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Why was the website so slow for so long?

The cause of the slowdown was a change to the ZFS dataset. In conjunction with the database server, very little caching was being done. This combination resulted in increased disk I/O as the system churned through the database. Details in the blog post which outlines the various things which changed. Many graphs.

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Number of commits: 46
Tue, 9 Oct 2007
[ 15:16 mux ] Original commit 
wtf 20071004 games files touched by this commit Translates common Internet acronyms
Pass maintainership to Philippe Audeoud <jadawin@tuxaco.net>, who has
shown interest in handling this port, and is likely to do a better job
at it than me.  While I'm here, correct the MASTER_SITE_SUBDIR variable;
the distfiles are in my own sub-directory, and not petef@'s one anymore.
[ 14:58 mux ] Original commit 
pound 2.3.2_1 www files touched by this commit HTTP/HTTPS reverse-proxy and load-balancer
Add two new OPTIONS to this port:

- The PCRE option allows one to link pound against libpcre for the regcomp()
  and regexec() functions instead of libc.  This can make a substantial
  difference in CPU consumption with some workloads.  Defaults to off.
- The LIBTHR option links pound against the libthr for threading, instead
  of libpthread.  This makes a *huge* difference when you deal with enough
  traffic.  Defaults to on.

Bump PORTREVISION.

Approved by:    anders (maintainer)
Fri, 5 Oct 2007
[ 14:59 mux ] Original commit 
wtf 20071004 games files touched by this commit Translates common Internet acronyms
Update to the latest version from NetBSD's CVS repository.

Submitted by:   Philippe Audeoud <jadawin@tuxaco.net>
Obtained from:  NetBSD
Wed, 3 Oct 2007
[ 18:59 mux ] Original commit 
armagetron 0.2.7.1_2 games  Deleted Broken Deprecated Expired Ignore files touched by this commit Multiplayer networked Tron clone in 3D
Reset maintainership, I don't have enough time nor interest to
maintain it.
Wed, 11 Apr 2007
[ 16:20 mux ] Original commit 
cricket 1.0.5_4 net-mgmt files touched by this commit High performance, flexible monitoring system
Add a patch taken from CVS to fix EXEC actions handling with monitoring
thresholds, and bump PORTREVISION.
Mon, 5 Mar 2007
[ 14:42 mux ] Original commit 
net-snmp 5.3.1_2 net-mgmt files touched by this commit Extendable SNMP implementation
Add a patch taken from net-snmp's SVN repository to fix embedded Perl
agents on 64bits architectures, and bump PORTREVISION.

Reviewed by:    kuriyama (maintainer)
Thu, 15 Feb 2007
[ 12:29 mux ] Original commit 
net-snmp 5.2.3_4 net-mgmt files touched by this commit Extendable SNMP implementation
Add a patch taken from CVS to fix huge memory leaks in the code for
embedded Perl agents, and bump PORTREVISION.

Reviewed by:    pav
Approved by:    maintainer timeout
Sat, 10 Feb 2007
[ 15:48 mux ] Original commit 
p5-Net-SSH-Perl 1.30_1 net files touched by this commit Perl5 module implementing both the SSH1 and SSH2 protocols
Use ${SITE_PERL}/${PERL_ARCH} instead of ${SITE_PERL_ARCH} which wasn't
defined to really fix the dependency on p5-Math-BigInt-GMP.
[ 15:42 mux ] Original commit 
p5-Net-SSH-Perl 1.30_1 net files touched by this commit Perl5 module implementing both the SSH1 and SSH2 protocols
Correct path to the p5-Math-BigInt-GMP port.
[ 14:54 mux ] Original commit 
p5-Net-SSH-Perl 1.30_1 net files touched by this commit Perl5 module implementing both the SSH1 and SSH2 protocols
Add an OPTIONS to optionally depend on p5-Math-BigInt-GMP, defaulting
to on, and bump PORTREVISION.  The rationale for this is that using the
Net::SSH::Perl module without the optimized Math::BigInt::GMP backend
for bignum computations is very slow (for instance, just logging to a
box takes ~15s eating all the CPU on a fast Core 2 Duo laptop).

Reviewed by:    tobez
[ 14:38 mux ] Original commit 
p5-Math-BigInt-GMP 1.19 math files touched by this commit Math::BigInt::GMP - Use the GMP library for Math::BigInt routines
Add math/p5-Math-BigInt-GMP, a backend for the Math::BigInt module that
uses the C libgmp library for fast bignum computations.

Reviewed by:    tobez
Sun, 27 Aug 2006
[ 19:16 mux ] Original commit 
hs-gtk2hs 0.9.10_3,1 x11-toolkits  Deleted Deprecated Expired files touched by this commit GTK2 Binding for Haskell
Add a patch from vendor that fixes a crash with TreeView widgets and
bump PORTREVISION.

Approved by:    obraun
Tue, 8 Aug 2006
[ 10:43 mux ] Original commit 
hs-fps 0.7 devel  Deleted Broken Ignore files touched by this commit Fast, packed, strict byte arrays for Haskell
Use a better way to get GHC's version number.
Fri, 4 Aug 2006
[ 13:06 mux ] Original commit 
hs-fps 0.7 devel  Deleted Broken Ignore files touched by this commit Fast, packed, strict byte arrays for Haskell
Update to 0.7.
Thu, 1 Jun 2006
[ 19:26 mux ] Original commit 
hs-haxml 1.13_2 textproc  Deleted files touched by this commit A collection of utilities for using Haskell and XML together
Add a patch from the upstream author to fix a well-known bug when parsing
XML files with attributes containing the ' %' character.
Fri, 26 May 2006
[ 19:53 mux ] Original commit 
hs-fps 0.6_1 devel  Deleted Broken Ignore files touched by this commit Fast, packed, strict byte arrays for Haskell
Fix the PLIST in the !PROFILE case, and bump PORTREVISION.

Reported by:    pointyhat via kris
Tue, 23 May 2006
[ 20:16 mux ] Original commit 
hs-fps 0.6 devel  Deleted Broken Ignore files touched by this commit Fast, packed, strict byte arrays for Haskell
Add the hs-fps port, a Fast Packed Strings module for Haskell.

Reviewed by:    pav
Thu, 13 Apr 2006
[ 14:11 mux ] Original commit 
xqf 1.0.4_2 games files touched by this commit Server browser for many popular 3D action games
Apply a patch found on the sourceforce project page for XQF, that fixes
loading the pixmaps bundled in the binary with recent GCC versions.  XQF
would just crash at startup without this fix.

Reviewed by:    pav
Wed, 15 Mar 2006
[ 13:53 mux ] Original commit 
csup 20060313 net  Deleted Deprecated Expired Ignore files touched by this commit A rewrite of the CVSup file updating client in C
- Update to csup-snap-20060313.  Too many changes to list here!
Number of commits: 46
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