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I am looking for an LTO tape library. Do you have one to spare?
non port: head/games/quake2lnx/files/patch-Makefile
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Number of commits found: 6

Sat, 19 Apr 2008
[ 17:56 miwi ] Original commit 
1.3 Mk/bsd.efl.mk
1.46 Mk/bsd.gnustep.mk
1.76 Mk/bsd.kde.mk
1.2 Mk/bsd.ocaml.mk
1.10 Mk/bsd.scons.mk
1.13 Mk/bsd.wx.mk
1.7 Mk/bsd.xorg.mk
1.64 accessibility/at-spi/Makefile
1.43 accessibility/dasher/Makefile
1.65 accessibility/gail/Makefile

(Only the first 10 of 2842 ports in this commit are shown above. View all ports for this commit)
- Remove unneeded dependency from gtk12/gtk20 [1]
- Remove USE_XLIB/USE_X_PREFIX/USE_XPM in favor of USE_XORG
- Remove X11BASE support in favor of LOCALBASE or PREFIX
- Use USE_LDCONFIG instead of INSTALLS_SHLIB
- Remove unneeded USE_GCC 3.4+

Thanks to all Helpers:
        Dmitry Marakasov, Chess Griffin, beech@, dinoex, rafan, gahr,
        ehaupt, nox, itetcu, flz, pav

PR:             116263
Tested on:      pointyhat
Approved by:    portmgr (pav)
Mon, 14 Aug 2006
[ 20:38 alepulver ] Original commit 
1.23 games/quake2lnx/Makefile
1.10 games/quake2lnx/distinfo
1.5 games/quake2lnx/files/patch-Makefile
1.2 games/quake2lnx/files/patch-src_linux_gl__glx.c
1.3 games/quake2lnx/files/patch-src_qcommon_files.c
1.6 games/quake2lnx/pkg-plist
- Bump PORTREVISION.
- Remove ROGUE and XATRIX options (moved to "games/quake2-rogue" and
  "games/quake2-xatrix").
- Rename "sdlquake2" to "quake2-sdl" to avoid conflicting with
  "games/sdlquake2".
- Depend on "games/quake2-extras" for the RETEXTURE option instead of
  installing them directly (most Q2 engines in ports support them).
- Install maxpak.pak in ${LIBDIR} (private directory) and not in ${Q2DIR}
  (global directory). Other engines have their own pak/pk3 files.
- Fix reversed mouse when doing very slow movements (like when aiming at a long
  distance). It's the same fix as sent to "games/warsow".
- Follow the rules in "games/quake2-data/Makefile.include": fix handling of
  search paths (DATADIR/LIBDIR weren't used when playing a modification, also
  use the right order).

PR:             ports/101010
Submitted by:   alepulver
Approved by:    maintainer (timeout)
Tue, 21 Mar 2006
[ 16:24 danfe ] Original commit 
1.19 games/quake2lnx/Makefile
1.4 games/quake2lnx/files/patch-Makefile
1.2 games/quake2lnx/files/patch-src_linux_vid_so.c
1.2 games/quake2lnx/files/patch-src_qcommon_files.c
1.5 games/quake2lnx/pkg-plist
Further work on my beloved port:

- Rework the way we handle BASEDIR/LIBDIR, keeping ability to set basedir
  from command line.  Only ref_*.so files path left hardcoded
- Tiny fix for dedicated server build (Makefile typo)
- Most importantly, help Quake II always find libGL.so (no more LD_PRELOAD
  magic).  Bump PORTREVISION for that [*]
- Restore my nifty comments in pkg-plist

References:     http://utah-glx.sourceforge.net/faq.html#AEN262 [*]
Thu, 17 Nov 2005
[ 10:51 edwin ] Original commit 
1.15 games/quake2lnx/Makefile
1.7 games/quake2lnx/distinfo
1.1 games/quake2lnx/files/extra-patch-src_rogue_g__local.h
1.1 games/quake2lnx/files/extra-patch-src_rogue_q__shared.c
1.1 games/quake2lnx/files/extra-patch-src_xatrix_q__shared.c
1.3 games/quake2lnx/files/patch-Makefile
1.2 games/quake2lnx/files/patch-src::game::g_phys.c
1.3 games/quake2lnx/files/patch-src::linux::gl_glx.c
1.3 games/quake2lnx/files/patch-src::linux::rw_in_svgalib.c
1.2 games/quake2lnx/files/patch-src::linux::rw_linux.c

(Only the first 10 of 26 ports in this commit are shown above. View all ports for this commit)
[UPDATE] games/quake2lnx: integrate with "quake2-data"

        Changes:
        * Integrate with "quake2-data".
        * Add OPTIONS (21).
        * Clean-up (sort knobs alphabetically, etc.).
        * Automatically extract Rogue and Xatrix mission packs.
        * Remove ARCH from library names (gamei386.so -> game.so).
          Also increases portability (the library name was manually
          defined between #ifdefs checking the architecture, and a
          #error at the end).
        * Change patch names (using "_" instead of "::"), and also some patches.

PR:             ports/87181
Submitted by:   Alejandro Pulver <alejandro@varnet.biz>
Approved by:    maintainer timeout
Tue, 15 Mar 2005
[ 19:32 danfe ] Original commit 
1.11 games/quake2lnx/Makefile
1.5 games/quake2lnx/distinfo
1.2 games/quake2lnx/files/patch-Makefile
1.1 games/quake2lnx/files/patch-security
1.2 games/quake2lnx/files/patch-src::client::cl_fx.c
1.2 games/quake2lnx/files/patch-src::client::cl_fxmax.c
1.2 games/quake2lnx/files/patch-src::client::cl_newfx.c
1.2 games/quake2lnx/files/patch-src::client::cl_view.c
1.2 games/quake2lnx/files/patch-src::client::snd_mix.c
1.1 games/quake2lnx/files/patch-src::game::g_phys.c

(Only the first 10 of 21 ports in this commit are shown above. View all ports for this commit)
Long-awaited icculus.org's Quake2 project update:

- Most recent version, 0.16.2
- Security patch [1]
- New knobs: WITH_RETEXTURE, WITH_REDBLUE, WITH_XATRIX, WITH_ROGUE,
  WITH_MANUAL

Changes/bugfixes:

- Improved GLX/DGA mouse support
- Load more pakfiles
- Load bigger PCX images
- Railgun easter egg bug fixed
- Preliminary AMD64 support
- Red-blue 3D glasses support
- Retexturing support
- Improved joystick support
- 16:10 widescreen resolutions support
- ... and more!

[1] VuXML ID:   2c25e762-6bb9-11d9-93db-000a95bc6fae
Wed, 18 Jun 2003
[ 09:21 fjoe ] Original commit 
1.560 games/Makefile
1.1 games/quake2lnx/Makefile
1.1 games/quake2lnx/distinfo
1.1 games/quake2lnx/files/patch-Makefile
1.1 games/quake2lnx/files/patch-src::client::cl_fx.c
1.1 games/quake2lnx/files/patch-src::client::cl_fxmax.c
1.1 games/quake2lnx/files/patch-src::client::cl_newfx.c
1.1 games/quake2lnx/files/patch-src::client::cl_view.c
1.1 games/quake2lnx/files/patch-src::client::snd_mix.c
1.1 games/quake2lnx/files/patch-src::linux::gl_glx.c

(Only the first 10 of 20 ports in this commit are shown above. View all ports for this commit)
New port: games/quake2lnx

Quake2-LNX project aims to further develop and bug fix original Quake II
code released by id Software in 1998, as well as support multiple
architectures. It also includes additional rendering drivers, eyecandy stuff
from Quake2Max project, and experimental IPv6 support.

Submitted by:   Alexey Dokuchaev <danfe (at) regency.nsu.ru>

Number of commits found: 6

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