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non port: games/galaxyhack/pkg-descr

Number of commits found: 2

Wednesday, 7 Sep 2022
21:58 Stefan Eßer (se) search for other commits by this committer
Remove WWW entries moved into port Makefiles

Commit b7f05445c00f has added WWW entries to port Makefiles based on
WWW: lines in pkg-descr files.

This commit removes the WWW: lines of moved-over URLs from these
pkg-descr files.

Approved by:		portmgr (tcberner)
commit hash: fb16dfecae4a6efac9f3a78e0b759fb7a3c53de4 commit hash: fb16dfecae4a6efac9f3a78e0b759fb7a3c53de4 commit hash: fb16dfecae4a6efac9f3a78e0b759fb7a3c53de4 commit hash: fb16dfecae4a6efac9f3a78e0b759fb7a3c53de4 fb16dfe
Tuesday, 4 Oct 2005
15:38 garga search for other commits by this committer
GalaxyHack allows you to design a fleet of spaceships which can then be tested
in AI script based battles against fleets designed by other players. Though
battles take place in real time, the strategy comes before hand, both in
writing short AI scripts in a simple scripting language, and also in the set
up and selection of your fleet. You don't actually have any control over your
units at all mid-battle, but rather use the time to see where the set up of
your fleets is working, where your fleets' weaknesses lie and changes are
needed, and perhaps also to learn from the strategy of your opponent.

The game revolves around very large capital ships, from which smaller ships
are launched. To win a battle you must destroy of all of your opponent's
capital ships before they destroy yours.

There can be hundreds of units in any one battle, but there is no harvesting,
resource management or base building.

WWW: http://galaxyhack.sourceforge.net/

PR:             ports/84925
Submitted by:   Alejandro Pulver <alejandro@varnet.biz>
Original commit

Number of commits found: 2