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CVSWeb
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Number of commits found: 12 |
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Tue, 11 Dec 2007
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[ 20:15 edwin ]
1.12 games/liquidwar/Makefile
1.4 games/liquidwar/distinfo
Update to 5.6.4
PR: ports/117859
Submitted by: Edwin Groothuis <edwin@mavetju.org>
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Thu, 13 Sep 2007
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[ 09:59 edwin ]
1.11 games/liquidwar/Makefile
1.2 games/liquidwar/pkg-descr
Add option to disable Assembly for the algorythm.
Submitted by: James Cook <james.cook@utoronto.ca>
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Sat, 19 May 2007
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[ 21:32 flz ]
1.5 x11-servers/xorg-server-snap/files/BSD.x11-xorg.dist
1.1364 MOVED
1.2 accessibility/at-poke/Makefile
1.60 accessibility/at-spi/Makefile
1.51 accessibility/atk/Makefile
1.37 accessibility/dasher/Makefile
1.60 accessibility/gail/Makefile
1.41 accessibility/gnome-mag/Makefile
1.35 accessibility/gnopernicus/Makefile
1.35 accessibility/gok/Makefile
(Only the first 10 of 7868 ports in this commit are shown above. )
- Welcome X.org 7.2 \o/.
- Set X11BASE to ${LOCALBASE} for recent ${OSVERSION}.
- Bump PORTREVISION for ports intalling files in ${X11BASE}.
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Sat, 10 Mar 2007
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[ 22:10 edwin ]
1.9 games/liquidwar/Makefile
1.1 games/liquidwar/files/patch-configure
A class between bsd.python.mk and this ports Makefile occured:
bsd.python.mk sets PYTHON=/somepath/someprogram, while this ports
MaKefile expects yes or no there.
This patch changes the ports configure to not test for an "user"-set
PYTHON variable.
Submitted by: YAPHR
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Mon, 12 Dec 2005
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[ 10:26 edwin ]
1.8 games/liquidwar/Makefile
1.3 games/liquidwar/distinfo
1.5 games/liquidwar/pkg-plist
Upgrade to 5.6.3
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Sun, 13 Nov 2005
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[ 15:17 pav ]
1.2 devel/adime/Makefile
1.3 devel/dumb/Makefile
1.3 emulators/o2em/Makefile
1.6 emulators/raine/Makefile
1.4 games/fargoal/Makefile
1.7 games/liquidwar/Makefile
1.16 games/pinball/Makefile
1.6 graphics/allegrogl/Makefile
1.2 math/chryzodus/Makefile
- Chase allegro update
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Thu, 13 Oct 2005
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[ 23:43 edwin ]
1.6 games/liquidwar/Makefile
1.4 games/liquidwar/pkg-plist
share/pixmap -> share/pixmaps in pkg-plist
Noticed by: YAPHR!
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Wed, 12 Oct 2005
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[ 06:49 edwin ]
1.5 games/liquidwar/Makefile
1.3 games/liquidwar/pkg-plist
Fix final left over directories.
Thanks to olli@#bsdports for his help.
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Tue, 11 Oct 2005
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[ 23:37 edwin ]
1.4 games/liquidwar/Makefile
1.2 games/liquidwar/pkg-plist
disable generation of Postscript and PDF documents
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[ 23:23 oliver ]
1.3 games/liquidwar/Makefile
fix compile on amd64
Approved by: maintainer
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Sun, 9 Oct 2005
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[ 08:01 edwin ]
1.2 games/liquidwar/Makefile
Add least lets add allegro as a dependency...
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[ 07:58 edwin ]
1.838 games/Makefile
1.1 games/liquidwar/Makefile
1.1 games/liquidwar/distinfo
1.1 games/liquidwar/files/patch-Makefile.in
1.1 games/liquidwar/pkg-descr
1.1 games/liquidwar/pkg-plist
New port: games/liquidwar
Liquid War is a unique multiplayer wargame. Its rules are truely
original and have been invented by Thomas Colcombet. You control
an army of liquid and have to try and eat your opponents. A single
player mode is available, but the game is definitely designed to
be multiplayer, and has network support.
When playing Liquid War, one has to eat one's opponent. There can
be from 2 to 6 players. There are no weapons, the only thing you
have to do is to move a cursor in a 2-D battlefield. This cursor
is followed by your army, which is composed by a great many little
fighters. Fighters are represented by small colored squares. All
the fighters who have the same color belong to the same team. One
very often controls several thousands fighters at the same time.
And when fighters from different teams meet, they eat each other,
it is as simple as that.
WWW: http://www.ufoot.org/liquidwar/
^^^ specially for adamw@ :-)
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Number of commits found: 12 |