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Port details
godot2 Game runtime engine
2.1.5_1 devel on this many watch lists=0 search for ports that depend on this port Find issues related to this port Report an issue related to this port
Maintainer: FreeBSD@Shaneware.biz search for ports maintained by this maintainer
Port Added: 2018-03-16 17:28:16
Last Update: 2018-12-12 01:35:36
SVN Revision: 487272
Also Listed In: games
License: MIT CC-BY-3.0
Godot is a multi-platform 2D and 3D game engine. It also provides a
feature rich development environment.

Easily deploy your game on IOS, android, OSX, Linux, Steam, Windows or PS3.

This port installs the older v2 to support projects that
haven't been updated for v3.0

WWW: http://www.godotengine.org/
SVNWeb : Homepage
    Pseudo-pkg-plist information, but much better, from make generate-plist
    Expand this list (5 items)
  1. bin/godot2
  2. /usr/local/share/licenses/godot2-2.1.5_1/catalog.mk
  3. /usr/local/share/licenses/godot2-2.1.5_1/LICENSE
  4. /usr/local/share/licenses/godot2-2.1.5_1/MIT
  5. /usr/local/share/licenses/godot2-2.1.5_1/CC-BY-3.0
  6. Collapse this list.
Dependency lines:
  • godot2>0:devel/godot2

To install the port: cd /usr/ports/devel/godot2/ && make install clean
To add the package: pkg install godot2

PKGNAME: godot2

There is no flavor information for this port.

distinfo:

TIMESTAMP = 1536385697
SHA256 (godotengine-godot-2.1.5-stable_GH0.tar.gz) = 74179c08bcc20cc89b4ac2785a31f201d81eb4aa875c80ffcb82d9fb80e8e187
SIZE (godotengine-godot-2.1.5-stable_GH0.tar.gz) = 15026226
SHA256 (godotengine-godot-demo-projects-2.1.4-stable_GH0.tar.gz) = f474381ba834d37cfce45c0130dad16d907a4ce28cde94f35c7d96a72f164d75
SIZE (godotengine-godot-demo-projects-2.1.4-stable_GH0.tar.gz) = 20534045


Slave ports
  1. devel/godot2-tools

NOTE: FreshPorts displays only information on required and default dependencies. Optional dependencies are not covered.

Build dependencies:
  1. pkgconf>=1.3.0_1 : devel/pkgconf
  2. scons : devel/scons
  3. xorgproto>=0 : x11/xorgproto
  4. xorgproto>=0 : x11/xorgproto
  5. x11.pc : x11/libX11
  6. xcursor.pc : x11/libXcursor
  7. xi.pc : x11/libXi
  8. xinerama.pc : x11/libXinerama
  9. xrandr.pc : x11/libXrandr
Runtime dependencies:
  1. xdg-user-dir : devel/xdg-user-dirs
  2. xdg-open : devel/xdg-utils
  3. xmessage : x11/xmessage
  4. x11.pc : x11/libX11
  5. xcursor.pc : x11/libXcursor
  6. xi.pc : x11/libXi
  7. xinerama.pc : x11/libXinerama
  8. xrandr.pc : x11/libXrandr
Library dependencies:
  1. libfreetype.so : print/freetype2
  2. libpng.so : graphics/png
  3. libmpcdec.so : audio/musepack
  4. libspeex.so : audio/speex
  5. libGL.so : graphics/mesa-libs
  6. libGLU.so : graphics/libGLU

This port is required by:

for Run
Configuration Options
===> The following configuration options are available for godot2-2.1.5_1:
====> Audio support
     ALSA=off: ALSA audio architecture support
     OSS=on: Open Sound System support
     PULSEAUDIO=off: PulseAudio sound server support
===> Use 'make config' to modify these settings

USES:
compiler:c++11-lib pkgconfig scons ssl gl

Master Sites:
  1. https://codeload.github.com/godotengine/godot/tar.gz/2.1.5-stable?dummy=/

Number of commits found: 5

Commit History - (may be incomplete: see SVNWeb link above for full details)
DateByDescription
12 Dec 2018 01:35:36
Original commit files touched by this commit  2.1.5_1
Revision:487272
gerald search for other commits by this committer
Bump PORTREVISION for ports depending on the canonical version of GCC
defined via Mk/bsd.default-versions.mk which has moved from GCC 7.4 t
GCC 8.2 under most circumstances.

This includes ports
 - with USE_GCC=yes or USE_GCC=any,
 - with USES=fortran,
 - using Mk/bsd.octave.mk which in turn features USES=fortran, and
 - with USES=compiler specifying openmp, nestedfct, c11, c++0x, c++11-lang,
   c++11-lib, c++14-lang, c++17-lang, or gcc-c++11-lib
plus, as a double check, everything INDEX-11 showed depending on lang/gcc7.

PR:		231590
20 Sep 2018 00:57:43
Original commit files touched by this commit  2.1.5
Revision:480149
swills search for other commits by this committer
devel/godot2: update to 2.1.5

PR:		231316
Submitted by:	Shane <FreeBSD@ShaneWare.Biz> (maintainer)
29 Jul 2018 22:18:46
Original commit files touched by this commit  2.1.4_2
Revision:475857
gerald search for other commits by this committer
Bump PORTREVISION for ports depending on the canonical version of GCC
in the ports tree (via Mk/bsd.default-versions.mk and lang/gcc) which
has now moved from GCC 6 to GCC 7 by default.

This includes ports
 - featuring USE_GCC=yes or USE_GCC=any,
 - featuring USES=fortran,
 - using Mk/bsd.octave.mk which in turn features USES=fortran, and those
 - with USES=compiler specifying one of openmp, nestedfct, c11, c++0x,
   c++11-lib, c++11-lang, c++14-lang, c++17-lang, or gcc-c++11-lib.

PR:		222542
23 Jun 2018 21:18:26
Original commit files touched by this commit  2.1.4_1
Revision:473166
amdmi3 search for other commits by this committer
- Fix conflicts for some system libraries due to incorrect include path order
- Pet portlint
- Fix openssl detection

PR:		228764
Submitted by:	FreeBSD@ShaneWare.Biz (maintainer)
16 Mar 2018 17:27:58
Original commit files touched by this commit  2.1.4
Revision:464714
amdmi3 search for other commits by this committer
- Rename godot, godot-tools to godot2, godot2-tools in preparation for godot 3
- Fix godot consumers to use godot2

PR:		224604
Submitted by:	FreeBSD@ShaneWare.Biz (maintainer)

Number of commits found: 5

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