Port details |
- xnethack-nox11 Experimental features and improvements applied to NetHack 3.7-dev
- 6.1 games
=1 6.1Version of this port present on the latest quarterly branch.
- Maintainer: fuz@fuz.su
- Port Added: 2021-05-24 00:27:14
- Last Update: 2021-12-16 20:06:31
- Commit Hash: e8cf9c4
- People watching this port, also watch:: sunpromake, rscsi, smake, objconv, sccs
- License: nethack
- WWW:
- https://nethackwiki.com/wiki/XNetHack
- Description:
- xNetHack is a fork of the dungeon exploration game NetHack. It is a
distant descendent of Rogue and Hack, and a direct descendant of the
development version of NetHack 3.7.
The main goals of xNetHack are to take vanilla NetHack and:
- Fix gameplay balance issues.
- Remove tedious and frustrating parts of the game.
- Make uninteresting parts of the game more interesting.
- Experiment with new ideas from the community.
In general, the game design takes a conservative approach to changing
the gameplay compared to other variants, with focus on deepening
elements of the game rather than broadening them. For example, this
philosophy would prefer to differentiate monsters in a class that all
tend to play the same way, instead of adding new monsters to that class.
WWW: https://nethackwiki.com/wiki/XNetHack
- ¦ ¦ ¦ ¦
- Manual pages:
-
- pkg-plist: as obtained via:
make generate-plist - Dependency lines:
-
- xNetHack-nox11>0:games/xnethack-nox11
- No installation instructions:
- This port has been deleted.
- PKGNAME: xNetHack-nox11
- Flavors: there is no flavor information for this port.
- distinfo:
- TIMESTAMP = 1620650405
SHA256 (copperwater-xNetHack-xnh6.1_GH0.tar.gz) = 48cdb14a0b30cd439e04ccc3daa21d4db8b2abe9090dd7dcb2fdfa839a9572d8
SIZE (copperwater-xNetHack-xnh6.1_GH0.tar.gz) = 5850953
No package information for this port in our database- Sometimes this happens. Not all ports have packages. Perhaps there is a build error. Check the fallout link:
- Master port: games/xnethack
- Dependencies
- NOTE: FreshPorts displays only information on required and default dependencies. Optional dependencies are not covered.
- Build dependencies:
-
- gmake>=4.3 : devel/gmake
- Library dependencies:
-
- liblua-5.2.so : lang/lua52
- There are no ports dependent upon this port
Configuration Options:
- ===> The following configuration options are available for xNetHack-nox11-6.1:
DOCS=on: Build and/or install documentation
===> Use 'make config' to modify these settings
- Options name:
- games_xnethack-nox11
- USES:
- alias compiler:c11 gmake ncurses tar:tgz lua
- FreshPorts was unable to extract/find any pkg message
- Master Sites:
|
Port Moves |
- port deleted on 2021-12-16
REASON: Turned into flavor
|
Number of commits found: 3
Commit History - (may be incomplete: for full details, see links to repositories near top of page) |
This is a slave port. You may also want to view the commits to the master port: games/xnethack | Commit | Credits | Log message |
6.1 16 Dec 2021 20:06:31 |
Mikael Urankar (mikael) Author: Robert Clausecker |
games/xnethack: fix wrong lua version
The game calls for lua 5.4, so USES=lua:54 when unbundling lua (PR #260224).
While we are at it:
- turn games/nethack-nox11 into flavor games/nethack@nox11
- simplify Makefile
- remove archaic pkg-deinstall.in; it's function is superseeded by
messages pkg-deinstall(8) prints on its own
PR: 260224
Reported by: wesley.a.wroten@gmail.com |
6.1 12 Oct 2021 15:01:38 |
Tobias Kortkamp (tobik) |
*: Clean up some things
- Fix typos
- Fix overwritten variables with focus on master/slave ports
- Remove unreferenced variables
- Sort categories
- Remove redundant option descriptions
- Clean up commented PORTREVISION
- Add missing USES
Reported by: portscan |
6.1 24 May 2021 00:09:09 |
Li-Wen Hsu (lwhsu) Author: Robert Clausecker |
games/xnethack: (new port) Experimental features and improvements applied to
NetHack 3.7-dev
xNetHack is a fork of the dungeon exploration game NetHack. It is a
distant descendent of Rogue and Hack, and a direct descendant of the
development version of NetHack 3.7.
The main goals of xNetHack are to take vanilla NetHack and:
- Fix gameplay balance issues.
- Remove tedious and frustrating parts of the game.
- Make uninteresting parts of the game more interesting.
- Experiment with new ideas from the community.
In general, the game design takes a conservative approach to changing
the gameplay compared to other variants, with focus on deepening
elements of the game rather than broadening them. For example, this
philosophy would prefer to differentiate monsters in a class that all
tend to play the same way, instead of adding new monsters to that class.
WWW: https://nethackwiki.com/wiki/XNetHack
PR: 255456 |
Number of commits found: 3
|