Unreal Tournament, the ultimate challenge of competitive game-play.
Unreal Tournament showcases the enhanced, hugely-popular Unreal engine,
the benchmark of 3-D graphical excellence and immersive gameplay.
This stand-alone game brings you never before,
richly-textured and thrilling environments.
In single player mode with "bots" (virtual customizeable team mates) or
in multiplayer mode with up to 16 bots and/or humans.
Step into the Unreal arena and stake your life in the pursuit of victory
as the Unreal Grand Master. Or suffer the agonizing death of defeat.
For information about the Linux patch/installer (436 and 451 respectively):
For more information about UT visit:
http://www.unrealtournament.com/
See also: http://www.utpg.org/
If you are experiencing problems reading the Unreal Tournament CD/DVD,
then try mounting it with the -b option.
The following knobs can be specified:
CDROM_MOUNT Mountpoint for the UT CD/DVD. Required!
WITH_451PATCH Install the v451 patch. This patch fixes some
issues but introduces new issues. Note that this
patch is completely network compatible with v436,
so you do not need it for online play.
WITHOUT_MAPS Do not install the maps.
Move more WWW entries from pkg-descr files into Makefiles
The WWW: lines in the pkg-descr files of these ports where not at the
end of those files and have been missed in prior conversion runs.
Approved by: portmgr (implicit)
*/*: Remove redundant '-[0-9]*' from CONFLICTS_INSTALL
The conflict checks compare the patterns first against the package
names without version (as reported by "pkg query "%n"), then - if
there was no match - agsinst the full package names including the
version (as reported by "pkg query "%n-%v").
Approved by: portmgr (blanket)
- In Uses/linux.mk use the loop variable directly when appending to
*_DEPENDS. Helper variables derived from the loop variable aren't
expanded causing *_DEPENDS to be incorrect.
- Bump all ports with more than one value in USE_LINUX.
PR: 211645
Reported by: jkim
- Replace Mk/bsd.linux-apps.mk and Mk/bsd.linux-rpm.mk with
Mk/Uses/linux.mk.
- Replace USE_LINUX=yes with USES+=linux and USE_LINUX=(.*) with
USES+=linux:\1 in all ports.
- Replace USE_LINUX_APPS with USE_LINUX in all ports.
- Use INSTALL_SCRIPT instead of INSTALL_PROGRAM to install scripts in some
ports.
- When USE_LINUX_RPM is defined, simplify the way DISTFILES and EXTRACT_ONLY
are defined.
- Remove BRANDELF_DIRS and BRANDELF_FILES handling. In the very rare cases
that it is still necessary ports can run ${BRANDELF} from post-patch.
- Remove AUTOMATIC_PLIST handling. Only one port used it.
- Fix Linux MASTER_SITES.
- Replace OVERRIDE_LINUX_BASE_PORT and OVERRIDE_LINUX_NONBASE_PORTS with
default versions framework.
(Only the first 15 lines of the commit message are shown above )
Multiple ports: reset maintainers
Maintainers for these ports have been notified on 5 separate occasions
over the course of several months about pending actions required.
We really appreciate the time and effort you put in to maintain
these ports.
If you are still interested in helping to maintain these ports just
reply to me or file a PR and I will happily assign the port to you
again.
Approved by: portmgr (implicit)
Remove unneeded environment variable (SDL_VIDEO_X11_DGAMOUSE=0). My system
was in a state that made it appear that it was required.
Approved by: itetcu
- Use libSDL v1.2 from ports instead of the provided v1.1. The Nvidia
driver will not function with it when the Linux base is Fedora 8.
- Detect the Nvidia driver and set Sync on VBlank (__GL_SYNC_TO_VBLANK) to
provide a consistent speed within the game, otherwise, the game will
increase speed dramatically when approaching walls.
- Disable the use of DGA mouse support in libSDL to allow some mice to
function within the game.
- Preload the Linux libX11 library to prevent the following error:
XDM authorization key matches an existing client
- Remove an empty directory (Logs) that is never used.
Approved by: itetcu
Remove the devel/linux-sdl12 dependency which is not needed and would cause
crashes if it was truly used by this port. The port has its own copy that
does work.
PR: ports/133365
Submitted by: Alexander Logvinov <ports at logvinov.com>
Approved by: pav
Welcome to the new linux ports infrastructure which allows using
both current (fc4) and future linux (f8) distributions at one
ports tree.
The patch contains full changes to ports/Mk files and all ports involved.
But only infrastructure is changed. The resulting packages are the same as
before. Hence no need to bump PORTREVISIONs.
The idea was taken from bsd.gnome.mk and others.
More than 130 ports are switched to follow a new linux infrastructure
introduced by changes to bsd.port.mk, bsd.linux-rpm.mk and a new
bsd.linux-apps.mk.
Thanks for all who was involved and helped me with this work.
And help from Alexander Leidinger was incredible.
Other changes are coming. Stay tuned!
PR: ports/132510
Submitted by: bsam (me)
Exp-run by: portmgr (pav)
- Added support(*) for other UT99 CD's such as the Anthology CD. This
also added the WITHOUT_MAPS option.
- Reverted the default patch installed from v451 to v436 hence the
PORTEPOCH. Patch v451 has some issues with the client (some keyboard
mappings) but is recommended for the server. The are both network
compatible. If v451 is desired for running a server, WITH_451PATCH may
be defined.
- Change my E-mail from sean-freebsd@farley.org to scf@FreeBSD.org.
* Thanks go to Martin Tournoij who wrote the Anthology patch as well as
all the testing he did on the tweaks I made.
Added file(s):
- pkg-message
PR: 117536
Submitted by: scf@ (maintainer)
- Fix build on 4.x
PR: ports/103413
Submitted by: Alexander Logvinov <ports at logvinov.com>
Approved by: Sean C. Farley <sean-freebsd at farley.org> (maintainer)
- Update to 451
- Fix network play by fixing the paths within the UnrealTournament.ini
file to actually be usable by the user. Removing of the
${HOME}/.loki/ut directory to fix this issue is recommended.
PR: ports/99990
Submitted by: Sean Farley <sean-freebsd@farley.org> (maintainer)
Approved by: netchild (mentor, implicit)
Unreal Tournament, the ultimate challenge of competitive game-play.
Unreal Tournament showcases the enhanced, hugely-popular Unreal engine,
the benchmark of 3-D graphical excellence and immersive gameplay.
This stand-alone game brings you never before,
richly-textured and thrilling environments.
In single player mode with "bots" (virtual customizeable team mates) or
in multiplayer mode with up to 16 bots and/or humans.
Step into the Unreal arena and stake your life in the pursuit of victory
as the Unreal Grand Master. Or suffer the agonizing death of defeat.
For information about the Linux patch/installer
WWW: http://liflg.org/?catid=6&gameid=51
For more information about UT visit:
http://www.unrealtournament.com/
PR: ports/91984
Submitted by: Sean Farley <sean-freebsd@farley.org>