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non port: x11-toolkits/gigi/distinfo

Number of commits found: 11

Sunday, 24 Jun 2012
15:30 oliver search for other commits by this committer
update gigi to 0.8.0.1074
Original commit
Friday, 18 Nov 2011
08:38 oliver search for other commits by this committer
update to 0.8.0.1048

Feature safe: yes
Original commit
Saturday, 2 Jul 2011
18:18 miwi search for other commits by this committer
- Kick MD5 support
Original commit
Friday, 10 Sep 2010
12:06 oliver search for other commits by this committer
remove BROKEN by disabling the tutorial build
update to r813
Original commit
Tuesday, 5 Jan 2010
18:20 oliver search for other commits by this committer
update to 0.6.0.801
Original commit
Wednesday, 6 May 2009
04:46 oliver search for other commits by this committer
update to 0.6.0.729
bump PORTEPOCH
Original commit
Tuesday, 7 Apr 2009
12:18 lwhsu search for other commits by this committer
- Update to 0.7.0
- Fix building with boost 1.37

PR:             ports/133008
Submitted by:   oliver
Original commit
Wednesday, 12 Dec 2007
05:13 alepulver search for other commits by this committer
- Update to version 0.6.0.20071206.
- Use my FTP server as mirror instead of FreeBSD's MASTER_SITE_LOCAL (to match
  the games/freeorion port, which is already there because it's about 60MB).
- Add "-I." to CFLAGS to avoid an error when updating the port.
- Implement previously commented out OGRE option.
- Remove "ktrace" command from do-build (I forgot it from an earlier test).
Original commit
Sunday, 9 Sep 2007
07:33 alepulver search for other commits by this committer
- Update to version 0.6.0.20070905.
Original commit
Wednesday, 29 Aug 2007
00:29 alepulver search for other commits by this committer
- Update to version 0.6.0.20070726.
- Fix building and remove BROKEN.
Original commit
Wednesday, 2 May 2007
05:05 alepulver search for other commits by this committer
GiGi (aka GG) is a GUI library for OpenGL. It is platform-independent (it runs
at least on Linux and Windows, and probably more), compiler-independent (it
compiles under at GCC 3.2 or higher and MSVC++ 7.1 or higher, and probably
more), and driver-independent. A reference driver for SDL is provided, and it
is straightforward to write one for yourself should you decide to do so.

Features:
* True modularity. You provide the initialized OpenGL environment and user
  input, and GG provides the GUI behavior. A reference SDL input driver is
  provided.
* Independence of platform, compiler, and input driver/application framework.
* Applicability to multiple types of frame-based apps. Any frame-based app can
  use GG, from FPS to TBS games.

Documentation. I am the documentation-Nazi you've been hoping for. Ve haf vays
of makink you understand our code.

WWW: http://gigi.sourceforge.net/
Original commit

Number of commits found: 11