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Port details
cal3d 0.11.0_1 graphics on this many watch lists=1 search for ports that depend on this port
Skeletal based 3d character animation library written in C++
Maintained by: acm@FreeBSD.org search for ports maintained by this maintainer
Port Added: 13 Jul 2004 09:34:28
Also Listed In: devel


Cal3D is a skeletal based 3D character animation library written in C++
in a way that is both platform-independent and graphics API-independent.
It was originally designed to be used in a 3D client for Worldforge, but
evolved into a stand-alone product which can be used in many different
kinds of projects.

Cal3D's essentials can be boiled down to 2 parts: the C++ library and
the exporter. The exporter is what you would use to take your characters
(built in a 3D modeling package) and create the Cal3D-format files that
the library knows how to load. The exporters are actually plug-ins for
3D modeling packages. This allows 3D artists to use the modeling tools
that they're already comfortable with.

The C++ library is what you would actually use in your application,
whether it's a game or a VR application. The library provides methods to
load your exported files, build characters, run animations, and access
the data necessary to render them with 3D graphics. 

WWW:	http://cal3d.sourceforge.net/
CVSWeb : Sources : Main Web Site : Distfiles Availability : PortsMon
Required To Build: devel/automake19, devel/autoconf262, devel/libtool15, devel/pkg-config
Required To Run: devel/pkg-config

To install the port: cd /usr/ports/graphics/cal3d/ && make install clean
To add the package: pkg_add -r cal3d


Configuration Options
     No options to configure

Master Sites:
http://download.gna.org/cal3d/sources/
ftp://ftp.FreeBSD.org/pub/FreeBSD/ports/distfiles/cal3d/

Number of commits found: 19

Commit History - (may be incomplete: see CVSWeb link above for full details)
DateByDescription
21 Aug 2008 07:18:49
Original commit files touched by this commit  0.11.0_1
rafan search for other commits by this committer
Update CONFIGURE_ARGS for how we pass CONFIGURE_TARGET to configure script.
Specifically, newer autoconf (> 2.13) has different semantic of the
configure target. In short, one should use --build=CONFIGURE_TARGET
instead of CONFIGURE_TARGET directly. Otherwise, you will get a warning
and the old semantic may be removed in later autoconf releases.

To workaround this issue, many ports hack the CONFIGURE_TARGET variable
so that it contains the ``--build='' prefix.

To solve this issue, under the fact that some ports still have
configure script generated by the old autoconf, we use runtime detection
in the do-configure target so that the proper argument can be used.

Changes to Mk/*:
 - Add runtime detection magic in bsd.port.mk
(Only the first 15 lines of the commit message are shown above View all of this commit message)
20 Aug 2008 01:57:32
Original commit files touched by this commit  0.11.0_1
ade search for other commits by this committer
Conversion from (now defunct) autoconf-2.61 to autoconf-2.62

Tested by:      exp build run (erwin)
25 Jul 2008 15:34:52
Original commit files touched by this commit  0.11.0_1
pav search for other commits by this committer
- Remove USE_GCC where it can be satisfied with base compiler on following
  FreeBSD versions: 5.3 and up, 6.x, 7.x, 8-CURRENT
30 Sep 2007 05:47:37
Original commit files touched by this commit  0.11.0_1
linimon search for other commits by this committer
Switch autoconf dependencies from 2.53 or 2.59 to 2.61.

PR:             ports/116639
Submitted by:   aDe
23 Aug 2006 16:57:48
Original commit files touched by this commit  0.11.0
acm search for other commits by this committer
- Update to 20060720 for graphics/cal3d-devel
- Host graphics/cal3d-devel tarball locally
- Add DIST_SUBDIR for graphics/cal3d and graphics/cal3d-devel

Approved by:    garga (mentor)
16 Aug 2006 18:49:38
Original commit files touched by this commit  0.11.0
acm search for other commits by this committer
- Update to 0.11.0
- Friendly take over maintanership

PR:             102131
Submitted by:   me
Approved by:    stefan, garga (mentor)
08 May 2006 00:46:33
Original commit files touched by this commit  0.10.0_2
edwin search for other commits by this committer
Remove USE_REINPLACE for categories starting with a G
07 May 2006 14:32:13
Original commit files touched by this commit  0.10.0_2
stefan search for other commits by this committer
Convert MAINTAINER to my freebsd.org account.
23 Feb 2006 10:40:45
Original commit files touched by this commit  0.10.0_2
ade search for other commits by this committer
Conversion to a single libtool environment.

Approved by:    portmgr (kris)
22 Jan 2006 12:35:18
Original commit files touched by this commit  0.10.0_1
edwin search for other commits by this committer
SHA256ify

Approved by: krion@
02 Jan 2006 22:11:58
Original commit files touched by this commit  0.10.0_1
edwin search for other commits by this committer
[MAINTAINER] graphics/cal3d: Fix build

        Fix build (as done in cal3d-devel).

PR:             ports/91211
Submitted by:   Stefan Walter <sw@gegenunendlich.de>
15 Nov 2005 06:52:12
Original commit files touched by this commit  0.10.0
ade search for other commits by this committer
Mass-conversion to the USE_AUTOTOOLS New World Order.  The code present
in bsd.autotools.mk essentially makes this a no-op given that all the
old variables set a USE_AUTOTOOLS_COMPAT variable, which is parsed in
exactly the same way as USE_AUTOTOOLS itself.

Moreover, USE_AUTOTOOLS has already been extensively tested by the GNOME
team -- all GNOME 2.12.x ports use it.

Preliminary documentation can be found at:
        http://people.FreeBSD.org/~ade/autotools.txt

which is in the process of being SGMLized before introduction into the
Porters Handbook.

Light blue touch-paper.  Run.
13 Nov 2005 03:02:22
Original commit files touched by this commit  0.10.0
mnag search for other commits by this committer
New port graphics/cal3d-devel

Cal3D is a skeletal based 3D character animation library written in C++
in a way that is both platform-independent and graphics API-independent.
It was originally designed to be used in a 3D client for Worldforge, but
evolved into a stand-alone product which can be used in many different
kinds of projects.

Cal3D's essentials can be boiled down to 2 parts: the C++ library and
the exporter. The exporter is what you would use to take your characters
(built in a 3D modeling package) and create the Cal3D-format files that
the library knows how to load. The exporters are actually plug-ins for
3D modeling packages. This allows 3D artists to use the modeling tools
that they're already comfortable with.
(Only the first 15 lines of the commit message are shown above View all of this commit message)
25 Sep 2005 10:18:17
Original commit files touched by this commit  0.10.0
vs search for other commits by this committer
Use pre-configure target.

Submitted by: maintainer
23 Sep 2005 18:38:17
Original commit files touched by this commit  0.10.0
vs search for other commits by this committer
We need automake already at patch-time

Noticed by: cluster
22 Sep 2005 18:20:56
Original commit files touched by this commit  0.10.0
vs search for other commits by this committer
Update to 0.10.0

PR:             ports/86367
Submitted by:   maintainer
15 Dec 2004 19:04:25
Original commit files touched by this commit  0.9.1
glewis search for other commits by this committer
. Add USE_GNOME=pkgconfig as this port installs pkgconfig meta data.  This
  also fixes a problem with the packing list (libdata/pkgconfig would be
  created by the port but not removed by it, now it will be done by the
  pkgconfig port).

PR:             75119
Submitted by:   Stefan Walter <sw@gegenunendlich.de> (maintainer)
15 Oct 2004 18:32:46
Original commit files touched by this commit  0.9.1
ade search for other commits by this committer
Kill off automake18, switching to automake19.  Requiem Mors Pacem.
13 Jul 2004 09:33:57
Original commit files touched by this commit  0.9.1
krion search for other commits by this committer
Add cal3d 0.9.1,

Cal3D is a skeletal based 3D character animation library
written in C++ in a way that is both platform-independent and
graphics API-independent.  It was originally designed to be
used in a 3D client for Worldforge, but evolved into a
stand-alone product which can be used in many different kinds
of projects.

Cal3D's essentials can be boiled down to 2 parts: the C++
library and the exporter. The exporter is what you would use to
take your characters (built in a 3D modeling package) and
create the Cal3D-format files that the library knows how to
load. The exporters are actually plug-ins for 3D modeling
packages. This allows 3D artists to use the modeling tools that
they're already comfortable with.

The C++ library is what you would actually use in your
application, whether it's a game or a VR application. The
library provides methods to load your exported files, build
characters, run animations, and access the data necessary to
render them with 3D graphics.

PR:             ports/68954
Submitted by:   Stefan Walter <sw@gegenunendlich.de>

Number of commits found: 19

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