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I am looking for an LTO tape library. Do you have one to spare?
non port: head/games/q3cellshading/Makefile
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Number of commits found: 14

Mon, 10 Mar 2014
[ 14:49 bapt ] Original commit 
347760 games/aestats/Makefile
347760 games/alephone-data/Makefile
347760 games/alephone-scenarios/Makefile
347760 games/annelid/Makefile
347760 games/bass/Makefile
347760 games/bombz/Makefile
347760 games/brainworkshop/Makefile
347760 games/cake/Makefile
347760 games/cleanq3/Makefile
347760 games/crafty-open-enormous/Makefile

(Only the first 10 of 191 ports in this commit are shown above. View all ports for this commit)
Convert g* to USES=zip
Thu, 13 Feb 2014
[ 22:58 antoine ] Original commit 
344156 games/q3cellshading/Makefile
Attempt to fix build on i386

Reported by:	pkg-fallout
Tue, 19 Nov 2013
[ 23:08 mat ] Original commit 
334361 devel/ireport/Makefile
334361 devel/jgoodies-common/Makefile
334361 devel/piklab/Makefile
334361 devel/sdts++/Makefile
334361 devel/stormlib-ghost++/Makefile
334361 devel/subcommander2/Makefile
334361 devel/vtcl/Makefile
334361 editors/madedit/Makefile
334361 emulators/dtcyber/Makefile
334361 emulators/mame/Makefile

(Only the first 10 of 51 ports in this commit are shown above. View all ports for this commit)
- Convert to dos2unix.mk
- While at it convert to gmake.mk ports that still USE_GMAKE.
Fri, 20 Sep 2013
[ 17:36 bapt ] Original commit 
327730 games/0ad/Makefile
327730 games/0verkill/Makefile
327730 games/3dc/Makefile
327730 games/3dpong/Makefile
327730 games/4stattack/Makefile
327730 games/54321/Makefile
327730 games/BillardGL/Makefile
327730 games/CaribbeanStud/Makefile
327730 games/HeroesOfMightAndMagic/Makefile
327730 games/KnightCap/Makefile

(Only the first 10 of 1149 ports in this commit are shown above. View all ports for this commit)
Add NO_STAGE all over the place in preparation for the staging support (cat:
games)
Wed, 10 Jul 2013
[ 13:07 bapt ] Original commit 
322688 games/q3cellshading/Makefile
Convert to USES=gmake
Sat, 16 Mar 2013
[ 17:34 danfe ] Original commit 
314379 games/q3cellshading/Makefile
314379 games/q3cellshading/pkg-descr
- Trim old-school Makefile header
- Fix a typo in OPTIONS_DEFAULT (CLIETN -> CLIENT)
- Reindent and generally cleanup Makefile
- Reformat port description for better readability
Tue, 12 Jun 2012
[ 16:35 bapt ] Original commit 
1.12 games/abe/Makefile
1.15 games/alephone-data/Makefile
1.9 games/alephone-scenarios/Makefile
1.5 games/alienwave/Makefile
1.11 games/annelid/Makefile
1.9 games/awale/Makefile
1.18 games/bomns/Makefile
1.31 games/cube/Makefile
1.15 games/demonquake/Makefile
1.8 games/doom-data/Makefile

(Only the first 10 of 54 ports in this commit are shown above. View all ports for this commit)
Convert to new options framework
Sun, 27 Feb 2011
[ 04:54 tabthorpe ] Original commit 
1.11 audio/xmms-defx/Makefile
1.11 audio/xmms-efxmms/Makefile
1.11 audio/xmms-eq/Makefile
1.11 audio/xmms-fxt/Makefile
1.3 deskutils/menumaker/Makefile
1.4 devel/fossology/Makefile
1.23 devel/jam/Makefile
1.3 devel/libublio/Makefile
1.13 devel/pdcurses-the/Makefile
1.14 devel/pdcurses/Makefile

(Only the first 10 of 147 ports in this commit are shown above. View all ports for this commit)
- Reassign ports to heap

Submitted by:   alepulver
Fri, 25 Jul 2008
[ 14:34 pav ] Original commit 
1.6 accessibility/py-papi/Makefile
1.9 astro/gpstk/Makefile
1.17 astro/nova/Makefile
1.24 audio/ccaudio/Makefile
1.18 audio/fcplay/Makefile
1.23 audio/gkrellmss2/Makefile
1.17 audio/jack-keyboard/Makefile
1.20 audio/rawrec/Makefile
1.3 benchmarks/thrulay/Makefile
1.7 biology/blat/Makefile

(Only the first 10 of 213 ports in this commit are shown above. View all ports for this commit)
- Remove USE_GCC where it can be satisfied with base compiler on following
  FreeBSD versions: 5.3 and up, 6.x, 7.x, 8-CURRENT
Sat, 29 Mar 2008
[ 23:09 alepulver ] Original commit 
1.16 games/iourbanterror/Makefile
1.20 games/q3cellshading/Makefile
1.32 games/quake2forge/Makefile
1.5 games/worldofpadman/Makefile
- USE_XLIB -> USE_XORG clean up.

Reported by:    miwi
Fri, 11 Jan 2008
[ 19:30 alepulver ] Original commit 
1.19 games/q3cellshading/Makefile
- Add ONLY_FOR_ARCHS=i386 since it's just a patch (for graphics) over the
  original code, which also builds but doesn't run on other archs.
Fri, 19 Oct 2007
[ 02:02 alepulver ] Original commit 
1.5 games/evq3/Makefile
1.2 games/openarena/Makefile
1.18 games/q3cellshading/Makefile
- Add USE_XLIB when needed since USE_GL does not imply it anymore.

Reported by:    pointyhat (via erwin)
Sat, 19 May 2007
[ 20:32 flz ] Original commit 
1.1364 MOVED
1.566 Mk/bsd.port.mk
1.1 Mk/bsd.xorg.mk
1.1 Tools/scripts/mergebase.sh
1.502 UPDATING
1.2 accessibility/at-poke/Makefile
1.60 accessibility/at-spi/Makefile
1.29 accessibility/at-spi/pkg-plist
1.51 accessibility/atk/Makefile
1.27 accessibility/atk/pkg-plist

(Only the first 10 of 7868 ports in this commit are shown above. View all ports for this commit)
- Welcome X.org 7.2 \o/.
- Set X11BASE to ${LOCALBASE} for recent ${OSVERSION}.
- Bump PORTREVISION for ports intalling files in ${X11BASE}.
Sun, 13 Aug 2006
[ 23:16 alepulver ] Original commit 
1.15966 /CVSROOT/modules
1.1024 games/Makefile
1.16 games/q3cellshading/Makefile
1.2 games/q3cellshading/distinfo
1.7 games/q3cellshading/files/patch-code-unix-Makefile
1.2 games/q3cellshading/pkg-descr
1.4 games/q3cellshading/pkg-plist
The goal of this project is to add Cell Shading capabilities to the Quake III
engine with Real-time performance.

In order to provide such feature we have decided to use Kuwahara filter.
Kuwahara filter is a noise-reduction filter that preserves edges.

It uses four subquadrants to calculate the mean and variance and chooses the
mean value for the region with the smallest variance.

To increase the hand-painted effect we have decided to apply a simple blur
filter to reduce hard-edges on textures and increase the flatness effect.

To produce the cell shading effect we use no graphics card shaders, so our
implementation could run with almost any gfx card. The edge effect is produced
by painting backface polygons with a thick wireframe without textures and
repaint all the scene, but this time, with textures.

We have also implemented a different algorithm (we call it White Texture),
which uses white textures. It looks like this and this, you can set the
console variable r_celshadalgo to 2, and load another map, or run using the
appropiate link that came with the release.

WWW: http://q3cellshading.sourceforge.net/

PR:             ports/101677

Number of commits found: 14

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