Sep 2005
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[ 17:20 vs ]
Update to 0.10.0
PR: ports/86367
Submitted by: maintainer
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Tue, 13 Jul 2004
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[ 08:33 krion ]
Add cal3d 0.9.1,
Cal3D is a skeletal based 3D character animation library
written in C++ in a way that is both platform-independent and
graphics API-independent. It was originally designed to be
used in a 3D client for Worldforge, but evolved into a
stand-alone product which can be used in many different kinds
of projects.
Cal3D's essentials can be boiled down to 2 parts: the C++
library and the exporter. The exporter is what you would use to
take your characters (built in a 3D modeling package) and
create the Cal3D-format files that the library knows how to
load. The exporters are actually plug-ins for 3D modeling
packages. This allows 3D artists to use the modeling tools that
they're already comfortable with.
The C++ library is what you would actually use in your
application, whether it's a game or a VR application. The
library provides methods to load your exported files, build
characters, run animations, and access the data necessary to
render them with 3D graphics.
PR: ports/68954
Submitted by: Stefan Walter <sw@gegenunendlich.de>
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Number of commits found: 7 |