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non port: head/games/quake2-data/Makefile.include
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Number of commits found: 11

Fri, 1 Apr 2016
[ 14:00 mat ] Original commit   Revision:412346
412346 databases/R-cran-RMySQL/Makefile
412346 databases/R-cran-RSQLite.extfuns/Makefile
412346 databases/R-cran-RSQLite/Makefile
412346 databases/R-cran-sqldf/Makefile
412346 databases/akonadi-googledata/Makefile
412346 databases/akonadi/Makefile
412346 databases/apq-mysql/Makefile
412346 databases/apq-odbc/Makefile
412346 databases/apq-pgsql/Makefile
412346 databases/apq/Makefile

(Only the first 10 of 5103 ports in this commit are shown above. View all ports for this commit)
Remove ${PORTSDIR}/ from dependencies, categories d, e, f, and g.

With hat:	portmgr
Sponsored by:	Absolight
Sat, 24 Jan 2015
[ 15:07 antoine ] Original commit   Revision:377795
377795 audio/linux-c6-alsa-lib/Makefile
377795 audio/linux-f10-alsa-lib/Makefile
377795 audio/linux-mbrola/Makefile
377795 cad/geda-gattrib/Makefile
377795 cad/geda-gschem/Makefile
377795 cad/geda-netlist/Makefile
377795 cad/geda-symcheck/Makefile
377795 cad/geda-utils/Makefile
377795 databases/rrdtool/Makefile
377795 devel/gdb66/Makefile

(Only the first 10 of 54 ports in this commit are shown above. View all ports for this commit)
Switch some dependencies from a directory name or a file generated by
pkg-install
to a package name,  as the former can't be attributed to a package
Tue, 8 Jul 2014
[ 08:51 danfe ] Original commit   Revision:361201
361201 games/quake-data/Makefile.include
361201 games/quake2-data/Makefile.include
361201 games/quake3-data/Makefile
361201 games/quake3-data/Makefile.include
Reduce the differences between `quake*-data' ports:
- Consistently use vertical bar (pipe) in :S substitutions
- Do not abuse .error statement, set IGNORE knob instead
- Drop some unnecessary quotation marks in comparisons
- Add a comment on why we cannot depend on particular .pak file
- Simplify extraction of the `linuxq3apoint-1.32b-3.x86.run'
[ 07:07 danfe ] Original commit   Revision:361191
361191 games/quake2-data/Makefile
361191 games/quake2-data/Makefile.include
- Cleanup, modernize MASTER_SITES and optimize away MASTER_SITE_SUBDIR
- Switch to using vertical bars as regex separators, since they do not
  require escaping of the slash (when used as path separator)
- Move OPTIONS block where it belongs (closer to <bsd.port.options.mk>)
- Turn .error into IGNORE statement; reclaim maintainership back
Sun, 12 May 2013
[ 08:39 danfe ] Original commit   Revision:317936
317936 games/doom-data/Makefile.include
317936 games/duke3d-data/Makefile.include
317936 games/quake-data/Makefile.include
317936 games/quake2-data/Makefile.include
317936 games/quake3-data/Makefile.include
Toughen the check and unbreak INDEX.
[ 08:06 danfe ] Original commit   Revision:317934
317934 games/doom-data/Makefile.include
317934 games/duke3d-data/Makefile.include
317934 games/quake-data/Makefile.include
317934 games/quake2-data/Makefile.include
317934 games/quake3-data/Makefile.include
If port is setting PKGNAMEPREFIX=${FOOPKGNAMEPREFIX}, but .include's this
file before <bsd.port.options.mk>, options handling gets broken because
options will be loaded from OPTIONSFILE which is based on UNIQUENAME and
thus PKGNAMEPREFIX, which is empty at that point.  Prevent this: ensure
that FOOPKGNAMEPREFIX is defined in advance for ports that use it to set
their PKGNAMEPREFIX and having OPTIONS.
[ 06:35 danfe ] Original commit   Revision:317933
317933 games/doom-data/Makefile.include
317933 games/duke3d-data/Makefile.include
317933 games/openarena/Makefile.include
317933 games/quake-data/Makefile.include
317933 games/quake2-data/Makefile.include
317933 games/quake3-data/Makefile.include
- Slightly improve usage description (comment) in quake2-data/Makefile.include
- Synchronize other games' -data/Makefile.include files (consistently use
  LOCALBASE, drop obvious comments, adjust formatting, etc.)
Sat, 16 Mar 2013
[ 13:33 danfe ] Original commit   Revision:314353
314353 games/quake2-data/Makefile
314353 games/quake2-data/Makefile.include
314353 games/quake2-data/files/Makefile
314353 games/quake2-data/pkg-descr
314353 games/quake3-data/Makefile.include
314353 games/quake3-data/pkg-descr
- Trim Makefile header per new style guidelines
- Convert to contemporary OPTIONS framework
- Cleanup Makefiles, fix a typo, reword pkg-descr
- Add a hint where to look for data port logic description to quake3-data
  port and terminate an URL with slash while here
Fri, 28 Jul 2006
[ 21:39 alepulver ] Original commit 
1.10 games/quake2-data/Makefile
1.3 games/quake2-data/Makefile.include
1.3 games/quake2-data/distinfo
1.1 games/quake2-data/files/Makefile
1.2 games/quake2-data/files/pkg-message.in
1.2 games/quake2-data/pkg-descr
1.3 games/quake2-data/pkg-plist
- Bump PORTREVISION.
- Build an install the original game.so file to avoid each engine having to
  build its own version (unless it provides additional features or is
  incompatible).
- Add MANUAL option (to install the game manual).
- Add some notes about Quake II ports in Makefile.include.
- Remove CTF option (split to "games/quake2-ctf").
- Remove mention of Rogue/Xatrix mission packs in files/pkg-message.in (split
  to "games/quake2/rogue" and "games/quake2-xatrix").
Wed, 28 Dec 2005
[ 21:15 edwin ] Original commit 
1.6 games/quake2-data/Makefile
1.2 games/quake2-data/Makefile.include
1.17 games/quake2lnx/Makefile
[MAINTAINER UPDATE] games/quake2-data: redesign, patch dependant ports

        - Changed quake2-data/Makefile.include to be more similar
          to bsd.*.mk files, also it doesn't override port's
          variables.
        - Change dependant ports.

PR:             ports/90147
Subnmitted by:  Alejandro Pulver <alejandro@varnet.biz>
Sun, 16 Oct 2005
[ 22:31 edwin ] Original commit 
1.856 games/Makefile
1.1 games/quake2-data/Makefile
1.1 games/quake2-data/Makefile.include
1.1 games/quake2-data/distinfo
1.1 games/quake2-data/files/pkg-message.in
1.1 games/quake2-data/pkg-descr
1.1 games/quake2-data/pkg-plist
[NEW PORT] games/quake2-data - Quake II data files

        Quake II data files.

        This port installs the data files needed to run Quake II.
        It installs the updates and Capture The Flag mod data.

        You still need to have a legitimate copy of the game in
        order to obtain the .pak files. Otherwise you can use the
        shareware version of the game data.

PR:             8 7179
Submitted by:   Alejandro Pulver <alejandro@varnet.biz>

Number of commits found: 11

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