non port: devel/godot/files/patch-SConstruct |
Number of commits found: 10 |
Friday, 21 Feb 2020
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19:45 tcberner
devel/godot: update to 3.2
PR: 243953
Submitted by: Shane <FreeBSD@ShaneWare.Biz> (maintainer)
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Friday, 16 Mar 2018
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17:30 amdmi3
- Update godot to 3.0.2
PR: 224604
Submitted by: FreeBSD@ShaneWare.Biz (maintainer)
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Saturday, 28 Jan 2017
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18:33 jbeich
devel/godot: update to 2.1.2
Changes: https://godotengine.org/article/maintenance-release-godot-2-1-1
Changes: https://godotengine.org/article/maintenance-release-godot-2-1-2
PR: 216227
Submitted by: Shane <FreeBSD@ShaneWare.Biz> (maintainer)
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Tuesday, 6 Sep 2016
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08:57 amdmi3
- Pass environment to the compiler, fixing build with ccache
- Fix WWW:
- Unsilence installation
Approved by: portmgr blanket
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Wednesday, 24 Aug 2016
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19:21 pi
devel/godot: Update to 2.1 and add minimal devel/godot-tools slave port
- Update to 2.1 release
- Add LICENSE_FILE for MIT license
- Add CCBYv3 license for logo
- Add devel/xdg-user-dirs, devel/xdg-utils and x11/xmessage to RUN_DEPENDS
- Add xrandr to USE_XORG
- Replace USE_OPENSSL=yes with USES+=ssl
- Add gl to USE_GL
- Remove GLU dependency - glu.h was included from imported glew.h
but GLU components are not used
- Add DEBUG option and clarify build targets
- Replace TOOLS option with devel/godot-tools port, while devel/godot
port used as runtime
- Allow to build ALSA and PulseAudio drivers independently
- Allow to build RtAudio driver with OSS or ALSA or PulseAudio
- Set OSS option by default
- Add desktop entry for godot-tools
- Add sed patch to fix executable paths inside of
${WRKSRC}/platform/x11/os_x11.cpp file
- Remove mkdir, because of COPYTREE_SHARE usage, which recreates
destination directories
- Remove RM command for demos/2d/hexamap/.fscache file, because the
file is not available for current version
- Add patch to enable OSS usage for RtAudio driver on FreeBSD
- Add patch to fix issue(s) with OS_Unix::execute and
OS_Unix::get_executable_path functions on FreeBSD
- Add patch to fix layout of --help text
- Remove pkg-plist and use dynamic package list with PORTDATA and PLIST_FILES
- Use current head commit of 2.1 branch from new github repo
godotengine/godot-demo-projects to install examples (this was
previously part of godot repo)
PR: 209742
Submitted by: lightside@gmx.com
Approved by: FreeBSD@Shaneware.biz
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Thursday, 19 May 2016
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21:14 swills
devel/godot: update to 2.0.3
PR: 209639
Submitted by: FreeBSD@Shaneware.biz (maintainer)
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Thursday, 5 May 2016
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08:50 robak
devel/godot: update 1.1 -> 2.0
PR: 209067
Submitted by: Shane Ambler <FreeBSD@ShaneWare.Biz> (maintainer)
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Monday, 25 May 2015
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16:55 riggs
- Update to upstream version 1.1
- Add xinerama to USE_XORG
- Use CHOSEN_COMPILER_TYPE instead of COMPILER_TYPE
While on it
- Pet portlint
PR: 200424
Submitted by: FreeBSD@ShaneWare.Biz (maintainer)
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Thursday, 5 Mar 2015
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15:44 amdmi3
- Don't require openssl from ports
- Make SCons preserve environment for e.g. ccache to work properly
PR: 198225
Submitted by: amdmi3
Approved by: FreeBSD@ShaneWare.Biz (maintainer)
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Tuesday, 27 Jan 2015
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03:45 vanilla
Add godot 1.0, game engine and development environment.
PR: ports/197114
Submitted by: Shane Ambler <FreeBSD@Shaneware.biz>
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Number of commits found: 10 |