===> The following configuration options are available for xsystem35-1.7.3.p5_5:
DOCS=on: Build and/or install documentation
EXAMPLES=on: Build and/or install examples
===> Use 'make config' to modify these settings
o Make sure your kernel has been configured with options SHMMAXPGS=4096
when you run on display 16bpp or deeper color.
o Copy /usr/local/share/examples/xsystem35/xsys35rc.sample
to ~/.xsys35rc and fit it to your environment.
o Install game data from AliceSoft's cdrom with
/usr/local/bin/instgame.
o pcm0 sound device doesn't work well with this program for now.
Try snd0 instead, OSS commercial product or
`-devdsp none' command line option as the last resort.
Enjoy!
emulators/xsystem35: unbreak build with clang 15
nDEMO.c:22:6: error: incompatible pointer to integer conversion initializing
'int' with an expression of type 'int *'; dereference with * [-Wint-conversion]
int p1 = getCaliVariable();
^ ~~~~~~~~~~~~~~~~~
*
nDEMO.c:28:6: error: incompatible pointer to integer conversion initializing
'int' with an expression of type 'int *'; dereference with * [-Wint-conversion]
int p1 = getCaliVariable();
^ ~~~~~~~~~~~~~~~~~
*
nt_msg.c:189:9: error: incompatible integer to pointer conversion initializing
'char *' with an expression of type 'int' [-Wint-conversion]
char *b = sjis2euc(msg);
^ ~~~~~~~~~~~~~
nt_msg.c:261:10: error: incompatible integer to pointer conversion initializing
'char *' with an expression of type 'int' [-Wint-conversion]
char *b = sjis2euc(mbuf);
^ ~~~~~~~~~~~~~~
sactcg.c:211:9: error: incompatible integer to pointer conversion initializing
'char *' with an expression of type 'int' [-Wint-conversion]
char *b = sjis2euc(cText);
^ ~~~~~~~~~~~~~~~
Reported by: pkg-fallout
(cherry picked from commit 3968779d8b3bc78928f508f2d90a9f30eb633f32)