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found something from the cache
non port: head/emulators/i386-wine/Makefile.i386
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Number of commits found: 6

Fri, 26 Dec 2014
[ 18:52 dbn ] Original commit 
375648 emulators/i386-wine/Makefile.i386
375648 emulators/i386-wine/files/binbounce
375648 emulators/i386-wine/files/nvidia.sh
375648 emulators/wine/Makefile
Backport changes from emulators/i386-wine-devel to emulators/i386-wine.

Changes:
 - Fix install conflicts [1] (for the "newly" added compholio port)
 - nvidia.sh: Gracefully handle a corrupt nVidia tarball
 - nvidia.sh: Provide checksum and size information for nVidia tarball
 - Reduce diff between i386-wine and i386-wine-devel:
   - Add support for sub-ports (unused by this port)
   - Properly detect linked (and dlopen) libraries
   - binbounce: Properly set LD_(32_)?LIBRARY_PATH_RPATH variables
   - nvidia.sh: Add detection for i386-wine-compholio
 - Bump master port [1] due to changes to binbounce, nvidia.sh and shared
   library handling.

Approved by:    gerald@ [1]
Mon, 22 Sep 2014
[ 18:25 dbn ] Original commit 
368984 emulators/i386-wine-devel/Makefile.i386
368984 emulators/i386-wine/Makefile.i386
Unbreak emulators/i386-wine(-devel) builds.

With the removal of REINPLACE_PLIST in r367153 building wine on FreeBSD/i386
broke.  This was not detected in an exp-run as i386-wine is marked IGNORE
unless WINE_CROSS_BUILD is defined (to protect the build infrastructure and
avoid confusion).

PR:	193734
Mon, 1 Sep 2014
[ 13:03 bapt ] Original commit 
366875 CHANGES
366875 Keywords/pkg_install.awk
366875 Mk/Scripts/check-stagedir.sh
366875 Mk/Uses/ncurses.mk
366875 Mk/bsd.commands.mk
366875 Mk/bsd.openssl.mk
366875 Mk/bsd.pkgng.mk
366875 Mk/bsd.port.mk
366875 Mk/bsd.port.subdir.mk
366875 astro/google-earth/Makefile

(Only the first 10 of 23 ports in this commit are shown above. View all ports for this commit)
Remove support for pkg_install
Merge back bsd.pkgng.mk into bsd.port.mk
Add a note about @stopdaemon not being supported anymore

With hat:	portmgr
Differential Revision:	https://reviews.freebsd.org/D693
Mon, 25 Aug 2014
[ 20:02 dbn ] Original commit 
366144 emulators/i386-wine-devel/Makefile.i386
366144 emulators/i386-wine-devel/Makefile.inc
366144 emulators/i386-wine/Makefile.i386
IGNORE emulators/i386-wine(-devel)? on ARCH=i386, fix lib bundling.

Due to the hackery things these ports do to properly work under amd64, it
results in issues for pkg.  This port - although it needs to build under
i386 - is not intended to be consumed under i386.  The normal wine(-devel)?
ports should be consumed on an i386 system and these ports should be
consumed on an amd64 system. [1]

Reorder the library detection to pick up soft dependencies first, then the
linked to libraries.  Prior to this change any libraries required by a soft
dependency wasn't bundled, for example libgnutls.so.28 did not have its
dependencies bundled. [2][3]

Requested by:	bdrewery [1]
Reported by:	Joseph Mingrone <jrm@ftfl.ca> [2]
		Beeblebrox <zaphod@berentweb.com> [3]
Mon, 2 Dec 2013
[ 16:49 dbn ] Original commit 
335510 emulators/i386-wine-devel/Makefile.i386
335510 emulators/i386-wine-devel/Makefile.inc
335510 emulators/i386-wine/Makefile
335510 emulators/i386-wine/Makefile.i386
335510 emulators/i386-wine/Makefile.inc
335510 emulators/i386-wine/distinfo
335510 emulators/i386-wine/files/nvidia.sh
335510 emulators/i386-wine/pkg-plist
335510 emulators/wine-devel/Makefile
335510 emulators/wine/Makefile
Update emulators/i386-wine to 1.6.1.

Changes:
 * Backport changes from emulators/i386-wine-devel
 * Fix CONFLICTS_INSTALL [1]

Approved by:	gerald [1]
Mon, 12 Aug 2013
[ 06:15 dbn ] Original commit 
324613 emulators/Makefile
324613 emulators/i386-wine
324613 emulators/i386-wine/Makefile
324613 emulators/i386-wine/Makefile.i386
324613 emulators/i386-wine/Makefile.inc
324613 emulators/i386-wine/distinfo
324613 emulators/i386-wine/files/pkg-message.in
324613 emulators/i386-wine/pkg-descr
324613 emulators/i386-wine/pkg-plist
Add emulators/i386-wine.

With the introducation of binary packages for i386-wine-devel the
port itself is largely complete (although there are still problems with
3D acceleration, both with and without nVidia).

Number of commits found: 6

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