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I am looking for an LTO tape library. Do you have one to spare?
found NOTHING in cache
			SELECT count(DISTINCT AS count
			  FROM element_pathname EP, commit_log_elements CLE, commit_log CL
			 WHERE EP.pathname   = '/ports/head/games/odamex/distinfo'
			   AND EP.element_id = CLE.element_ID
			   AND         = CLE.commit_log_id
			CL.commit_date - SystemTimeAdjust()                                                                 AS commit_date_raw,                                                                                               AS commit_log_id,
			CL.encoding_losses                                                                                  AS encoding_losses,
			CL.message_id                                                                                       AS message_id,
			CL.committer                                                                                        AS committer,
			CL.description                                                                                      AS commit_description,
			to_char(CL.commit_date - SystemTimeAdjust(), 'DD Mon YYYY')                                         AS commit_date,
			to_char(CL.commit_date - SystemTimeAdjust(), 'HH24:MI')                                             AS commit_time,                                                                                                AS port,
			element_pathname(                                                                                AS pathname,
			element.status                                                                                              AS status,
			element_pathname.pathname                            as element_pathname,
			NULL AS port_id,
			0    AS needs_refresh,
			NULL AS forbidden,
			NULL AS broken,
			NULL AS deprecated,
			NULL AS ignore,
			NULL AS version,
			NULL AS epoch,
			NULL as date_added,
			NULL AS short_description,
			NULL AS category_id,
			NULL AS category,
			NULL AS watch,
			NULL AS vulnerable_current,
			NULL AS vulnerable_past,
			NULL AS restricted,
			NULL AS no_cdrom,
			NULL AS expiration_date,
			NULL AS is_interactive,
			NULL AS only_for_archs,
			NULL AS not_for_archs,
			NULL AS stf_message,
			commit_log_elements.revision_name as revision,         AS repo_name,
			R.svn_hostname AS hostname,
			R.path_to_repo AS path_to_repo 
    FROM commit_log_elements, commit_log CL LEFT OUTER JOIN repo R on  CL.repo_id =, element_pathname, element 
  FROM element_pathname EP, commit_log_elements CLE, commit_log CL
 WHERE EP.pathname   = '/ports/head/games/odamex/distinfo'
   AND EP.element_id = CLE.element_ID
   AND         = CLE.commit_log_id
ORDER BY CL.commit_date DESC 
LIMIT 100) AS tmp)
	    AND commit_log_elements.commit_log_id =
	    AND commit_log_elements.element_id    =
        AND element_pathname.element_id       =
   ORDER BY 1 desc,
			commit_log_id, element_pathname
That would give us 956 rows
non port: head/games/odamex/distinfo

Number of commits found: 6

Sat, 26 Jul 2014
[ 11:04 koobs ] Original commit 
362965 games/odamex/Makefile
362965 games/odamex/distinfo
362965 games/odamex/files/patch-CMakeLists.txt
362965 games/odamex/files/patch-odalaunch-CMakeLists.txt
362965 games/odamex/files/patch-odalaunch-src-dlg_main.cpp
362965 games/odamex/files/patch-odalpapi-net_io.cpp
games/odamex: Update to 0.7.0, New MAINTAINER

- Update to 0.7.0
- Update COMMENT
- Convert USE_BZIP to USES= convention
- Update wxWidgets dependency to 3+
- Add patch to address assertions [1]


PR:		190843
Submitted by:	Carlos Medina <cjpugmed at gmail dot com>
Sun, 24 Feb 2013
[ 17:20 madpilot ] Original commit 
312882 games/odamex/Makefile
312882 games/odamex/distinfo
312882 games/odamex/files/patch-CMakeLists.txt
312882 games/odamex/files/patch-Makefile
312882 games/odamex/files/patch-client-src-cl_download.cpp
312882 games/odamex/files/patch-client__src__d_main.cpp
312882 games/odamex/files/patch-common-d_main.cpp
312882 games/odamex/files/patch-odalaunch-CMakeLists.txt
312882 games/odamex/files/patch-odalaunch-src-dlg_main.cpp
312882 games/odamex/files/patch-odalaunch__Makefile

(Only the first 10 of 12 ports in this commit are shown above. View all ports for this commit)
- Update to 0.6.2
- Remove unneeded option
- Trim Makefile headers

PR:		ports/174093
Submitted by:	Green Dog <>
Sun, 4 Mar 2012
[ 12:25 miwi ] Original commit 
1.13 games/odamex/Makefile
1.4 games/odamex/distinfo
1.3 games/odamex/files/patch-Makefile
1.3 games/odamex/files/patch-client__src__d_main.cpp
1.3 games/odamex/files/patch-odalaunch__Makefile
1.2 games/odamex/files/patch-server__src__d_main.cpp
1.3 games/odamex/pkg-plist
- Update to 0.5.6

PR:             163655
Submitted by:   Armin Pirkovitsch <>
Sun, 3 Jul 2011
[ 14:25 ohauer ] Original commit 
1.5 games/0verkill/distinfo
1.4 games/3dc/distinfo
1.8 games/3dpong/distinfo
1.5 games/44bsd-hunt/distinfo
1.4 games/4stattack/distinfo
1.4 games/54321/distinfo
1.2 games/8kingdoms/distinfo
1.4 games/BillardGL/distinfo
1.4 games/CaribbeanStud/distinfo
1.5 games/KnightCap/distinfo

(Only the first 10 of 919 ports in this commit are shown above. View all ports for this commit)
-remove MD5
Sun, 31 May 2009
[ 18:34 amdmi3 ] Original commit 
1.5 games/odamex/Makefile
1.2 games/odamex/distinfo
1.2 games/odamex/files/patch-Makefile
1.2 games/odamex/files/patch-client__src__d_main.cpp
1.2 games/odamex/files/patch-odalaunch__Makefile
1.1 games/odamex/files/patch-server__src__d_main.cpp
- Update to 0.4.3
- Pass maintainership to submitter

PR:             134595
Submitted by:   Josh Rickmar <>
Mon, 17 Dec 2007
[ 18:16 alepulver ] Original commit 
1.1163 games/Makefile
1.1 games/odamex/Makefile
1.1 games/odamex/distinfo
1.1 games/odamex/files/patch-client__src__d_main.cpp
1.1 games/odamex/pkg-descr
1.1 games/odamex/pkg-plist
Odamex is a free and open source port for the classic first-person-shooter
Doom. Odamex's goal is to emulate the feel of and retain many aspects of the
original Doom executables while offering a broader expanse of security
features, personal configuration, gameplay options, and editing features.
Odamex can run on a wide range of operating systems and hardware, so players
should be able to play on almost any platform. Features:

* The popular ZDoom 1.22 core engine and CSDoom 0.62 core netcode.
* Compatability with many major operating systems, including Windows, Linux,
  FreeBSD and Mac OSX.
* Core gameplay modeled on the original doom2.exe.
* Streamlined WAD loading, allowing the server and clients to load WAD files
  on the fly without needing to restart the client or server.
* Compatability with Boom, MBF and CTF Standard maps.
* Deathmatch, Cooperative, Team Deathmatch and CTF gametypes.
* Jumping, Mouselook and other non-standard features available as server-side
* Comprehensive cheat and exploit countermeasures.
* An open source code base licensed under the GPL, available for anyone to
  examine, compile, or modify to their liking.


Number of commits found: 6

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