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non port: graphics/ptex/files/patch-ptex__PtexWriter.cpp
SVNWeb

Number of commits found: 2

Mon, 24 Oct 2022
[ 06:56 Dima Panov (fluffy) search for other commits by this committer ]    commit hash:5c793405d0e9f0aa05553a2888d6e31b1a17edb1  commit hash:5c793405d0e9f0aa05553a2888d6e31b1a17edb1  commit hash:5c793405d0e9f0aa05553a2888d6e31b1a17edb1  5c79340  (Only the first 10 of 11 ports in this commit are shown above. View all ports for this commit)
graphics/ptex: update to 2.4.2 release (+)

* Drop custom do-install target, cmake automation do it well
* Bump direct consumers

Changes sinve 2.3.2 release:
v2.4.0	May 18, 2021	API: headers and DSOs hide non-API symbols by default.
v2.4.1	Aug 3, 2021	API: Windows symbol visibility fixes.
v2.4.2	Aug 4, 2022	API: Windows Clang/14 support, visibility fixes and cmake
enhancements.

Approved by:	maintaimer (implicit)
Thu, 19 Oct 2017
[ 13:10 swills search for other commits by this committer ] Original commit   Revision:452419
graphics/ptex: create port

Ptex is a per-face texture mapping system developed
by Walt Disney Animation Studios.

Ptex applies a separate texture to each face of a polygon mesh.
It's file format can efficiently store hundreds of thousands
of texture images in a single file.

WWW: http://ptex.us

PR:		222300
Submitted by:	Shane <FreeBSD@ShaneWare.Biz>

Number of commits found: 2