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Please give me your LTO-4 or better tape library and I'll put it to good use.
found something from the cache
non port: head/games/glbsp/pkg-plist
SVNWeb

Number of commits found: 3

Fri, 1 Nov 2013
[ 23:28 danilo ] Original commit 
332424 games/glbsp/Makefile
332424 games/glbsp/files/patch-GUI_unx.mak
332424 games/glbsp/files/patch-wad.c
332424 games/glbsp/pkg-plist
- Add stage support
- Convert USE_GMAKE to USES
- Convert LIB_DEPENDS to new syntax
- Use options helpers
- Fix build with clang
Tue, 20 Sep 2005
[ 21:17 pav ] Original commit 
1.5 games/glbsp/Makefile
1.4 games/glbsp/distinfo
1.2 games/glbsp/files/patch-GUI.mak
1.1 games/glbsp/files/patch-GUI_unx.mak
1.2 games/glbsp/files/patch-Makefile
1.1 games/glbsp/files/patch-wad.c
1.2 games/glbsp/pkg-plist
- Update to 2.20

PR:             ports/86382
Submitted by:   Igor Pokrovsky <ip@doom.homeunix.org> (maintainer)
Fri, 23 Jan 2004
[ 09:55 krion ] Original commit 
1.637 games/Makefile
1.1 games/glbsp/Makefile
1.1 games/glbsp/distinfo
1.1 games/glbsp/files/patch-cmdline-makefile.unx
1.1 games/glbsp/files/patch-fltk-makefile.unx
1.1 games/glbsp/pkg-descr
1.1 games/glbsp/pkg-plist
Add glbsp 2.05,

glBSP is a node builder specially designed to be used with
OpenGL ports of the DOOM game engine. It adheres to the
"GL-Friendly Nodes" specification, which means it adds some new
special nodes to a WAD file that makes it very easy (and fast
!) for an OpenGL DOOM engine to compute the polygons needed for
drawing the levels. There are many DOOM ports that understand
the GL Nodes which glBSP creates, including: EDGE, the Doomsday
engine (JDOOM), Doom3D, PrBoom, and Vavoom.

PR:             ports/61764
Submitted by:   Igor Pokrovsky <tiamat@comset.net>

Number of commits found: 3

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