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non port: head/games/edge/pkg-descr
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Number of commits found: 2

Thu, 28 Mar 2013
[ 16:29 eadler ] Original commit   Revision:315487
315487 archivers/kio_p7zip/pkg-descr
315487 archivers/ocaml-zip/pkg-descr
315487 astro/py-astLib/pkg-descr
315487 audio/amb-plugins/pkg-descr
315487 audio/autotalent/pkg-descr
315487 audio/autozen/pkg-descr
315487 audio/caps-plugins/pkg-descr
315487 audio/dssi/pkg-descr
315487 audio/fluidsynth-dssi/pkg-descr
315487 audio/fmit/pkg-descr

(Only the first 10 of 382 ports in this commit are shown above. View all ports for this commit)
Style: tab -> space.

Most contributors copy an existing port when writing their own so reduce the
number of bad examples in the tree.
Mon, 17 Dec 2007
[ 17:54 alepulver ] Original commit 
1.1162 games/Makefile
1.1 games/edge/Makefile
1.1 games/edge/distinfo
1.1 games/edge/files/patch-SConstruct
1.1 games/edge/files/patch-epi__endianess.h
1.1 games/edge/files/patch-epi__filesystem_linux.cc
1.1 games/edge/files/patch-src__e_main.cc
1.1 games/edge/files/patch-src__unx_net.cc
1.1 games/edge/files/patch-src__unx_sysinc.h
1.1 games/edge/pkg-descr

(Only the first 10 of 11 ports in this commit are shown above. View all ports for this commit)
The EDGE project is a programming project to develop a DOOM style engine aimed
at the Total Conversion developer, but still able to play the original DOOM
games. This project started with the DOOM source released by id software.

Note that it currently does not support playing the original MIDI music, but
supports OGG Vorbis audio files.

For Total Conversions using Edge see:
http://www.wadsinprogress.info/

For high resolution textures see:
http://forums.yaa.dk/viewtopic.php?f=32&t=69

WWW:    http://edge.sourceforge.net/

Number of commits found: 2

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