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Two new features

Two two features were added on 2020-05-30:
  1. Repology links - each port now has a link to repology.org. See issue 148 for details.
  2. Ports I maintain report - port maintainers can now subscribe to a daily report of commits to the ports they maintain. See Watch ports I maintain at Report Subscriptions. Details at issue 138
non port: graphics/wildmagic/pkg-plist
SVNWeb

Number of commits found XX: 6

Sun, 9 Oct 2011
[ 02:47 dougb ] Original commit 
1.679 LEGAL
1.2622 MOVED
1.162 astro/Makefile
1.16 astro/gkrellsun/Makefile
1.5 astro/gkrellsun/distinfo
1.3 astro/gkrellsun/files/patch-CalcEphem.c
1.2 astro/gkrellsun/files/patch-Makefile
1.2 astro/gkrellsun/files/patch-gkrellsun.c
1.3 astro/gkrellsun/pkg-descr
1.2 astro/gkrellsun/pkg-plist

(Only the first 10 of 299 ports in this commit are shown above. View all ports for this commit)
Remove ports maintainted by ports@ which have passed their EXPIRATION_DATE

astro/gkrellsun         Abandonware
astro/xrmap             No more distfiles
audio/midimountain      Abandonware
audio/gkrellmss         Abandonware
audio/gnapster          Abandonware
databases/xbase         No more public distfiles
databases/xbsql         No more public distfiles
games/gtkabale          No more public distfiles
games/battleball        No more public distfiles, does not compile on ia64 or
sparc64
games/race              No more public distfiles
games/stvef-paks        No more public distfiles
games/stvef-server      No more public distfiles
games/tome              No more public distfiles
(Only the first 15 lines of the commit message are shown above View all of this commit message)
Fri, 2 Oct 2009
[ 08:13 pav ] Original commit 
1.10 graphics/wildmagic/Makefile
1.4 graphics/wildmagic/distinfo
1.5 graphics/wildmagic/pkg-plist
- Update to 4p9

PR:             ports/138345
Submitted by:   Glen Barber <glen.j.barber@gmail.com>
Sat, 1 Nov 2008
[ 08:32 thierry ] Original commit 
1.8 graphics/wildmagic/Makefile
1.3 graphics/wildmagic/distinfo
1.2 graphics/wildmagic/files/patch-LibApplications_OpenGLApplication_makefile.wm4
1.2 graphics/wildmagic/files/patch-LibApplications_SoftApplication_makefile.wm4
1.1 graphics/wildmagic/files/patch-LibFoundation_Containment_Wm4ContEllipse2MinCR.cpp
1.2 graphics/wildmagic/files/patch-LibFoundation_Mathematics_Wm4ColorRGB.cpp
1.2 graphics/wildmagic/files/patch-LibFoundation_Mathematics_Wm4ColorRGBA.cpp
1.4 graphics/wildmagic/pkg-plist
- Make fetchable again by upgrading to 4p8; (1)

- s/NOPORTDOCS/NOPORTEXAMPLES/;

- elease maintainership.

Notified by:    Karsten Rothemund <photor (at) photor (dot) de> (1)
Sun, 22 Jul 2007
[ 16:52 thierry ] Original commit 
1.5 graphics/wildmagic/Makefile
1.2 graphics/wildmagic/distinfo
1.3 graphics/wildmagic/pkg-plist
Upgrade to v. 4.5 and make fetchable again.

Changelog at <http://www.geometrictools.com/Downloads/Updates.html>.

Reported by:    pointyhat via Pav.
Fri, 1 Jun 2007
[ 21:35 thierry ] Original commit 
1.2 graphics/wildmagic/Makefile
1.1 graphics/wildmagic/files/patch-LibApplications_OpenGLApplication_makefile.wm4
1.1 graphics/wildmagic/files/patch-LibApplications_SoftApplication_makefile.wm4
1.1 graphics/wildmagic/files/patch-LibFoundation_makefile.wm4
1.1 graphics/wildmagic/files/patch-LibGraphics_makefile
1.1 graphics/wildmagic/files/patch-LibImagics_makefile.wm4
1.1 graphics/wildmagic/files/patch-LibPhysics_makefile.wm4
1.1 graphics/wildmagic/files/patch-LibRenderers_OpenGLRenderer_makefile.wm4
1.1 graphics/wildmagic/files/patch-LibRenderers_SoftRenderer_makefile.wm4
1.2 graphics/wildmagic/pkg-plist
Build shared libraries compiled with -fPIC.
Sat, 26 May 2007
[ 19:23 thierry ] Original commit 
1.1069 graphics/Makefile
1.1 graphics/wildmagic/Makefile
1.1 graphics/wildmagic/distinfo
1.1 graphics/wildmagic/files/patch-SampleFoundation_makeapp.wm4
1.1 graphics/wildmagic/files/patch-SampleGraphics_makeapp.wm4
1.1 graphics/wildmagic/files/patch-SampleImagics_makeapp.wm4
1.1 graphics/wildmagic/files/patch-SamplePhysics_makeapp.wm4
1.1 graphics/wildmagic/pkg-descr
1.1 graphics/wildmagic/pkg-plist
The Wild Magic Real-Time 3D Graphics Engine is described in the book "3D Game
Engine Design: A Practical Approach to Real-Time Computer Graphics".

Much of the source code is for 3D real-time graphics, but you will find quite a
bit for other purposes.

<http://www.geometrictools.com/>

Number of commits found XX: 6

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