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non port: graphics/cal3d/pkg-descr

Number of commits found: 4

Wednesday, 7 Sep 2022
21:58 Stefan Eßer (se) search for other commits by this committer
Remove WWW entries moved into port Makefiles

Commit b7f05445c00f has added WWW entries to port Makefiles based on
WWW: lines in pkg-descr files.

This commit removes the WWW: lines of moved-over URLs from these
pkg-descr files.

Approved by:		portmgr (tcberner)
commit hash: fb16dfecae4a6efac9f3a78e0b759fb7a3c53de4 commit hash: fb16dfecae4a6efac9f3a78e0b759fb7a3c53de4 commit hash: fb16dfecae4a6efac9f3a78e0b759fb7a3c53de4 commit hash: fb16dfecae4a6efac9f3a78e0b759fb7a3c53de4 fb16dfe
Thursday, 19 May 2016
10:44 amdmi3 search for other commits by this committer
- Fix trailing whitespace in pkg-descrs, categories [g-n]*

Approved by:	portmgr blanket
Original commitRevision:415499 
Monday, 2 Nov 2015
13:43 marino search for other commits by this committer
Contract graphics/cal3d-devel into graphics/cal3d

The development of cal3d stopped in July 2006, about a week or two
after the last release (0.11.0).  It makes no sense to have both cal3d
and cal3d-devel, so let's copy over the -devel port over to the stable
one and remove the -devel port.  There's no reason to set a deprecation
period in this case.

While here:
  * remove conflicts
  * Update the WWW to the new home page

I've given graphics/cal3d a "fake" version of 0.11.1 to convey that it
is an update to the previous version of 0.11.0 rather than to completely
change the version scheme.

PR:		203135
Approved by:	maintainer timeout
Discussed:	portmgr (bapt)
Original commitRevision:400654 
Tuesday, 13 Jul 2004
08:33 krion search for other commits by this committer
Add cal3d 0.9.1,

Cal3D is a skeletal based 3D character animation library
written in C++ in a way that is both platform-independent and
graphics API-independent.  It was originally designed to be
used in a 3D client for Worldforge, but evolved into a
stand-alone product which can be used in many different kinds
of projects.

Cal3D's essentials can be boiled down to 2 parts: the C++
library and the exporter. The exporter is what you would use to
take your characters (built in a 3D modeling package) and
create the Cal3D-format files that the library knows how to
load. The exporters are actually plug-ins for 3D modeling
packages. This allows 3D artists to use the modeling tools that
they're already comfortable with.

The C++ library is what you would actually use in your
application, whether it's a game or a VR application. The
library provides methods to load your exported files, build
characters, run animations, and access the data necessary to
render them with 3D graphics.

PR:             ports/68954
Submitted by:   Stefan Walter <sw@gegenunendlich.de>
Original commit

Number of commits found: 4