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non port: head/games/lugaru/files/patch-Source-openal_wrapper.cpp
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Number of commits found: 2

Sat, 7 Dec 2013
[ 18:07 nemysis ] Original commit 
335838 games/lugaru/files/patch-Source-openal_wrapper.cpp
335838 games/lugaru/files/patch-Source__OpenGL_Windows.cpp
335838 games/lugaru/files/patch-Source__openal_wrapper.cpp
- Fix build with gcc47, add patch

PR:		ports/184570
Submitted by:	Christoph Moench-Tegeder <cmt@burggraben.net>
Approved by:	pawel / wg (mentors, implicit)
Thu, 3 Oct 2013
[ 21:58 nemysis ] Original commit 
329241 games/Makefile
329241 games/lugaru
329241 games/lugaru/Makefile
329241 games/lugaru/distinfo
329241 games/lugaru/files
329241 games/lugaru/files/lugaru.in
329241 games/lugaru/files/patch-Source-openal_wrapper.cpp
329241 games/lugaru/pkg-descr
329241 games/lugaru/pkg-plist
3D arcade with unique fighting system and anthropomorphic characters.

Lugaru's primary feature is its unique combat system. Instead of relying
on confusing button combinations to perform moves, Lugaru's moves are all
logical and context sensitive. For example, if an opponent aims a roundhouse
kick at Turner's head, you can crouch and then stand up under the attack to
grab your assailant's leg and kick him away. If you try and punch an opponent
and he tries to throw you over his shoulder, you can crouch to roll painlessly
out of the throw. This new combat system makes fights look and feel much more
intense and believable than in any other game. You can see it in action with
the gameplay movies above.

WWW: https://code.google.com/p/lugaru/

Approved by:	wg/pawel (mentors)

Number of commits found: 2

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