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non port: x11-wm/gamescope/pkg-descr

Number of commits found: 2

Wed, 7 Sep 2022
[ 21:58 Stefan E├čer (se) search for other commits by this committer ]    commit hash:fb16dfecae4a6efac9f3a78e0b759fb7a3c53de4  commit hash:fb16dfecae4a6efac9f3a78e0b759fb7a3c53de4  commit hash:fb16dfecae4a6efac9f3a78e0b759fb7a3c53de4  fb16dfe  (Only the first 10 of 27964 ports in this commit are shown above. View all ports for this commit)
Remove WWW entries moved into port Makefiles

Commit b7f05445c00f has added WWW entries to port Makefiles based on
WWW: lines in pkg-descr files.

This commit removes the WWW: lines of moved-over URLs from these
pkg-descr files.

Approved by:		portmgr (tcberner)
Mon, 16 Nov 2020
[ 03:52 jbeich search for other commits by this committer ] Original commit   Revision:555448
x11-wm/gamescope: add new port

In an embedded session usecase, gamescope does the same thing as
steamcompmgr, but with less extra copies and latency:

- It's getting game frames through Wayland by way of Xwayland, so
  there's no copy within X itself before it gets the frame.
- It can use DRM/KMS to directly flip game frames to the screen, even
  when stretching or when notifications are up, removing another copy.
- When it does need to composite with the GPU, it does so with async
  Vulkan compute, meaning you get to see your frame quick even if the
  game already has the GPU busy with the next frame.

It also runs on top of a regular desktop, the 'nested' usecase
steamcompmgr didn't support.

- Because the game is running in its own personal Xwayland sandbox
  desktop, it can't interfere with your desktop and your desktop can't
  interfere with it.
- You can spoof a virtual screen with a desired resolution and refresh
  rate as the only thing the game sees, and control/resize the output
  as needed. This can be useful in exotic display configurations like
  ultrawide or multi-monitor setups that involve rotation.

Number of commits found: 2