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Things are slow!

Some of the pages ont the website are slow. I know diskio is way up. I don't know what it is but it's been going on for about three weeks. It might have been a change to the zpool recordsize on the PostgreSQL database dataset.

One way to know: copy the dataset to another dataset with the original recordsize and use that. I hope can get to that later this week.

I have not tackled the issue yet because I've been concentrating on the BSDCan and PGCon calls for papers.

non port: devel/bennugd-core/files/patch-bgdrtm-src-dirs.c

Number of commits found: 3

Mon, 20 Jan 2014
[ 01:34 amdmi3 ] Original commit   Revision:340360
340360 devel/bennugd-core/Makefile
340360 devel/bennugd-core/distinfo
340360 devel/bennugd-core/files/patch-bgdrtm-src-dirs.c
340360 devel/bennugd-core/files/patch-configure
340360 devel/bennugd-core/files/patch-include-crypt.h
- Update to svn20130912
- Support staging
- Fix build on 10.x
Fri, 12 Jul 2013
[ 15:01 amdmi3 ] Original commit   Revision:322840
322840 astro/mkgmap-splitter/pkg-descr
322840 astro/mkgmap/pkg-descr
322840 astro/osmium/files/
322840 astro/osmium/files/
322840 audio/audiere/Makefile
322840 audio/dumb/Makefile
322840 audio/ximp3/Makefile
322840 audio/ximp3/pkg-plist
322840 converters/osm2mp/pkg-descr
322840 converters/osm2pgsql/Makefile

(Only the first 10 of 229 ports in this commit are shown above. View all ports for this commit)
- Trim Makefile headers
- Drop ABI versions from LIB_DEPENDS
- OptionsNG
- Pet portlint
- Switch to dynamic plist where useful
- Canonicalize patch names
- Fix DOS line endings in patch files
Sun, 8 Nov 2009
[ 03:19 amdmi3 ] Original commit 
1.3685 devel/Makefile
1.1 devel/bennugd-core/Makefile
1.1 devel/bennugd-core/distinfo
1.1 devel/bennugd-core/files/
1.1 devel/bennugd-core/files/
1.1 devel/bennugd-core/files/patch-bgdrtm-src-dirs.c
1.1 devel/bennugd-core/files/patch-configure
1.1 devel/bennugd-core/files/patch-include-crypt.h
1.1 devel/bennugd-core/pkg-descr
Bennu is a high level open source game development suite which
focuses on modularity and portability, making it a perfect choice
for cross-platform game development.

Although officialy it is only supported on Windows, Linux and GP2X
Wiz (on the right), Bennu can run on multiple other platforms,
including *BSD, MacOSX and other consoles such as the Wii, Dingoo
A320, GP2X, or the classic Xbox.

This makes it really fun to code in Bennu: the game can be played
on you computer AND your console!


Number of commits found: 3

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