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non port: games/glbsp/pkg-plist

Number of commits found: 4

Thursday, 24 Nov 2022
08:35 Alexey Dokuchaev (danfe) search for other commits by this committer
games/glbsp: update the port to version 2.24 + miscellaneous fixes

- Catch up with new improved directory layout: the main code moved
  into the ``src'' subdirectory; existing makefiles had been fixed
  and consolidated so each type of target (lib/cmdline/gui) is now
  handled in the same makefile
- Drop PLUGIN option and simply install the header file and static
  library for consumer ports' convenience
- Install more complete set of documentation files while I'm at it
commit hash: c564bf22b9db1896c1660ba512e499e1ad52fee8 commit hash: c564bf22b9db1896c1660ba512e499e1ad52fee8 commit hash: c564bf22b9db1896c1660ba512e499e1ad52fee8 commit hash: c564bf22b9db1896c1660ba512e499e1ad52fee8 c564bf2
Friday, 1 Nov 2013
23:28 danilo search for other commits by this committer
- Add stage support
- Convert USE_GMAKE to USES
- Convert LIB_DEPENDS to new syntax
- Use options helpers
- Fix build with clang
Original commitRevision:332424 
Tuesday, 20 Sep 2005
21:17 pav search for other commits by this committer
- Update to 2.20

PR:             ports/86382
Submitted by:   Igor Pokrovsky <ip@doom.homeunix.org> (maintainer)
Original commit
Friday, 23 Jan 2004
09:55 krion search for other commits by this committer
Add glbsp 2.05,

glBSP is a node builder specially designed to be used with
OpenGL ports of the DOOM game engine. It adheres to the
"GL-Friendly Nodes" specification, which means it adds some new
special nodes to a WAD file that makes it very easy (and fast
!) for an OpenGL DOOM engine to compute the polygons needed for
drawing the levels. There are many DOOM ports that understand
the GL Nodes which glBSP creates, including: EDGE, the Doomsday
engine (JDOOM), Doom3D, PrBoom, and Vavoom.

PR:             ports/61764
Submitted by:   Igor Pokrovsky <tiamat@comset.net>
Original commit

Number of commits found: 4