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non port: graphics/crystalentitylayer/distinfo
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Number of commits found: 6

Sun, 17 Jul 2011
[ 14:27 jlaffaye search for other commits by this committer ] Original commit  (Only the first 10 of 11 ports in this commit are shown above. View all ports for this commit)
- Remove graphics/crystalspace as it has expired
- Remove graphics/crystalentitylayer as it depends on graphics/crystalspace

Approved by:    acm (maintainer), bapt (mentor)
Sun, 3 Jul 2011
[ 14:12 ohauer search for other commits by this committer ] Original commit  (Only the first 10 of 593 ports in this commit are shown above. View all ports for this commit)
-remove MD5
Sun, 16 Sep 2007
[ 21:09 acm search for other commits by this committer ] Original commit 
- Update to 1.0.2
Mon, 21 Aug 2006
[ 03:35 acm search for other commits by this committer ] Original commit 
- Add DIST_SUBDIR
- Fix build when WITHOUT_DEBUG option is selected

Approved by:    garga (mentor)
Sat, 29 Apr 2006
[ 17:59 sem search for other commits by this committer ] Original commit 
- Update to 2006-01-27
- Remove USE_REINPLACE

PR:             ports/93416
Submitted by:   maintainer
Thu, 24 Nov 2005
[ 02:46 edwin search for other commits by this committer ] Original commit 
[NEW PORT] graphics/crystalentitylayer: CEL is a layer that sits on top of
Crystal Space 3D Engine

        Crystal Entity Layer (CEL) is a game entity layer based on
        Crystal Space.  It makes it easier for game developers to
        create games based on Crystal Space.  CEL can optionally
        be used together with Python or other scripting languages

        WWW:    http://sourceforge.net/projects/cel/

PR:             ports/89470
Submitted by:   Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>

Number of commits found: 6