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non port: graphics/crystalentitylayer/pkg-descr

Number of commits found: 2

Sun, 17 Jul 2011
[ 14:27 jlaffaye ] Original commit 
1.2517 MOVED
1.1420 graphics/Makefile
1.21 graphics/crystalentitylayer/Makefile
1.6 graphics/crystalentitylayer/distinfo
1.2 graphics/crystalentitylayer/pkg-descr
1.5 graphics/crystalentitylayer/pkg-plist
1.47 graphics/crystalspace/Makefile
1.6 graphics/crystalspace/distinfo
1.2 graphics/crystalspace/files/patch-plugins-mesh-genmesh-persist-gmesh3ds_gmesh3ds.cpp
1.2 graphics/crystalspace/pkg-descr

(Only the first 10 of 11 ports in this commit are shown above. View all ports for this commit)
- Remove graphics/crystalspace as it has expired
- Remove graphics/crystalentitylayer as it depends on graphics/crystalspace

Approved by:    acm (maintainer), bapt (mentor)
Thu, 24 Nov 2005
[ 02:46 edwin ] Original commit 
1.882 graphics/Makefile
1.1 graphics/crystalentitylayer/Makefile
1.1 graphics/crystalentitylayer/distinfo
1.1 graphics/crystalentitylayer/pkg-descr
1.1 graphics/crystalentitylayer/pkg-plist
[NEW PORT] graphics/crystalentitylayer: CEL is a layer that sits on top of
Crystal Space 3D Engine

        Crystal Entity Layer (CEL) is a game entity layer based on
        Crystal Space.  It makes it easier for game developers to
        create games based on Crystal Space.  CEL can optionally
        be used together with Python or other scripting languages


PR:             ports/89470
Submitted by:   Jose Alonso Cardenas Marquez <>

Number of commits found: 2

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