Throw away Doom, Quake and Duke Nukem - 0verkill comes. Now you don't even need
graphic mode if you wanna take on your friends in a bloody deathmatch.
Finally you can taste elaborate shoot-em-up action in 16 glorious colors on
your plain old text terminal. You never thought that ASCII letters are capable
of network-game action in such a massive manner.
No one ever connected gushing blood with those innocent ASCII letters that were
so utterly boring until recently, when 0verkill was released.
===> The following configuration options are available for 0verkill-0.16_2:
DOCS=on: Build and/or install documentation
X11=on: X11 (graphics) support
===> Use 'make config' to modify these settings
Remove WWW entries moved into port Makefiles
Commit b7f05445c00f has added WWW entries to port Makefiles based on
WWW: lines in pkg-descr files.
This commit removes the WWW: lines of moved-over URLs from these
pkg-descr files.
Approved by: portmgr (tcberner)
Add WWW entries to port Makefiles
It has been common practice to have one or more URLs at the end of the
ports' pkg-descr files, one per line and prefixed with "WWW:". These
URLs should point at a project website or other relevant resources.
Access to these URLs required processing of the pkg-descr files, and
they have often become stale over time. If more than one such URL was
present in a pkg-descr file, only the first one was tarnsfered into
the port INDEX, but for many ports only the last line did contain the
port specific URL to further information.
There have been several proposals to make a project URL available as
a macro in the ports' Makefiles, over time.
(Only the first 15 lines of the commit message are shown above )
- Portlint reported some issues related to new options framework and direct use
of reserved variables.
PR: ports/185754
Submitted by: Hardy Schumacher <hardy.schumacher@gmx.de>
1. Merge fixes for long known bugs from hackndev[1] version
3507529 64bit fix ... now works on amd64 as well ;-)
95d2af2 Replaced all those insecure sprintf's with snprintf's (partial)
33a1a8d Fix sigsegv on hero reaching topmost or leftmost border of the game area
436bbfc Push back network stack underflow bugfix
160e4d6 Prevent buffer overflow
ee911ba make the server invulnerable to long names
2. Add patch from gentoo linux[2] to use unmodified game data.
3. Support staging
4. Use options framework
[1] https://github.com/hackndev/0verkill
[2]
http://sources.gentoo.org/cgi-bin/viewvc.cgi/gentoo-x86/games-action/0verkill/files/0verkill-0.16-gentoo-paths.patch?revision=1.1&view=markup
PR: ports/184252
Submitted by: Vladimir Kondratiev <wulf@cicgroup.ru>